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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7

✨ Greet new players on the OOC intro while apps are processed HERE! ✨



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A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that.

    If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly.

    *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of special ear buds (the supplier was out of the regular ones) and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.



After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be.

A ⦿ Honey Over Vinegar
    A wide variety of people have sided with this group, including the Elphame Traders, as cutting Celliwig off from them would mean a much harder journey each month to the city of Camelot. (Though commerce always does find a way.) This group is hosting a Tree-Picking Tournament! Of course, the trees to be picked are out in the farmlands, and members of the lobbying group will be giving people free one-use Farm Totems to get to the tournament. The trees in this grove are a little different than normal trees, however. For one, they don't bear fruit. This is Camelot's cookie orchard, composed of special fairy tree hybrids that grow a variety of sweet treats on their branches instead of fruits. There are your usual chocolate chip and peanut butter cookies, but also little puff-like wedding cookies on bushes or checkboard cookies blossoming out of stems instead of flowers. There are even some trees that have clusters of miniature French macarons! The best part, at the end when you turn in your cookies for the count and get your participation prize (and bonus pamphlet about how slow and steady wins the race), you can totally keep and eat them, so be careful not to drop them! How you get them down from the tree is up to you, of course. Try some magic, or maybe just some regular old tree-shaking will do the trick.. just be careful you don't accidentally knock down any wasp nests. Those stings will hurt bad!


B ⦿ A Balanced Approach
    The party of people who want to try to woo Celliwig over to smooth things over see this little political gathering with cookie-based bribery and quickly fashion their own event to make sure the fanfare isn't all for just the one idea. To gather people in to hear their side of the story, this group has decided to host a bug catching contest! Head out into those flower fields between Camelot and the Red Springs that are now thriving thanks to April's plentiful rains. Whether you use a net or figure out how to use your magic to get the bugs, it's how many you catch, not what kinds you catch that count-- so make it fast and make it plentiful! And at the end of the day, what you choose to do with your captured bugs is up to you. Crush them or free them, keep them or eat them, whatever it is you want to do... ultimately, all moral choices are valid, right? So let's go along with what Celliwig wants! Don't forget that May is the season of the frog, however, and you'll be in competition with a variety of sentient and wise members of the Frog Tribe, a group of bipedal frogs who live in the southernmost part of the lake and come up to the flowerfields to stick their tongues out for some delicious bug treats. They have no problem sticking their tongues right into your captured bug nest, hopping on heads to steal your catches, and do all kinds of crazy interferences like snipping belts and tonguing ankles to trip people. You may want someone to watch your back for this event, lest you get done in by a hopper.


C ⦿ A Show of Strength
    The more war-hungry citizens of Camelot seek to go to war. This whole issue will be over if Celliwig itself isn't the one in charge of communication and it's just made directly between Elphame and Camelot, rather than having a mediator who refuses to mediate. They believe that a show of strength is the only way to solve this problem, and as such, they'll be demonstrating that the greatest rewards come from strength by organizing an expedition to a cave at the base of the Ash Mountains. Taking a path squarely between the Dusklight Woods and the edge of the Lands of Rot to the base of the Ash Mountains, this expedition will lead into a cave known as the Giant Cave. It's a pretty on-the-nose name, since it really is a big cave. One of the cool things about this cave is that it's filled with geodes. Those who have enough strength can use provided pickaxes and drills to dig up their own crystals and gold, both great for jewelry and enchanting. In particular, there is a large amount of:
      • Rose quartz: dark mages can make their love spells much more powerful and healers can use this to enhance spells that soothe anxieties and self-doubt
      • Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever
      • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura
      • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable
      • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc.
      • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities
      • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them
    It's not particularly a contest in this case-- you can keep and use what you want, and this show of strength has given you more power than ever, so why not consider the same concept for how to deal with our unneighborly neighbors in Celliwig? It may be sweaty business, but surely hitting some rocks will show you the value of strength!




With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps.

