avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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[Since on his own he really can’t tell if it worked or not.]
Would that be alright?
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[She even has some experience with it, thanks to Venti, ghosts, and Pico.]
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[He perks up, before bowing to her politely.]
Thank you. I promise to do my best to not be too invasive with this magic. I am still practicing, after all. Just tell me when you are ready.
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[...?]
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But now I must ask, are you often plagued by ghosts and evil spirits? If you have a resistance to them...
[Did she have something similar to his pure yang spirit??]
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Yes. Sometimes it's hard to tell who is still alive. In my homeworld, the ghosts just weren't solid, but here, they are brought back to life, so now it's even more troublesome.
All the same, I was possessed by a monster before, but only after centuries of fending ghosts and other monsters off. While, I don't think that's possible here, I should like to test my defenses as well, so do not go easy on me.
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[This is fascinating stuff! Allow him to ponder it a moment!]
You were possessed by evil spirits? [He looks at her with an expression of sympathy.] I’m sorry. If I were able to use my thaumaturgy here, I could perhaps craft you a talisman to help protect you from such an occurrence... but unfortunately, that is outside of my skill set right now.
[But she still seems willing to help him out, so he nods to her.]
Right. I will start with a simple message at first. Then, we can try something else if you feel comfortable.
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[Oh! She blushes! She didn't expect that!] Oh... no I -- I can do that. I... I'm very good at talismans and exorcisms... usually. [ALL THE FIERCE BLUSHING!] It was just a lot of fighting wore me down. I um... my familiar even has the form of the monster? She's not so bad. She's quieter than most ghosts I know.
[Nod nod! Any change of topic!] Mmn! Ready when you are!
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[He actually perks up at that. Most of the exorcists he knows are from his own family and those in contact with his clan, so meeting one here is a pleasant surprise!]
I see... well, I know that we were granted new abilities when we arrived here, but if you needed any assistance with training your spirit and increasing your endurance, I would be happy to offer you tips from my own training regiment.
[Though, his own was more focused on suppressing his abundant yang energy... perhaps all he needed to do was the steps in reverse?]
Ah, alright. I promise not to be too intrusive with my magic. Here we go...
[He gets into position and holds up his hands, calling upon his magic. His eyes close, and slowly his hands begin to glow. At first there's nothing, but then, slowly, some soft words creep into the back of her mind.]
To make noodles with mountain delicacies, you need several ingredients. Any mountain delicacy can work, but I prefer to use beef chunks, mushrooms, and matsutake mushrooms. The sauce needs many components to be complex and tasty, but I must stray away from anything spicy due to my condition. The broth takes a while to make, but once it's done it makes the flavour stand out regardless of if it is eaten hot or cold. A good thing, because I prefer to eat the dish cold.
[It seems he has food on the mind.]
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[Only "a bit."]
[She nods, and as the words come in, she smiles softly.]
[It's very reminiscent of Lest!]
It's working fine. Are noodles with mushrooms and beef your favorite?
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Yes. Noodles with mushroom delicacies is my favourite to make. Though while it is usually made warm, I eat mine cold to help with my condition...
[WAIT A SEC. He looks up, expression brightening.]
Wait, you were able to hear me??
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Yes. [Hesitates... should she say more? Nope. Nothing. Just waiting!]
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[He's actually quite pleased! He didn't know if it would work, since it's so different from his thaumaturgy and Vision powers.]
Ah, here. Let me...
[He doesn't need to keep it a secret, but he decides since he's already practicing his new magic, he might as well send it to her telepathically. So he tries again, and like before, words will sound in her mind.]
I have a rare condition known as a pure yang spirit. Evil spirits are made of yin energy, and are repelled by yang energy. As a result, my pure yang spirit is able to drive away evil spirits for miles. But it also leaves me susceptible to emotional outbursts and impulsive behaviour... Public buffoonery is more like it.
[It looks like that last part was more meant towards himself, but slipped through the connection.]
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[A small smile at the last part.] I wonder what her excuse is then...
Ah. I know a emotional public buffoon idiot... who was also a ghost. I always assumed she had to be so intensely extra in order to be visible to others.
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[He does perk up a bit.]
Is that so? That seems strange... if he was a ghost, perhaps he had a higher than normal concentration of yang energy within him. I have never heard such a thing...
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Mm. Well, it probably works differently world to world, I suppose. Otherwise she wouldn't be alive here.
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[Such as this one's friend coming back alive. That wasn't really a thing in Teyvat.]
But, I must thank you for helping me with your assistance. I think I have a bit of an understanding on how my cognitive magic works now.
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I'm glad to hear it. [Small smile.] We can talk more about ghosts sometime when I know how it works better here too, if you want.
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