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avalaughs2020-11-30 11:58 pm
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TEST DRIVE MEME ⚔️️ 2
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Trial and Icy Errors Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow. Shortly after the change, there will be a text alert to all devices: Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -MerlinThose who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it! Different types of magic will have different effects on the enchanted snow: In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error. Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle. ![]() All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs. A ⦿ The Darkness in the White Cliffs
Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over. B ⦿ "For a greedy man, even his tomb is too small."
There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death. C ⦿ Drink Up
Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic. For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |
Questions
Questions for a Nocturnal Boy
2. I have a character who is primarily up at night. At what vague time-frame do training sessions wrap up and the instructors call it a night? Is the ritual in "Winter is Coming" restricted to a certain time of day?
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2: Trainers, guides, training sessions and the like would end around midnight at the latest if a character requested to be trained later. If not they will tend to end earlier than that. As by the witching hour between 2 am and 3 am everything in Avalon closes down to allow the creatures of Avalon such as brownies and those who do their thing in the dark to come out and play.
Characters may complete the Winter Solstice any time of day they choose, however they will have some very huffy fairies if they choose to do it too late when they are supposed to be out and about for their time.
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I hope they don't mind someone around who keeps similar hours. Though if they do mind, that could be interesting, too!
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Suppose he does not heed and is out and interrupting the fairies. In that case, they will not come out; if it happens to often, he may find himself the subject of their pranks and or ire, such as brownies will not help him with chores, they will make a mess of his domicile, or the spell he just cast will backfire, nothing too malicious. Still, they will undoubtedly find means of encouraging him to be indoors and out of their way after 2 am to 3 am if that is interesting enough for you!
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if it's a threat, he's sent to kill it), so isn't likely he'll be deliberately interrupting fairies. But if giving them a wide berth isn't enough and just being out is enough to attract their ire... there's bound to be trouble between them!He's also a butler, so while he wouldn't be tempted to enlist the help of brownies for chores because he's used to doing all that, he'd very, very annoyed if someone came into his quarters and made a mess. There would be a feud, my good mod. A feud.
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or adapt to a situation where it is turned against himand accidentally enjoying their little rivalry... and eventually agreeing to some sort of arrangement where he avoids their favourite areas while out or spends some of those late-nights tormenting whatever house/flatmates he ends up with cleaning and lengthier forms of cooking instead.It would be a nice little running comedy to play around with to balance out the harsher qualities of the character. But please do poke me if I end up taking one too many liberties! That's what edit buttons are for!
And now that I have rambled, I am off to post my wall-of-text top-level.
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One more question! (Geography, this time!)
I noticed in the locations description that the island was located within the Lake of Avalon. Thinking of a lake as a freshwater body, I wrote with that in mind for my TDM prompts… but I wonder after having seen your last event description, which mentioned an ocean and typical sea things — is the lake a saltwater lake? A sea?
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The lake is a mixture of freshwater and seawater depending on locations due to magic of course. And is large enough that outside of the island, characters will not see any other shores they could reach.
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I'm going to have to play with the disorientation that comes with that at some point if I get in.Is the Bay a mixture as well? Or does it favour one or the other?no subject
Lame mod humor asideThe Bay would contain the same mixture but with more freshwater leanings.
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and I can just have him be completely taken aback when he explores the other side of it later!Magic is truly a wonderful thing. Truly.
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