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avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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He turned around, eyes widening in both relief and familiarity. He laughs gently as a smile spreads across his face. ]
Eustace! Goodness, don't scare me like that! [ He fully relaxes before continuing. ] And I know that, but I simply don't know where to start.
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If I managed to scare you, then you need to work on your awareness. [So he says, but there's a light grin before he steps forward with a more neutral expression.] Do you know what your magic is?
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[ At least it was someone he knew and not a stranger. He doesn't exactly know how he would have reacted, in that case. ]
No idea. They don't give you much hints when telling you that, do they?
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Yep, he's going to have to give Gran more vigorous training now that they're in this strange and potentially dangerous world. Before he never had the chance, opportunity, or even reason, but now...
Having resolved that decision, he returns his focus on the issue at hand, which is Gran's magic. There's a slight arch of the brow when he hears that answer.]
That's strange. They were able to tell me what mine was when I first asked.
[Does he need to talk to some people—]
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At least he wasn't Ilsa. ]
There were people you could ask? [ He blinks owlishly for a moment. ] I... ran out as soon as they were done with the orientation to test the magic thing out.
[ Can you blame him? ]
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...
And Eustace is going to stare at him before briefly closing his eyes and sighing.]
Follow me.
[And he's not going to wait before turning on his heel to lead Gran to the mentors.]
You can try to feel it out, but it'll be easier if you get analyzed.
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Not really.Gran quickly shifts his eyes away. He's not going to force himself to look at Eustace when he knows he's done wrong.
Used to Eustace's nature, he does follow him without much complaint. ]
I've been trying to feel it out, but I suppose my success rate is low due to lack of knowledge... [ Yep, he's chewing himself out now. ]
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It would depend on your magic as well. Mine is Animal magic and Elemental. I discovered early on I could hear and speak with animals, so I could make a guess after learning more about it. However I wasn't aware about my Elemental magic until I was told.
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I see... I suppose impulse won me over this time. [ He says that with disappointment in his voice. He really was taking it harder than normal. ]
How long have you been here, Eustace?
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It's fine, at least you were trying to figure it out instead of recklessly taking action. [Like he's certain a certain Society agent he knows would.] But I've been here for about a month.
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Fair enough... [ He blinks at the length of time. ] That's not long... And here I thought I had missed out on a lot.
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There are others who have been around longer, but quite a bit happened in the one month I've been here. ...It's probably best you weren't around.
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I'll take your word for it. But even so, if you've been here a month, that must mean that there's no quick way back home, huh...?
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...Unfortunately, no. [A small sigh.] It all relies on us using magic to restore what was lost from this world as well as finding a way to strip magic from this sword called Excalibur. Although we can't waste time, this is something that will likely take a while. And the problem is currently exacerbated by some political issues between Camelot's King Arthur, the neighboring city Celliwig, and the faerie Queen Elphame.
[A wry look.]
Rather than miss anything, you might have arrived right on time.
[Which the young captain does have a knack of doing.]
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Though Eustace's comment about being on time earns a snort. ] Gee, thanks.
[ He puts his brain to work, trying to remember everything that he was told at orientation. He hums before speaking once more. ] Though, honestly... this whole political situation worries me. I'm going to have to find out everything I can get my hands on before making any decisions.
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From what I can tell, most seem to be more open for the trials, though there are some who would prefer fighting. I don't know what the trials would entail, but it seems the better option out of them.
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The trials is the best option, and it makes me happy to hear that most are for that option. [ a small hum. ] Fighting just sounds like a waste of time, if it's only for easy travel routes.
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Of course. If there's anything you want to know or need my help with, you're always welcome to ask.