avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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[ yeah, she's needling him on purpose a little here. she's curious what he'll say. ]
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You don't really think an Almyran king would have such a plain old Fodlan name, do you?
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-> audio; private
Joking aside... it's good to hear from you. You're lively as ever.
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Likewise, Teach. I've been around here for a couple of months now, so let me know if you need help learning the ropes.
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[ still, something... still doesn't quite fit together in her head. especially after meeting with flayn. ]
What was our last meeting? From your perspective.
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Was it the same for you, or different?
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Derdriu. You decided to go home.
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[ there's a trace of irritation to her tone that quickly smooths out. ]
But we had taken the city, and bested you. You surrendered and named your terms. You snuck back in after the battle to speak to us, and... I felt we left things on good terms.
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As things stand, the situation here is a lot more urgent than anything you or I might be dealing with back home.
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Even if we weren't here, I came from after the fighting. There's no reason not to cooperate. [ byleth pauses again. ] Flayn told me of a history where we fought together. Is that how you remember things?
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That's right, Teach. You chose the Golden Deer house, and we became good friends. When the Empire declared war, we rallied the Alliance and the Church of Seiros to push them back.
But I can see why you'd choose Edelgard, too. Our paths were different, but she and I held similar ideals.
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[ there are certainly worse people to partner with than claude, to her mind, even if she finds the idea of fighting for the church completely unconscionable. she proceeds, a little surer now: ]
Still, I'm glad to hear it. We were friends, once, and... I had hoped we might reconnect on more honest terms, once the chaos settled.
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[Maybe her strength of conviction is what drew her to Edelgard. Birds of a feather, and all that. Whereas for him, he's sure it's curiosity about the unknown that tempted the Byleth he knows over to the Golden Deer, what with Claude revealing so little of himself back then.]
I can't speak for the Claude you know, but it sounds like he doesn't have any quarrel with you now, and I never did. So, I'm happy to use this opportunity for us all to get along.
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No! Bird! Stay out of the bait!
[ the bird makes an indignant sound while byleth sighs. ]
It isn't for you. [ another outraged whistle, and the sound of wings fluttering and something falling over— ] And—no! That's it, we're going out. I can't have you making a mess while she's gone— [ byleth brings the phone back up to her ear, taking a breath as she opens the door, her familiar now perched on her shoulder. ] Sorry about that. Are you free now? It seems I'm going into town.
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[Maybe a pet, or a very unruly familiar? It sounds like she has her hands full, whatever it is.]
I'm free, but I'm avoiding hanging around town right now if I can help it. Long story short, it'd be dangerous for us both.
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Do you know a safe place to meet, then? [ if she has to take a quick jaunt out of the city, that's doable. ]
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[...uh]
Then again, that does make me sound like I'm concocting some terrible scheme, doesn't it? I wouldn't blame you if you don't trust me.
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[ still, he makes a good point. she considers for a moment, until: ]
You've always made it hard to trust you. But I trust your intentions, and... I believe you've been honest with me so far.
[ about everything that matters, anyway. ]
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[Hopefully this isn't a horrible mistake on his part, either, but he's willing to take that chance. He hangs up to set out to meet her.]
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[ when she shows up it's clear she's left her armor behind, having gone for a simple grey shirt and black trousers tucked into her boots. the sword of seiros hangs at her hip.
more pressing than that, though, and more obvious from a distance? her hair is back to how it was when she first came to the monastery. before long she spots claude, and waves a hand as she starts to close the distance between them. her familiar circles overhead, before roosting on a nearby branch to watch the two of them.
it's a black eagle, claude. ]
I hope I haven't kept you waiting.
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When he spots Byleth approaching, though, he pushes off the tree and lifts his hand in a wave... right until he realises what he's looking at. He stares in shock.]
Teach -- you're a sight for sore eyes! But what happened?
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she's not sure what, exactly, he's referring to at first—then she realizes. byleth takes a lock of her own hair lightly between her fingers to indicate it— ]
I took myself back.
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