avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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(Knowing he has to be careful with the wasps and wanting not to get into trouble with them, he proceeds to carefully move the chocolate chip and peanut butter cookies and wedding cookies from the branches and commands them to fall onto the basket before he goes to get some macaroons and checkerboard cookies via levitation as Rose drools at the sight of the sugary treats.
Harry tells her not to eat them before he can hand over the basket of cookies and to wait a little longer. Soon enough, his cookie basket is filled nearly to the brim with cookies and macaroons. He is now ready to present the cookies and claim some prizes for his efforts.)
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[ Instead, she's going to sit down under one of the trees and lean against the drunk watching Harry pick up the cookies and falling asleep at some point. She just hopes that his drooling familiar will not come close, she doesn't want to go back to the inn before finding something to eat.
Something that isn't sweet, that is.
Zero opens her eyes just a little while before Harry's done with filling his basket and gets on her feet immediately. ]
Let's go get you that stupid pamphlet or whatever.
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(The walk back to the main area is mostly uneventful with just nature and birds as backdrop noises and Rose trying not to lose her balance as Harry carefully walking back with a basket full of cookies.)
So how’s this place treating you so far? I’ve been here since last November, that’s around seven months so far.
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[ That's terrible news for someone who wanted to do whatever needs to be done here and go back home. ]
Makes me wonder what kind of a guy are you really if you don't seem to want to go back...
[ She's mostly messing with him. ]
People don't yell in fear when they see me, so I'm not sure how to feel. I kind of liked when they did that.
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(Not that he thinks Avalon is terrible: it has been a long and crazy adventure since he got here, but he knows, deep down in his heart, that he wants to go back home to his world and fix up the damages his world has suffered in the last few years.)
Eh, maybe the people here are mostly chill and friendly with people like us for the most part.
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[ The worst part is that it's so inprecise. Like Harry, she has some things to take care of at home. ]
People like us, huh? Makes me wonder if they're so desperate for our help or just stupid.
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(Not that he has problems in waiting, it’s just that there are more things he would worry about more than waiting impatiently to go back home.)
This place does need our help since we need to find a way to restore time and fix whatever is causing it to happen in the first place. They feel that the only way to fix it is to seek out outside help and help us to learn the magic of this world.
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[ Zero doesn't finish the sentence on purpose; outing herself as using every method available to get back might only make her look more suspicious. And she sure doesn't want anyone to follow or bother her. ]
I don't care what happens to his place as long as we can get back.
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(They’re almost on their way back to the main area and thankfully Harry’s being mindful of where he is walking on as he carries the cookie basket. Though he does have one question for Zero.)
So what was the last thing you remember back home before arriving here? I just finished repairing a wand of mine when I found myself swimming for my life.
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[ She conveniently omits the reason because just thinking about this makes her blood boil. ]
You're a mage or something? And I bet you lost your powers too, huh?
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That’s fair enough. I was expecting to hear plenty of different things from different people by this point.
(Rose squeaks happily in her blissful viewing of the forest as they return from the main part of the orchard. Harry is not not trying to disclose what happened before the wand repair and his arrival to Avalon as the Battle brings back more sad memories than good memories.)
A wizard, but mage could work too. Yeah, lost my original powers and magic upon arriving here too: it got replaced with my current kinetic magic.
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[ From what she's seen, anyway. ]
Have anyone confirmed the bullshit they're telling us? That our worlds are frozen in time or something nerdy like that?
no subject
Yeah, our worlds got frozen in time. Let’s just say that some group thought it was a funny idea to throw a magical sword into the water and things went downhill from there.
(Granted, Harry still has no idea about the group who caused this whole time being frozen mess, but he did gave a brief explanation behind their presence in Avalon.)