avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





no subject
Claude has also said, several times, that he and Edelgard want very similar things for Fódlan. It's the methods, and probably the reasons, where they truly differ. It takes effort, but Marianne can imagine a world in which she follows the Professor to the Black Eagles, where Edelgard's vision is the one that's shared with her and captivates her, where Claude never had the opportunity to open up to her. Especially in those awful, awkward school days before she came to understand her own worth, it would have taken little more than a breeze to blow her in any given direction.
Really, all she wanted then and all she wants now is a world where she doesn't feel strangled by the curse she carries. (If it's even a curse--she's trying to view her Crest differently, lately.) If Edelgard and the Professor had promised that, she knows she would have followed.
The realization makes handling the strangeness of this situation easier, at least a little.]
Thank you.
[There's really nothing more to say to that. Marianne knows the Professor's words are sincere, and her gratitude is equally so.]
Are you still fighting, or is the war over for you?
no subject
Once I woke, the war was done within four moons. We took Fhirdiad at the end of Great Tree Moon. I... changed back, [ she indicates a lock of her hair between her fingers, ] and gave up the Crest of Flames. I spent two weeks or so recovering, and... most of you scattered for your own reasons. Edelgard and I returned to Enbarr a week or so ago.
[ hm. ]
And you?
no subject
The last thing I remember is that the Alliance is preparing to move into Enbarr. Claude says we're successful and that we end the war, but also that there's another enemy. He called them those who slither in the dark, and said they hate humanity and the children of the Goddess.
[Marianne pointedly leaves out that the fight against this enemy was bequeathed to them. This version of the Professor doesn't need to hear about how Hubert and Edelgard die. She knows she wouldn't want to her it, were she in the Professor's place.
She also realizes that she never really asked Claude who, exactly, the children of the Goddess are. If he even knows.]
Do you know about these people, Professor?
no subject
I do. Those who slither in the dark... Flayn called them the Agarthans. They've infiltrated most places of power in Fódlan... we were their allies, in theory, but in reality it's more that we were their hostages. We defied them too openly once, when we took Arianrhod, and they destroyed it. [ another sip of tea, even as a stormy look enters byleth's gaze. ] They're arrogant. Overconfident. And they've overplayed their hand. With the Church defeated, they're next.
And the children of the Goddess... [ she tries to figure out how best to put this. ]
The Archbishop. [ not rhea. never rhea. but she knows by now that calling her seiros will only raise more questions. ] Seteth. Flayn. Indech. Macuil.
[ her lips curl into a wry smile. ]
I take more after my father's side of the family.
no subject
They did the same to us at Fort Merceus. We only survived because the Death Knight had lured us away from the fort just before the attack happened.
I hope you're able to defeat them, Professor. For your Fódlan's sake.
[Marianne goes to take a sip of her tea as she continues, although ultimately the teacup never actually makes it to her lips. What the Professor is saying is... impossible, isn't it? It contradicts everything she knows about the Church of Seiros and about people she knows from the monastery both. And why does she mention Saint Indech and Saint Macuil, but not Saint Cethleann and Saint Cichol? Or Seiros herself, for that matter?
But Marianne knows in her heart of hearts that she isn't lying. She wouldn't lie, especially about something like this.]
Your... father's side?
[She sets the cup back down.]
You're related to Seteth and Flayn and Lady Rhea? And they're related to the Goddess?
no subject
no. it isn't worth thinking about. and more than that, it's impossible to say—she obviously has too little information.
still, byleth... takes a breath, sipping once at her tea. she nods—she'll circle back to the main thing being asked, but— ]
The Archbishop, [ she repeats, only a touch of insistence in her voice, ] not "Rhea". [ and there's no hiding the scorn in her voice on that name. it's not aimed at marianne, precisely. promise. still, she takes another steadying breath. ] There was no such person.
[ hm. she'd posed this question to claude, to try to get him to follow her down a path of thinking—but it might work better on marianne. ]
You and your professor must have fought off the Western Church together at the Holy Mausoleum. Back at the Academy. Did it ever seem strange to you, that Seiros's tomb was empty?
no subject
I'm sorry. The Archbishop.
[What had Lady Rhea done for the Professor to hate her so?]
We did found it strange, but I don't think any of us spent much time thinking about it afterward. I thought maybe her remains were in the Holy Tomb when La--when the Archbishop took us there, but they weren't there either.
...you know the answer to that question, don't you, Professor?
[She wouldn't be asking if she didn't.]
no subject
but... there's no stepping around that. ]
Seiros was not dead, [ she says that, finally, trying to keep her eyes on marianne's as she does. this is important. ] and she had remained at the head of the Church for more than a thousand years. All for her own control.
[ more bluntly: ]
The Archbishop is Seiros.
no subject
It doesn't make sense, but it does. Marianne is not unaware with how Lady Rhea plays a bit fast and loose with the truth--it's something that has especially frustrated Claude over the years. But he never discussed it directly with her, and she never felt it was her place to question it to either him or the Archbishop herself. Surely, she has her reasons.
Whatever those reasons are, it's clear that the Professor--or at least, this incarnation of her--doesn't think kindly of them.]
Oh. I-I see.
[There are so many follow up questions she could ask, but she's pretty sure she doesn't want to hear the answers to them. There's only so much world-shattering news a girl can take in one sitting, so she keeps them to herself.]
I'm... sorry that the Archbishop hurt you. [It's clear she has, even if Marianne doesn't know the details how.] But I hope you won't think less of me if I continue to pray to the Goddess. It's... it's all I know.
no subject
byleth takes a slow breath. she remembers marianne and many of the more pious of the other officers and soldiers arranging celebrations of feast days during the last moons of the war, separate from the oversight and strictures of the church itself. ]
Marianne, of course I don't. [ she says it quietly, but there's a firmness to it. her tone softens as she goes on. ] The church and the faith aren't the same thing. If prayer to Sothis brings you comfort—if you find meaning in it, then...
no subject
That's all I can you ask for. Thank you, Professor.
[She exhales deeply, relieved, and finally drinks some of her tea. It's gone a bit cold, but not so much so that it's undrinkable.]
I just have one more question. How much did your Marianne... did I tell you? About me and my Crest?
[Might as well rip this bandage off now, since they're already mired in difficult conversation.]