A ⦿ A Stone's Throw from Revenge
    The minotaur is a very instinctive creature, and his instincts say that the people of Camelot, the nearest settlement, are the ones who need to be punished for this. He uses his superhuman strength to drag huge rocks and boulders all the way to the north-east edge of Camelot, seemingly for no reason, until he's got practically a wall built. At which point he starts picking them up, spinning, and then vaulting the rocks into Camelot's buildings. You may find yourself inside of one of those buildings and scrambling to check if everyone and yourself is okay, or perhaps you're rushing out to stop the minotaur from throwing another. Either way, it's a sudden attack and you're going to have to act fast. Trying to attack the minotaur will be difficult, since it has superhman strength and durability, sharp horns atop its head, and can smell you coming from a mile away. Get creative, and stop the minotaur before it's too late!


B ⦿ There's Safety in Numbers
    Once the minotaur's attacks stop, it flees to recover its wounds, promising it will come back to destroy Camelot once and for all. It's a time for reprieve and to help clean up the damage. Use your magic to help clean up broken buildings and structures, or heal and help others who were injured in the sudden, mostly unprovoked attack. Many of the uninjured citizens will be going around town and providing drinks, towels, and cups of noodles to those who are helping out. Because of the impending threat of the minotaur's return, it's recommended that otherworlder's use the (Recipe) Buddy System spell. The way they explain it, it's a spell designed to alert your buddy if you're in danger and lasts about an hour. The way it actually works is you must be touching your buddy in any way at all times for the next hour. Unfortunately, it seems like the volunteers sharing the recipe may have missed that it was created in a kindergarten class, not for adults.


C ⦿ Gross
    Thankfully, the Buddy System wears off before the Minotaur is back for round two. When the Minotaur returns, the castle has since gathered forces to the edge of town to defend it from another attack. It's unclear where the Minotaur went to get healed, but whoever he went to apparently had some advice, however, and the instinctive minotaur gave into a different instinct for part two of his revenge. Rather than go right back to his pile of rocks, he instead travels the day to get to the southernmost part of Camelot and barrels into town unopposed, as most of the troupes are where they had thought he would come from again. After all, minotaurs are not known to be big thinkers. Instead of violently destroying this time, however, the minotaur instead heads straight to lowertown's well-- and takes a pee in it. It turns out, not only does he have a giant-- ahem, but he is a giant dick as well. Now the entire lowertown has to be evacuated due to contaminated water up to other areas of Camelot. Many people who live there are relocated to live in extra castle rooms. After all, Minotaur Urine is known to be incredibly potent and stinky.

    Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.





KEY POINTS
  • New arrivals drop into the lake and have to climb up a cliff to the Rent a Ride, where they are given their device and some headphones and can retrieve their personal materials. They travel to Camelot, which is a multiple day journey, so they stop at the Red Springs along the way and stay at an inn there.
  • There is a vote pending for Camelot and each side of the issue is trying to engage otherworlders to their side of the vote. The slow/steady approach is hosting a cookie harvesting tournament from a grove of cookie trees, the middleground group is hosting a bug-catching contest, and the group that wants war is hosting a mining expedition.
  • The mining expedition aggros an asshole of a minotaur, who throws rocks at Camelot. Driven away, the townspeople try to help by distributing a spell called "Buddy System" which binds two people together, not realizing it was intended for kindergarteners. (Oops.) The minotaur returns and pees in the lowertown's water, so a ritual of water purification must be performed because it's gross and stinky. The minotaur is still at large.


**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. ****


MOD NOTES:
• All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to.
•If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
• The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
notcethleann: (Default)

Flayn | Fire Emblem: Three Houses | Healing/Light | Pegasus

[personal profile] notcethleann 2021-05-02 02:32 am (UTC)(link)
C. The Red Spring

The first thing Flayn noticed once she got her bearings back at the Rent-a-Ride was that somehow, this place has made her a little taller. Now, as she sees herself in the mirror of the changing room at the springs, she can tell that she looks a little older, too. Could it be that her familiar, in bringing her here, read in her heart the wish to strike out on her own and cease to be treated like a child? Could it have changed her appearance to better suit her true relative age? Hesitantly, she tucks her hair behind one ear - ah, good, she was allowed to keep her pointed ears, as well.

