avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





Red Spring!!
Have you ever known me to be okay?
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You? No, not at all.
[Once he's sauntered up to Nash's side he helps the other man dust off, using it as an excuse to lean in close.]
Nash. What is happening here?
[His voice is soft but demanding.]
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I don't know. [ Which is not his favorite thing to say, especially when saying it to Sasarai. ] You heard the speech, right? About the magic drawing us to this place, and time being held still?
I thought it had to be Viki. [ It's usually Viki. ] But I've been here for weeks, and I don't think she could be quiet for that long.
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[Sasarai draws back, humming softly.]
The stuff about time being frozen... Do you believe it?
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[ His voice is thick with irony. ]
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[The sound is something close to a laugh, but there isn't much humor in it.
On faith...
He thinks back to the Valley, when Luc had shown him the abomination of flesh and tissue that he truly was....and always had been.]
Well... Maybe this once the Circle will forgive us for not taking everything in blind faith.
I'd like to see proof of this supposed calamity with my own eyes, wouldn't you?
no subject
I don't need the proof of a knife in my back to know that stabbing hurts. [ Except Nash has been stabbed before, so maybe that's a bad example. Still, he doesn't want the proof of catastrophe to come in the form of catastrophe. He draws his fingers to his chin. ]
Here's something. Not everyone from our world is from the same when. Silverberg the younger doesn't remember the fight against Luc, just the planning for it.
[ There's an unspoken question, there. How much does Sasarai remember? Does he remember Luc taking True Earth? ]
I don't know if that's proof, but it's something.
no subject
[Sasarai taps his chin thoughtfully. He senses the unspoken question and responds in kind with an unspoken answer.]
That's curious, isn't it? Assuming he's telling the truth.
It certainly suggests that time isn't quite moving properly, anyway.
[What could do something like that? It almost seems like the power of a True Rune but he hasn't heard yet of a Rune that governed the flow of time itself.]
no subject
And if he's telling the truth… Well, you're better at theoretical magic than I am.
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All I know is no such power should exist, at least not where we're from.
[Or if it does exist it is buried beneath so much secrecy that Harmonia itself has been unable to detect it.]
Which means, if time really is frozen, it's the magic of this world acting on ours and not the other way around...
[He trails off and his brow knits. The more he thinks about this more uneasy it makes him.]
no subject
And that explains how we got here, but not why. [ Hows and whys should go together, Nash thinks, but sometimes one gets ahead of the other. ] So, the next question is, why would someone— or something— with that much power need to lie?
[ If the magic from this world was strong enough to keep the sun from rising in Crystal Valley, and create smartphones, somehow, what could they gain from mere dishonesty? ]
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[To some ears that speech may have sounded like a call to action, to Sasarai's it sounded suspiciously like tyranny.]
...If that is a lie then we are here as slaves, aren't we? We lose our magic and practice local spells in service to something while they tell us it's for our own good.
Unfortunately I do not have the answer to "why". I don't know enough about this magic or who or what our using it would benefit.
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[ Nash has to point that out. His knees aren't what they used to be, you know. ]
But yeah. There's a lot we don't know. At least we know we don't know it.
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I like to consider myself someone who makes it his business to know things... Or at the very least to know people who know things.
[His voice is light and playful but there is a small bit of admonishment in there.]
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And I consider myself off the clock whenever I get taken to strange universes with no say-so.
[ Nash doesn't really work for the money, but this also wasn't a mission from the Bishops, and if it were it would be unfair. ]
Not that you could pay me to deal with Yuber again.
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[He folds his arms over his chest and stares a moment before laughing.]
...Heh. You're right, of course.
Even if you were officially on mission no amount of preparation could have been enough for this. It can't be helped.
[His smile slowly evaporates then, his expression becoming pensive once more.]
...I did run into the younger Silverberg at the Caravan. He told me that monster was here. That does, unfortunately, indicate that the people in charge are not being honest about us saving our world. Or at the very least it indicates incompetence or them simply grabbing us blindly.
I'm not sure which of those scenarios is worse.
no subject
Yeah, I talked to him too. I told him that you have to wonder if it's me they're taking. My protagonist days are long past.
[ Nash thinks this is an honest assessment, not self-deprecation. Sasarai knows what he's capable of better than most, and while he keeps himself useful, he wouldn't pick himself for a magical, save-the-world journey. ]
You, Geddoe, and the Flame Champion make sense. Yuber too, from a certain perspective. [ He's the worst, but you can't say he isn't powerful. ]
But me? I'm a toothless old man. [ Okay, that was self-deprecation. ] And if they're looking for knights?
[ He makes a gesture with his hands that suggests a joke that doesn't need a punchline. ]
Suffice to say no one in Zexen found me sufficiently chivalrous.