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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Training Grounds
"Hey, need any help theeeEERAAAAHYOUUUUU!"
- And now she's pretty surprised. And mad. How did F.O.W.L. manage to wind up here?!
no subject
"Um...it looks like I wound up with healing magic, so I think I should be all right in a minute."
Although her knee is healing, she stays seated. "So...how long have you been here? I didn't see you in the new arrivals caravan."
no subject
"How does a F.O.W.L. agent get the good magic, and I get spooky curses and darkness?!" Boo! Boo, she says! She wants to talk to the manager of Camelot!
Wait. No. Focus.
"Er, what I mean is... we've got you four to one, Miss Dee! So if you're thinking of any... evil things... don't!"
... She was starting to realize how silly she sounded. Really, how much trouble could one person do against a whole world full of (mostly) good guys?
no subject
She trails off, considering the hostility and the accusation of 'thinking of evil things', and quickly reaches a conclusion.
"...you don't remember any of this, do you?"
no subject
"... Considering I have no idea what you're talking about, gunna say yeah, not remembering." Unless it was a trick, and really, you couldn't rule out that possibility!
no subject
An apology probably couldn't hurt, all things considered. She doesn't expect Della to trust her much, but if she can at least reach basic civility and get her to accept that she doesn't have anything evil planned, that's enough.
"Well, like I said...I quit F.O.W.L. They took it poorly. And...I'm sorry. For the trouble I caused while working with them."
no subject
"Listen, Dee, just because Fenton drools over you like a hungry dog over a steak - "
cue Fenton somewhere feeling an urge to scream"Doesn't mean I'll forgive and forget so easily. I won't rat you out to the rest of this world, but I'll be keeping an eye on you."
no subject
And wow, that's...quite the description of Fenton's feelings toward her.
"Fair enough," she says evenly. "It doesn't exactly benefit me to go around here making enemies, and if our world is really in danger, I do want to save it. Even at my worst, I have never been some supervillain lunatic bent on world destruction."
Low bar, but she feels the need to clarify after Della's accusation of 'thinking evil things'.
no subject
"Which isn't easy to say, when I don't know you at all..." She counts off three fingers. "I just know you're crazy good with tech, on F.O.W.L.'s team, and you're Fenton's Femme Fatale."
sooooo much fenton screamingno subject
The smile that comes to her face when she mentions him is a warm one.
"I'm actually pretty fond of that dork."
no subject
"Yeah, well, he is a pretty decent guy, and I consider him a good friend.... which is why I gotta make sure you don't hurt him again."
no subject
It feels a little awkward to be spilling her feelings for Fenton to someone who's regarding her as an enemy, but if there's one thing Gandra especially wants to convince Della of, it's that she's not out to cause harm to Fenton.
"He's the best person I know."
no subject
"... I guess. I guess. If he winds up trusting you here... I can... make... some sort of effort. But even then! The heart sees what it wants to see! Love is blind! And if he can blindly dive in after a half-naked Siren pretending to be you, he'd probably be helpless against the real thing!"
And that's officially too much info.
no subject
It might have almost been a stroke to her ego that Fenton had such a reaction, if it wasn't for the fact that he'd endangered himself.
"Maybe if the real thing is here, imposters won't be as much of a threat to him."
If nothing else because she'll deal forcibly with any imposters. Healing magic might not be effective in a fight, but sometimes going back to basics and kicking a threat in the face is the most effective method of all.
no subject
"Ooooh, Fenton's gunna kill meeee..." Of course, everyone knows that in a fight Della could kick his tailfeathers six ways to Sunday, but the point still stood. With that, she begins scooting backwards, trying to exit stage left. "You know, I'm just gunna pretend we never had this conversation..."
no subject
"Deal. Let's say you confirmed I don't have any plans of hurting anybody, and we can leave it at that. Nothing embarrassing or mushy was said. Especially not concerning Fenton. Just an agreement that we won't cause problems for each other and that's it."
If nothing else, she's confident she can omit that information from future conversation. Considering Della blabbed it to her? It's probably a good idea if they coordinate their story because she's not confident Della will be able to pretend that they didn't talk at all.
no subject
... Is it likely Della's gunna blab it again? Very.
But she does manage at least one fingers to eyes, fingers to Gandra gesture before leaving.