In a fit of sudden defiance, she pulls the clips out of her hair and uses them to pin the long ringlets up behind her head instead, showing her ears off for all to see. She is not in Fodlan anymore and her father is not here. She will do as she pleases.

These thoughts are very exciting, and thus her mood is buoyant as she joins her fellow travelers in the relaxing spring. She soon turns to the nearest person to converse.

"This place is quite peaceful, is it not? Ah, I can almost smell the rejuvenating properties of this wondrous water! Please, tell me: what sort of a world do you come from?"

A. Honey over Vinegar

Cookies! On trees! Flayn isn't sure she's ever seen anything so fantastic in her life. So far, her preferred method of 'picking' them has been to hold her basket up under the tree while her familiar, a snow-white pegasus roughly the size of a large dog, flies up to knock them down into it...being mindful of wasps, of course. It isn't the fastest method she could have chosen, but she's never been much of one to rush things.

"Oh, it is so very difficult not to simply eat them now!" she complains to whoever's nearby. "There is such a wonderful variety! And they look positively delicious...perhaps it would not hurt to try just one?" She leans forward and lowers her voice with what would be a sly smile on anyone else, but looks more like harmless mischief on her. "You can try one too - I will not tell if you do not either!"

B. There's Safety in Numbers

Flayn does not hesitate to march out into the chaos' aftermath to heal or help anyone who may need it. As powerful as her healing magic was back home, she has very little trouble translating her Faith over to Avalon's magic, even if it is much weaker than she is accustomed to. She will simply have to practice to regain the whole of her saintly abilities.

Unfortunately, there are plenty of wounded to practice on here. She tries to tell the people organizing everyone that she is a war veteran, thank you very much, and does not need an escort! But in the end, she agrees that wandering around alone is dangerous for anyone right now, and allows them to cast the Buddy System spell to pair her up with a partner...

...although secretly, her true reasons for agreeing are that she realized just how romantic such a thing might be! Imagine, to be fated to meet one's true love through a spell that binds them together in safety and trust? Meeting as strangers but parting as friends - or perhaps more? It's the sort of thing she might read in her favorite romance stories, and she suddenly can't wait to meet whoever they choose to pair her with!

Once someone is chosen, she says, "Hello! I am Flayn. It is very nice to meet you, although it is unfortunate that I must do so under such gloomy circumstances. Still, we shall aid those who require it, and all will be well."
flame_emperor: (60)

Safety in numbers?

[personal profile] flame_emperor 2021-05-02 03:14 am (UTC)(link)
Her "chosen partner" steps up and, well...they aren't meeting as strangers but they may not part as friends.

"Yes." Edelgard says appraisingly. Her expression is more wary than it is hostile. She notes the visible pointed ears, and then nods at her. "It will be. You're looking well, Flayn."

Edelgard hadn't known who she was agreeing to partner with, only that it was a young-looking girl who might need some protection. Wrong on both counts, there.
notcethleann: (how dare you)

oh shit XD

[personal profile] notcethleann 2021-05-02 03:26 am (UTC)(link)
Flayn can't help it. She gasps, one hand flying to cover her mouth. "Edelgard..."

A pang of something complicated hits her - terror? rage? sadness? - but she swallows and stands her ground. "As...as are you, but you are...I watched you die." Her voice is not much louder than a whisper. "How can it be that you are here?"
flame_emperor: (24)

[personal profile] flame_emperor 2021-05-02 03:46 am (UTC)(link)
"Really." Edelgard's response is blunt, and non-committal. "Whereas you were looking quite well, last I saw you." Seiros' madness had grown so much that even Seteth had begun to have serious doubts about her. So much so that when his assault on Garreg Mach failed, he offered to take Flayn and leave the Church and Fódlan forever. It was a gamble, but not an overly risky one by Edelgard's judgment; he had always prioritized Flayn's safety beyond any other concerns. There was a time Edelgard had felt badly for her, in no small part due to the role she played in allowing Flayn's kidnapping to occur. But they had been schoolmates for a time afterward, a time Edelgard had not found to be unpleasant, to tell the truth. So she assented to Byleth's decision to let them go, and had not regretted doing it.

