avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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[The bird looks back at Kotarou a little offended. As if it was saying "How dumb can be get, idiot master?! You should be thankful that I'm around to set you straight." But Kotarou is far more invested in Dolce's story... His bright and goofy demeanor shifts to something much more serious. He was someone who wore his heart on his sleeve, so his emotions bled through rather easily.]
So this is gonna be a tragic love story? What happens next between the man and the woman?
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Ghost stories never have a truly happy ending.
He fell in love with another actress. And the first woman wasn't happy for them. Instead she connived for an accident with a chandelier to befall the actress. But when the man found out, he changed the script, so it would hit the first woman instead. He thought she wouldn't let her own trap hurt her, but she decided it was her chance to let him see her determination, and how she would do anything to be seen by him. And so his own hands let loose the trap chandelier that destroyed her.
So now Marionetta dances and performs all kinds of magic tricks trying to get the attention of the one who will never see her, and the unseen hands that control her strings. They just tell her what to do and let her get hurt or twisted up.
The moral is, don't play with people's hearts.
Or chandeliers.
[Mostly the chandeliers. Don't play with chandeliers.]
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T-That's pretty messed up. Especially the bit about the chandelier falling on her. [A beat.] So, uh... Can I ask you a personal question? I know that we've just met and all...
[...]
But do I really look like the type of guy who plays around with people's hearts?
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[She genuinely wasn't trying to make it related to anything except Marionetta!]
[She looks him up and down and mulls it over.]
While only you can answer that; no, I don't think you are like Handetta.
And I don't think he did play with her heart. He never pretended to see her as anything but part of the act. I think she was the selfish one who didn't care about what he wanted. Even though the story calls him cruel, isn't it selfish to mentally scar someone forever like that? And she was the one who was going to kill someone out of jealousy. What he did was stupid, what she did was intentional.
If I make you something for your head that Emerald can perch on, would you be willing to wear it?
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[Kotarou makes one of his trademark awkward faces as he rubs the back of his head. From Dolce's perspective, the man wasn't the evil one even if the perspective was framed with the woman being the protagonist. It just went to show you that 'good' and 'evil' really were labels and your actions were what defined you.]
You've got a good point there. I mean, I think love can make anyone start acting irrationally. But perhaps the true sadness was the fact that neither of them could understand each other. If people could reach a middle ground while respecting their differences than the world would probably be a better place.
[He couldn't help and reflect on the conflict between Guardian and Gaia. They were fighting with similar goals, but completely different outcomes at the end of the day. That whole war was just so stupid... His face was rather deep in thought before Dolce brings up her suggestion.]
Huh? Uhh... Sure! It hurts to have talons clinging to your hair, so something to protect me would be nice. And I'd want my familiar to have something comfortable to hang out on.
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Perhaps, I've never been in love, so I wouldn't know.
[She nods, and holds up the yarn she's knitting!] Is the color okay with you both? [It's green!]
[She will make him a hair bow, hopefully it will help with the perching!]
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[Meanwhile, Emerald is nodding rather enthusiastically! Kotarou's opinions don't mind here... This was perfect for its beautiful feathers!]
You sure that that's gonna look good on me? It might clash with my manly image.
[Kotarou definitely leaned more to the 'cute' than 'manly' side of things. Despite gaining muscle from his days in Guardian, he was never going to completely lose that baby face of his.]
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I think it will look good. I usually win crafting awards. [Crafting isn't SPECIFICALLY fashion, the usefulness tends to play a huge role, BUT STILL! She does make her own dress, and Pico's!]
[She does understand wanting to seem serious though, given her own fashion sense, and she tries to think of how to make it more muted than the usual bright and loud stuff Pico has to wear (otherwise it's hard for a ghost not to fade into the background completely!)] Just make sure you carry something manly too to accent it. Like important documents. [?]
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[Kotarou flashes her a rather cheesy, but bright smile as he genuinely believe in her skills. If she was going out of her way to help him out, then he'd have to remember to pay her back in the future somehow.]
Documents, huh? I've also got a pair of glasses to go along with that. Heh heh... It'd be all part of the Legendary Spy persona that I've built up for himself!
['The Legendary Spy - Suzuki Bond' is the title that he came up with and used more than a few times in his past lifetimes with Guardian missions. If you were going to go undercover, then it was important to have fun with it.]
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Legendary Spy, huh? Who were you spying on? [She hopes that's not as harsh as it sounds. It was gentler in her head, but she knows she comes off as icy and morbid...]
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[Erk. Her question makes Kotarou sputter and blush. His familiar couldn't help and don something of a mischievous smirk. Well, the closest thing to a smirk that a bird could make.]
T-That sounds really perverted, don't you think? I'm not that kind of guy...
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[Oh no that's so super cute!!! Dolce glances sideways too to try to hide some of her amusement!] Or legendary peeper.
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[Don't mind him as he covers his face and starts rolling on the carriage floor in pure embarrassment.]
I'D RATHER STAY ANONYMOUS! MY COOL IMAGE IS BEING SULLIED!!
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[She actually does laugh at that! A very very rare occurrence!] Mufufufu...
Are you sure you're good at spying? [BUT SHE LOOKS SO ENTERTAINED!] Even ghosts aren't so noisy trying to get attention.
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GHOSTS ARE SCARY! WHY DID YOU HAVE TO BRING THEM UP!?
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Did you peep on a ghost?
[HELPING?!]
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[A beat.]
It's kinda complicated, but it was one of the most creepiest experiences in my life.
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Sideglance to sleeping loli conked out nearby!]Do you want some help with wards against them too? Though it might not be necessary here.