avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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No, it's not. We just took Fort Merceus, although it was destroyed by large javelins of light that fell from the sky just as soon as we succeeded. We've regrouped in the Monastery and are planning our advance to Enbarr.
[She pauses, brow furrowed with worry.]
I'm relieved to hear we won, but what is this other threat?
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[There's sadness in his voice as he says it. He'd begged Edelgard to stand down, but she was far too stubborn, convinced the war would not end without her death. Still, he can't trouble Marianne with those details, so he omits them for now.]
Hubert called this true enemy "those who slither in the dark"... People like Solon and Kronya, who have been manipulating Fodlan's affairs from the shadows. He tracked the magical energy reading back to their base, Shambhala, and left details of its location. We'd been planning to travel there once we were done regrouping at the monastery.
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Tragic as it is, that part of what Claude says isn't totally unexpected. The rest of it, however, is throwing her a bit for a loop.]
Weren't Solon and Kronya working with The Flame Emperor? Did Hubert's letter address that at all?
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[Even in death, they put Fodlan's wellbeing first. He has to respect Hubert for that.]
He said that those who slither in the dark are the ancient enemies of all humanity, as well as the enemies of the children of the goddess. I questioned Rhea about all this once we rescued her, and she confirmed his words as true.
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We have no choice but to carry out their contingency plan, then. [It's clear that's the conclusion everyone has come to back home, but it bears repeating here.] I just wish we hadn't been a contingency plan in the first place. We could have worked together...
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[He sighs. He'd been hoping to spare her the details, but--] Believe me, I practically begged Edelgard to stand down as we fought. But she wouldn't. She said that... someone like me wasn't qualified to rule Fodlan.
[He's sure he doesn't need to elaborate, given Marianne already knows more about him than most. Part of him wonders if Edelgard was right. Sometimes he doesn't feel like he understands Fodlan at all, given how stubborn and unyielding some of its people can be, willing to throw their lives away in the name of loyalty, honour, ideals.
He just isn't like that.]
All we can do is honour their final wishes. And here, too. We have to stop the calamity, or all that suffering really will have been for nothing.
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[It's a confident statement in its simplicity, especially coming from her.
But she believes in his dream, personally and politically, and she's behind him completely. It won't be easy, but it's possible.]
I will do my best to help with both. I promise you that, Claude.
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[He means that sincerely. Not so long ago he never would have been able to talk this openly about himself, much less expect kindness and support in return for it.]
Don't forget I'll always help you with your burdens too. Which, right now iiis... [He looks around at the trees.] Gathering cookies? Or are you and Dorte done for the day?
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[That feeling is mutual, all things considered. Neither of them is fully open with everyone about their burdens and histories just yet, but it's nice to have someone that she trusts enough to be open with. That it's Claude, their fearless leader, makes it all the easier.]
I... think we're done with cookies for the day.
[She gives Dorte a pointed look. He snorts--I didn't eat that many--and she gives him an affectionate pat on the neck. She's cutting you off because she loves you, horse friend.]
This... this is going to sound strange, but you didn't hear Dorte say anything just now, did you?
[She asks it in such a manner that suggests she already knows the answer.]
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[He doesn't want to eavesdrop! He gets to his feet from where he'd been crouching, before offering Marianne a hand up.]
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[She takes Claude's hand and lets him help her to her feet.]
Pippin says I have animal magic, and that means I can talk to animals and that they can talk to me. [It's similar, but stronger and clearer, to what she's able to do back in Fódlan.] But I wondered if Dorte had arrived with some sort of magic, too.
[She leaves out the part that makes her blood run cold--that she can turn into animals as well. It's too similar to what she's always feared would become of her that she doesn't want to even consider it at the moment, let alone talk about it.
Claude will be there to listen and share that burden when she's ready.]
Looks like he isn't. So I'll have to translate for him.
no subject
He squeezes her hand briefly before letting go.]
For my part, I have dark magic -- but it's a little different to the dark magic from our world. Hexes, enchantments, stuff like that. Perfect for scheming, wouldn't you say?
[And since it's already saved his life once, he can't complain at not being given something more powerful.]
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That does sound perfect for you.
[No shade. They both know what he's about.]
I wonder if magic is assigned randomly, or if they choose what they think would suit us best somehow?
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[Pretty apt for someone who prefers to do battle soaring the skies on a wyvern, he thinks.]
Then again, maybe you could ask Pippin? Our familiars are what help us to access magic in the first place, after all.
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Yes, I remember.
[She always thought that affinity suited him. He's the wind that propels the Deer forward, after all.]
That's a good idea. I'll ask him next time he flies around. He's a very independent sort of robin, so he takes off on his own a lot. But he'll be back around once it starts to get dark.
[At which point he tends to settle into her hair like a nest. Marianne doesn't love it, but she also doesn't have the heart to tell him to stop.]
I'll have to introduce you next time we see each other.
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[He smiles. He'd be envious of her ability, really, but he's been handling wyverns long enough that he can understand his familiar's thoughts and feelings, with or without magic.]
All that aside, how have you been settling in? Do you need help with anything?
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[Yay, she gets to make friends with a bitty wyvern! ♥
She shakes her head a bit at his offer. It's appreciated, but not currently necessary.]
I'm settling in okay. I'm staying in the inn still, and that's been good. It's not that different from how we slept in the Monastery, and that way I don't have to worry about taking care of more than a single room on top of everything else.
Where are you staying?
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[Just with a lot of weird modern and magical contraptions they've never seen before.]
I met a lovely lady while staying at the inn, and she and I moved in together with a friend of hers. Wouldn't want to make either of them angry, but they're good people.
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I'm glad you've made friends while you're here. I look forward to meeting them.
[She doesn't say it aloud, but she's not surprised they're 'don't make them angry' types. Claude seems to attract that kind of person.]