"I came here much the same way you did." She carries on. "But I have not, to the best of my knowledge, ever died. We can discuss it later if you like, but I believe there are more pressing issues at hand." She offers a gloved hand. "Shall we? I'm given to understanding contact is necessary for the spell to take effect."

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works for me!

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granmaster: (talk)

red spring

[personal profile] granmaster 2021-05-02 03:36 am (UTC)(link)
Gran had been focused on other things when Flayn came to talk to him, snapping him out of his thoughts. He listened intently, eyebrow raising when he echoed her question.

"What kind of world I come from?" That was a question for the ages. Gran had to put a hand to his chin, wondering how to explain the Sky Realm as best as he could. At first, he was hesitant to explain, but her curiosity reminded him of a person he holds dear, so he can't help but indulge her.

"My world was all in the sky, and people lived on floating islands. I can explain more, if you'd like."
notcethleann: (wonder)

[personal profile] notcethleann 2021-05-02 03:42 am (UTC)(link)
Flayn's face lights up. "Oh, that sounds magnificent! I once lived in a place where I, too, could take to the sky. Yes, please do explain! I am most eager to hear everything. Ah - and what is your name?"
granmaster: (talk)

[personal profile] granmaster 2021-05-02 02:59 pm (UTC)(link)
Her explanation of living in the skies makes Gran smile. Well, at least they can relate to that in some way. "You could take to the sky on your own? Back home we had to depend on airships to get to island to island. There were very few that could travel without one."

He had almost forgotten to introduce himself. "Oh, I'm Gran! Nice to meet you." he replies, his smile widening.

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leicesters: (111)

honey over vinegar

[personal profile] leicesters 2021-05-02 05:48 am (UTC)(link)
Claude, being the sneaky little sneak he is, spots Flayn before she spots him, and the oddity of the sight of the green-haired girl and the cookie trees is such that he decides to just observe at first. The pointed ears are interesting, and confirm something he'd suspected about her since he'd seen Rhea's back in Enbarr, but her entire bearing seems a little different here too, given she's able to relax more and be herself.

A self he has always been infinitely curious about, of course, so he'll sidle over to her, and at her suggestion, he lets out an exaggerated gasp. "You musn't! I'm going to tell Seteth right away!"

He has no idea if Seteth actually showed up with her here or not, but he supposes he'll find out soon enough.
notcethleann: (happy)

[personal profile] notcethleann 2021-05-02 06:21 am (UTC)(link)
Flayn yelps in surprise and whirls to see--

Her face lights up. "Claude!" Then what he said fully registers and she bursts out laughing, before covering her mouth in slight embarrassment at the outburst. "As entertaining as it would be to see you attempt to reveal another's indiscretions to my father without jest, I am afraid he is not here for you to tell! Besides, I believe you are more likely to eat a cookie with me, are you not? You are a known mischief-maker."
leicesters: (022)

[personal profile] leicesters 2021-05-02 06:38 am (UTC)(link)
Claude has no idea if she meant to let slip that part about her father after he'd pestered her about it so much to nothing but denials, but it's just another confirmation of something he suspected, so he won't point it out immediately. Maybe this Flayn really is fine about revealing all these little tidbits about herself without so much as a prod.

"I would never!" he says in exactly the same breath as he produces some cookies he'd pilfered already, offering one to Flayn and keeping the other for himself. Perched nearby in a tree, she might notice a suspiciously familiar-looking, cat-sized white wyvern chomping on a third cookie. "Oops, looks like my hand slipped. Let's agree that I won't tell if you don't."

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patchricide: (Peace among worlds!)

There's Safety in Numbers

[personal profile] patchricide 2021-05-02 09:05 am (UTC)(link)
There's something infectious about Flayn's chipper attitude towards this, and Allura quickly finds herself smiling.

"It's not all that gloomy, actually. While the damage might be substantial, the incident is fairly straightforward — more than some of the others we've had to deal with." And then, offering her own introduction: "I'm Allura. It's a pleasure to meet you as well."
notcethleann: (Default)

[personal profile] notcethleann 2021-05-03 12:57 am (UTC)(link)
"Ah, is that so? It seems this place is simply rife with shenanigans. I can only hope that no one was too badly injured in this attack. But I am quite adept at healing even here in this world, so I shall endeavor to aid as many as I can."

