avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





no subject
I hope your knees can handle being brought to the ground, Ushi-chan!! [ Kipposhi shouted, blazing flames starting to rise up around him, encircling him and quickly growing. ]
Because I'm about to teach you to bow before the Demon King of the Sixth Heaven!
[ This... absolutely looked like a direct attack. But maybe that was the point. Especially since Mori had circled around to fly near Steph, chirping as quietly as he could, to direct her further around the monster's flank... ]
no subject
Thanks,
[ she tells it quietly before taking a solid one-handed grip of the pole, sprinting up the rubble and leaping off of the edge.
She lands between the minotaur's shoulders, and though her foot slips a bit she's able to spring up towards the thing's head. She angles the pole so it will catch on the large horns and somersaults over it, leaving her hanging over the creature's face.
The beast, previously intent on throwing its next boulder directly at Kipposhi, has definitely noticed Steph now. From this angle she can kick a heel back hard into one of its eyes. It drops the boulder with a pained roar as the girl flips herself over and jumps off its nose, dodging the two oversized humanoid hands it claps over its face.
She grabs the pole as she goes and holds it over her head as she slides down the back of the monster's head, catching it on the horns again to keep her position while still avoiding whatever attack Kipposhi might launch. ]
no subject
Either way, it rushed forward, right towards the Minotaur. Hopefully it'd be enough to at least dissuade him from attacking further. ]
no subject
Steph glances backwards as best she can to make sure another wall of flames isn't headed her way, then flips herself over and climbs the minotaur's back again.
At the same time what sounds like an eagle's call echoes from further into town. The source is a phoenix the size of a robin approaching fast, burning brightly in the hopes that Steph's ally will realize it's her familiar and that it's warning him of her impending attack. Steph doesn't particularly have faith that Kipposhi will understand all that, but she appreciates the attempt.
Perched precariously atop the monster's head for a handful of seconds she picks up the pole, turns and drops so that her legs now catch a horn on the minotaur's good side. It shakes its head as the hair on its arms smokes, but Steph uses the momentum to swing around and take a fierce swipe with the pole at its remaining eye. She doesn't quite take it out, but leaves a deep enough gash that it can't be used.
Furious and in pain, the beast growls and grabs blindly at the girl, giving up on defending itself from any further attacks to get rid of the bouncy pest. She swipes at its wrist, but pain doesn't make the creature slow. The glancing blow leaves only a small cut as the minotaur grabs Steph around the middle and wrenches her off of its head. ]
The plan fell apart!!
[ She yells, as if Kipposhi couldn't have figured that out. Dangling upside-down in the grip of a giant bull was definitely not part of the plan. ]
no subject
[ The thing, at least, still couldn't see worth a damn. That was Kipposhi's window, and he started to dash in low, leaving a trail of fire with his footfalls unintentionally. He really hoped Simon couldn't track that. Either way, he aimed to get around him so he could try and clip the beast down at the knee, and get him to drop his partner. A good, solid kick out to do it, right? ]
no subject
[ The beast lifts her like a football to do exactly that as Steph wails on its wrist with her pipe, hoping to hit a tendon. Her attacks only make it hold on tighter. She could swear she hears her ribs creaking.
Kipposhi's kick, on the other hand, is totally unexpected. With a grunt it falls to one knee and lets its captive drop. She manages to spin just enough in the dozen or so feet to the ground so she lands mostly on her feet and rolls onto her knees. Thanks to the uneven terrain her hands and forearms slam into rubble, but she doesn't drop the pole. Instead she launches back to her feet and turns to face the enemy again.
The minotaur is wailing now, twisting around and wildly flailing at the space around him. Steph holds her position, waiting to see what it does next. ]
You okay?
[ Her shirt and pants are ripped and bloody, but she ignores that. The phoenix finally closes in and lands on her human's shoulder, wings extended and ready to take off again if Steph moves. ]
no subject
[ Kipposhi couldn't help a small, trying-to-be-proud laugh, but didn't hide that he was actually concerned very well. And what's more, it didn't get to last long before Simon manages to find his footing and tries to get himself up again. He was still blinded, though... ]
Damn, this guy doesn't know when to take the TKO, does he?
no subject
I'm okay.
[ Actually the scratches hurt like hell, but they shouldn't slow her down.
She takes a step back as Simon starts pounding his fists into the ground like a toddler throwing a tantrum, sending some small rocks flying in her direction. ]
I think he's more muscle than brain... It would be kind of sad if he hadn't just tried to pitch me across town.
[ The beast makes a very indignant noise of complaint. ]
Oops... didn't think he'd understand that. But, again, he did just try to kill me.
no subject
[ Kipposhi's tone was particularly... bold. But also loud. Like he very much wanted Simon to hear him, now that it was more clear he understood their language. And the minotaur, in turn, just got more incensed, slapping around, trying in vain to catch the two attackers that he could only just barely see. ]
no subject
Pretty slow, too. I mean, is it really that hard to catch a girl who's literally standing on your head? I didn't even have to use magic to kick his ass.
[ Not that she's... figured out how to do that yet. ]