avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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Zuko's incredulous. Even with the Ember Island Players to help him fill in the gaps, the Gaang had had so many adventures without him... He's always learning more.
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It is a very Aang story. Make friends, have fun, and thwart authority figures who like things as they were before Aang showed up.
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"...What did he learn in the school? And what do you mean, throw an underground dance party to teach his classmates old-timey Fire Nation dances...? We don't dance in the Fire Nation. It's considered inelegant."
Zuko's had some changed feelings on the matter rather recently after dancing with
a Disney Princessa random stranger... but he's not about to go airing that to Toph.no subject
This is also a hilarious idea, to be fair, even if it's unlikely. And she's not sure it would have stopped Aang knowing that.
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Why's it sound like Zuko's biting at the bit to ask him about it now... Toph, does that mean— Zuko's gonna dance with Aang...?! He may try to hide his excitement, but there's something in the breath of his tone that makes this sudden intrigue in dancing seem suspicious. Twinkletoes in Training, oh no...
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Toph wants to enable this. Because while she can take or leave dancing, this is going places she had not expected and that's entertaiing.
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Nothing at all to do with pretty alien girls that make him nervous. Totally about the integrity of dance as a means of expression and preserving Fire Nation history, yup.
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Sometimes people need a bit of enabling to do things that they want to do but are afraid of reactions, and Toph is totally the sort of friend who will do so. She doesn't get the appeal, but Zuko is one of those people who needs a push, and Iroh will back her up.
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He pauses, unsure how much he wants to pursue this topic after being called Sparky, but he makes no comment on that — because it's Toph, what can he say? That's just... his new name now, he figures. Accept it.
"I met someone who told me that dancing is like a silent language and political leaders should be afraid of a language their people can speak without them hearing it, saying something with a simple touch of their hand. That's what she said when I told her we don't dance in the Fire Nation. Doesn't that make so much sense why not, putting it like that?!"
AKA a Disney princess turned him onto the idea of dance as an act of political rebellion and he's about it.
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It wasn't like any of the Fire Nation people she knew qualified as normal, let alone 'goody-goody'.
"But, the movement thing I maybe get? You know what certain movements mean in a fight. Like 'is this idiot still thinking about how to beat me, or did I piss him off so much that he's just going to charge forward like an angry tigerdillo'. If I can get that from people from how they stand or earthbend, then you could get mushy stuff or whatever from dance."
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It's totally mushy stuff."It was a bit like fighting though — the forms reminded me of the way we move when bending... And I had to read my partner to dance with her, to guide our motions. It wasn't like, I dunno, flippant flailing, like I always thought it was. When I asked him about it, Uncle told me the Fire Nation wants to squash the people's sense of passion, that passion for one's own self is what's so dangerous to the Fire Lord. That's why all our art is so patriotic, everything brings glory to the Fire Nation and the Fire Lord. Anything else... like dancing or singing plainly about personal feelings... we're told is inelegant. It seems a shame... More than I ever realized. I guess I never thought about it," he admits ruminatively, trailing off a bit.
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"...Did the kids in the school like the dance party? Was it, uh— fun?" His tone is more tentative then. Is this something he should encourage to give back to his people...? The kids are the future of his nation, after all. Do the kids like dancing?! He feels like an old man asking it this way but he means it.