She smiles. "Allura. What a beautiful name." She offers a hand. "I believe that in order for this spell to work, we must touch, is that not so?"
patchricide: (11)

[personal profile] patchricide 2021-05-03 07:56 pm (UTC)(link)
"Thank you," she replies, and returns the smile.

For the moment, she'll pause in their discussion of the problems they've seen to focus at the task at hand. She pauses to double-check what she's written down about the Buddy System spell, even though she's sure Flayn's already right: "Yes, it seems that's the most critical part of casting the spell. Touching, such as by holding hands, in order to create a magical bond... similar to the bond with our familiars, I would imagine, albeit far more temporary."

With one hand, she starts to stash the instructions in her bag, while the other takes the offered hand. "So, would you like to do the honors?"
backstreetbard: (t527zNv)

honey over vinegar

[personal profile] backstreetbard 2021-05-02 01:05 pm (UTC)(link)
Dorothea loves the idea of cookie trees just as much as the next person, though maybe not quite as much as Flayn. She recognizes the girl immediately, even though there's something a little different about her now, isn't there? Her hair is pulled back from her face in a way she never styled it back at Garreg Mach, and her ears are... pointed? That's new.

Regardless, Flayn is still Flayn, so Dorothea approaches with a genial wave. Her familiar, a lyrebird, glides along with her and perches up in one of the tree branches while they greet one another.

"Flayn! Hello there, dear! Look at you--have you gotten taller?"
notcethleann: (happy)

(I've heard your dorothea is GD so I'm running with that if that's cool! this is VW flayn)

[personal profile] notcethleann 2021-05-03 01:08 am (UTC)(link)
Oh, that voice is very familiar - Flayn turns to see that indeed, it is Dorothea, and her smile brightens considerably.

"Dorothea! It is so very good to see you!" She drops her cookie basket immediately and holds her arms open for a hug. "Yes, it appears that this world has acknowledged my wishes and maturity as our own did not. I am quite pleased."
trashbinmammal: (Wowie)

Numbers

[personal profile] trashbinmammal 2021-05-02 11:26 pm (UTC)(link)
[Depending on how you look at it, you either got really lucky Flayn or very unlucky. As she swings her tail happily at her new partner and sniffs them]

Nice to meet you, I'm Arai-san nanoda!

You smell like a snake friend!
notcethleann: (shock)

[personal profile] notcethleann 2021-05-03 01:21 am (UTC)(link)
[Flayn blinks, taken aback a bit. She's very unused to anyone referring to her true nature, much less a stranger - and to do so like this is positively rude! She lifts her chin imperiously.]

I beg your pardon? I am not a snake, thank you very much! I am a dragon, if you must know. But how on earth could you smell that?
trashbinmammal: (Thinking will get out nowhere)

[personal profile] trashbinmammal 2021-05-03 01:55 am (UTC)(link)
[Luckily Arai knows what a dragon is by concept and role for lack of a better word, even if she hasn't met her in person]

So you're like Seiryu-sama!
Arai-san can smell you're like friends from back home, with so many humans here it sticks out nanoda.

[You can look human, you can act human, but there are some things you can't change by appearance alone]
blahblahblah: (Hold on a second.)

safety in numbers;

[personal profile] blahblahblah 2021-05-02 11:34 pm (UTC)(link)
Rita is not the type to stand around idly when something's attacking the city she's in; her limited ability to fight is only a small hindrance, really. Nope, she's raring to go. But given how hard the minotaur hits - and how far away - she agreed with the wisdom of traveling in groups. So she ends up with a green-haired girl and doesn't complain when she's chipper about things. Kinda reminds her of Estelle, really, which is... probably not a bad thing. As long as she doesn't have healing magic and a self-sacrificing streak, it'll be fine?

