avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





Training ground
OWWWWW!!!! OHHHH!!! STUPID BODY! Being alive can be really awful sometimes!
[One might argue that being dead would be worse, but then such people probably didn't know Pico so well. As she's trying to hold her bleeding wounds from her headlong crash into a wall, she notices a dark and looming shadow and slowly looks up to see... quite the giant of a man, even by normal standards.]
Uhhhhhhhhh... that's okay, I uh... I do this a lot.
[Which was certainly true, but she was more intimidated by the juggernaut towering over her than whatever injuries her own reckless form of training caused her.]
no subject
[As one who did not know the... what he assumed was a Lalafel, he was there to point out the rather unpleasant alternative to living. Not that he held living in high regard, but it did beat out death by a fair margin.
That was besides the point however, and he knelt down to be more at level with the small woman.]
The question was rhetorical. Hold still.
[He may have been well aware that he looked as friendly as a venomous snake, but he hardly cared. He was used to having One Job, and he was going to continue doing that one job regardless of what other people thought of him for it.
So he pooled the unfamiliar magic to him and began to start weaving it in the way he was accustomed to. It was hardly an efficient manner, and he was calling forth less magic to him than he was accustomed to, but it was working. Slowly, very slowly, but it was working.]
no subject
How many years they've been dead for though...]I don't know I was pretty happy being a gho-
[Before she can finish her sentence she's trying to back up a little, still nervous as to what he intends to do to her.]
Uhh... do I need to call an adult? Orrr-
[Then she blinked in surprise, when she realized what was going on. He was healing her!]
Ohhhhhhh! That's what you meant by help! I'm sorry for panicking just because you're so dark and tall! Dolly would probably scold me for being so rude and presumptuous, but you are a stranger.
[Pico was in fact a rather little girl more than a little woman, all of her years as a ghost hadn't granted her much in the way of mental maturity because her brain never fully developed. She was much smarter than your average little girl, and wiser, but still quite the child in many ways.]
I'm Pico! Thank you for your help mister...?
“Do I need an adult” I nearly lost my shit at work lmfao
He flexed his fingers, still from tensing in frustration at his inefficiency, but otherwise kept that to himself.]
Noirterel. Yvelon Noirterel. [The name was said with something akin to a French accent, though with a rather flat and unamused tone.] I am an Elezen of the Duskwight subspecies, we tend to be tall and our skin takes a more stone-like hue.
...What pre tell did you presume my intentions were?
*Bows* I'm glad to be of service!
[Why yes, she did just say he gave off the impression of a kidnapper.]
If you had tried to grab me, tie me up, and sell me off to disreputable fellows, I'd probably be fast enough to scream or get away though, so I figured I was probably okay to just warn you, rather than start with the running or screaming right away. Good thing too, because I was totally wrong about you!
[If she were still a ghost she'd have floated up to pat him on the head in her own ghostly way, but since she wasn't and he was too tall for her to even hope to reach his head...
...
She's gonna pat his butt. Butt pats are okay right?]
Good work Mister Noirterel! I'll be sure to tell Dolly that you looked after me, so thank you very much!
no subject
Young lady I assure you that I would rather be anywhere but the midsts of the general public. I am here to do a job, nothing more, nothing less.
[The pat on his butt had him looking over his shoulder at his rear to see just what this young woman was up to, and was promptly followed by swatting little hands away. Not a word out of him about it however, that would mean acknowledging it happened, and truthfully he’d much rather just smooth out his robes and continue on,]
I’m flattered. I know nothing of this “Dolly” you speak of, but I’m certain she’ll hold your opinion in high regard.
no subject
[Which was only slightly redundant? She's quick to withdraw her hand rather than risk it being swatted, since she's used to that sort of thing from 'Dolly' anyways.]
Oh! Dolly is basically my legal guardian for lack of a better term. We've been together for a really long time, so we look after each other and are sort of like a dynamic duo. I'm the cute, impulsive, and irresponsible one, and she's the cold, serious, and responsible one!
[Which means that he'd probably have an easier time with this 'Dolly' than Pico.]
Oh, I'm Pico by the way! I don't believe I've mentioned that yet! Pleased to meet you!
no subject
[He massaged his temples then waved off the topic. There was little use following through with that. He shook his head and took a deep breath, bracing himself for what his next inquiry would bring.]
Guardian? How old are you?
[He had assumed a Lalafell, she had seemed too articulate to be a child, despite clearly lacking maturity. He supposed he shouldn’t have ruled out “unusually articulate child”.]
no subject
[Well... sort of... in very loose terminology of the words.]
Uhhh... that depends... do you mean how many years of life I've lived? Or how many years I've been around for? Or how old I am physically?
[You may be surprised to know that some of these have different answers, and more or less explain a lot about Pico.]
no subject
Elaborate...
no subject
[Does that begin to explain a few things about her eccentricities? Might want to make that whisky a double.]
I'm pretty smart and wise, but at the same time I'm still a child who's brain hasn't fully developed and probably never will since I'm supposed to be dead.
[She taps her head with a dull thudding sound to help illustrate her point.]
When Dolly was a little girl she could see ghosts, so I became her best friend because most ghosts are a lot scarier. She's a little more of a sourpuss adult now like you, but I'm still just Pico the eternal ghost child.
no subject
So you are an ancient ghost... of a child. Running yourself into walls.
[So she was physically eight, mentally several hundred years. That was a lot to unpack on its own, nevermind with the ancient child running amok.
At least she was no longer a bleeding ancient child though, not that he suspects that would last very long.]
no subject
[No matter how accurate the term might be.]
But yes, that's more or less right! I've been practicing my kinetic magic, but sometimes I still forget that I'm not a ghost, so walls can be a bit of an obstacle. I wasn't deliberately going for the wall either, I just forgot how much crashing into one can hurt!
[She's a bit of a huffy child sometimes too.]
no subject
[The real price was putting up with him long enough to be healed, a price more than a few people found to be too steep. He had yet to be bothered by this.]
I hope this has been a valuable lesson that solid constructs cause pain upon impact then? Or shall I be tending to you again later?