"Rita. I'm... yeah, I'd rather it not be like this, but hopefully we can get along until all this is done, and then do it the right way," she says, not unkindly but with some edge to her tone. Whether that's the dangerous situation or her default bearing is... up for debate. "I'll be counting on you. I'm not good for much here yet - fire support's about it."
areadbhoar: (08)

honey over vinegar!

[personal profile] areadbhoar 2021-05-03 04:06 am (UTC)(link)
This is not necessarily the sort of activity to which Dimitri is particularly inclined, but he is in favor of a less aggressive approach to this issue, so he will at least participate as a show of good faith. He leaves the task of seeking out a tree to harvest from to his familiar, who is having a grand-old time, zipping around to different trees before she lands to perch on a branch of Flayn's tree.

Soon enough, Dimitri jogs up after his familiar, but not before Flayn's complaints reach his ears, startling him into surprise.

He certainly seems to be in good spirits, all things considered.

"Flayn!" Yet another familiar face, but one he is glad to see, and once the shock wears off, Dimitri offers a smile. "Forgive me, I had not realized you had arrived as well. And I do not intend to tattle, should you decide to sneak one of your spoils."
notcethleann: (aghast)

[personal profile] notcethleann 2021-05-03 07:09 am (UTC)(link)
"Hm?" Flayn glances up at the little...oh, is that a tiny griffin? How adorable! But in a moment a familiar voice speaks, and in her shock she drops her cookie basket, whirling with a gasp.

"...Prince Dimitri...but how is this possible? And you are smiling..."

She knows it's rude to stare, but she can't help it. The last she saw of Faerghus' prince was his bloody rampage at Gronder Field, and they had not even known he still lived before that...and then after, he no longer did.

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sereneadherent: (recadreuse 14)

Safety in numbers

[personal profile] sereneadherent 2021-05-03 09:03 pm (UTC)(link)
Marianne's healing capabilties are greatly diminished here compared to what she's capable of in Fodlan, as it's considered her "secondary" magic, but she still answers the call for assistance after the minotaur takes its leave of the city. It takes a bit of extra self-convincing, fighting the urge to backtrack in the face of unfamiliar circumstances. She can be helpful. She will be helpful.

Upon arrival, she's paired up with a familiar face. It helps ease the anxiety by quite a lot, and Marianne actually smiles at the person to whom she's been linked by the Buddy System spell.

"Flayn! It's good to see you."

Sorry she isn't the romantic stranger you had imagined, Flayn.

"Have you been here long?"
notcethleann: (happy)

[personal profile] notcethleann 2021-05-03 09:17 pm (UTC)(link)
"Oh! Marianne, is it truly you? I am so very glad to see you!"

Flayn may have enjoyed her flight of fancy, but seeing a friend here is even better. She reaches for both of Marianne's hands in greeting.

"No, not long at all. I am still adjusting to this amazing place. It seems that trouble is never far from Camelot! Fortunately, they have the two of us to aid them." She smiles.

"And you? When did you arrive?"

(no subject)

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dolcedeleche: (Tch)

C Red Spring

[personal profile] dolcedeleche 2021-05-04 10:12 pm (UTC)(link)
"Oh! Um... it wasn't much different? I don't think..." Dolce hesitated shyly. "How about yours?"

She'll warm up! She's just not used to talking to people... that are still alive.

She's in a light purple bikini and discreetly trying to figure out if the others are like her, or not, for whatever reason.
picoboo: (Surprise!)

Honey over vinegar

[personal profile] picoboo 2021-05-04 10:49 pm (UTC)(link)
"Hmmrffmmf?!" Pico... was not a very well behaved little girl. She was sort of an impulsive imp of a thing, and she'd been discreetly stuffing her face full of cookies whenever nobody else was looking. Pico was sort of drawn towards Flayn because she reminded her of some of her friends back in Selphia. The pointed ears, the emerald teal hair that looked sort of soft like cotton candy... but uh... when Flayn spoke up about trying one Pico forgot her mouth was still full of partially chewed cookie and felt a little... guilty.

"Umm... I promise I won't tell if you don't?" She'll even offer Flayn one of her cookies, since she feels bad that she's just been eating half her cookies up to this point and Flayn has been good and refraining!