avalonmods (
avalonmods) wrote in
avalaughs2021-08-01 12:44 am
Entry tags:
TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





Sothis | Fire Emblem: Three Houses
Of all the places she shouldn't be, this is probably at the top of the list. She shouldn't be in a strange world and she absolutely shouldn't be getting soaked to the skin in the cold waters of a lake. In fact, should she even be feeling cold? That's an open question and one Sothis isn't sure she's ready to grapple with, especially since she has to haul herself onto the shore. Her usual outfit - all flowing silks and jewelry - is waterlogged and by the time she's on shore, she's trying to wring it out, looking very cross and muttering - mostly to herself. No sign of anyone she recognizes and this certainly isn't a place she recognizes either.
"I am going to have words with someone about this-"
She sounds incredibly frustrated.
"You don't just pick someone up and drop them into a lake-!"
B. Training Grounds
This whole thing has gotten worse the longer she's been here. There's been explanations and people trying to get her to just calm down. She has refused to be calm. She has been icily angry about everything since her arrival and even the presence of a small, cat-sized dragon as a familiar hasn't done her much good. Instead, she's simply been irritable and snappish the entire trip. No familiar faces. Not even the one person she could actually talk to for the longest time - although honestly, the fact that people could see and speak and interact with her was a shock that she had to deal with and which temporarily dispelled her irritation.
By the time they reach Red Springs, she's back to being in a sour mood.
"Allow me to reiterate," she speaks aloud, probably to some poor sod trying to instruct her on magic, "You drag me into another world because my own has apparently been destroyed - and at the same time you tell me that my own magic has been scattered and lost, so now I must learn something new? What on earth is this? Am I to be treated like a newborn pup again? To have to somehow replace my power with - this-?"
Someone save them from the (apparent) young girl. Or maybe get yelled at.
C. Open House
Despite herself, she's actually sort of enjoying the show the magician is putting on. She's trying not to allow herself to be too enamored, but she is watching from somewhere near the front (look, she's short and she also can't float around anymore, it's totally lame), arms folded and trying to look a bit bored by the whole thing.
"Do you think he's going to cut himself on one of those knives?"
Despite the drawl, there's a hint of amusement under there - some genuine enjoyment peaking through her crabbiness. Maybe she's finally swinging around into a good mood?
D. Wildcard
Come up with something or ask me if there's something you'd like to try! Happy to switch to brackets.
B
Byleth moves to close the gap, moving up behind that impossible-to-miss mane of green hair, a smile steadily tugging at her lips as the girl began ranting at the instructor.
"Is this how we would have looked? It's a frightful thought, Sothis."
no subject
"You! I should've known you would keep me waiting - why didn't you find me earlier?"
She is resisting the urge to simply hug Byleth. She's incredibly fond of her, after all. More than she realizes, probably. That won't do, though. She is not, after all, prone to such displays.
"At least I am used to your eccentricities..."
no subject
So, she wraps her arms around Sothis—something she's never been able to do before—and huffs out a soft laugh. She won't bother to answer her indignation about her lateness in finding her, either. It's all bark.
"You're the same as ever. I've... missed talking to you like this," she says, letting her eyes slip closed briefly. She sort of... waves quickly behind Sothis's back for the instructor to just go do something else, she's got this.
"What's the last thing you remember, before you found yourself here?"
no subject
"I didn't say you could hug me-!"
Even if she does rejoice at the thought that she can actually touch people now. It feels good. She still complains. So after a moment of squirming, she goes still and her arms slowly come up to wrap around Byleth in return.
"The last thing I remember? Giving you my power, of course. Did not I tell you our souls would become one?"
no subject
"They did. I just remember hearing your voice once after that, so I'd wondered if..." There's a moment's hesitation, as she changes gears. "Well, a great deal has happened since then. And I've learned more about what connected us."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
B!
She's in the middle of trying to figure out how to make...well, javelins out of light, ironically enough, but actual javelins, thank you! When she hears a voice that seems strangely familiar ranting at someone nearby. Familiar, but she can't place it. How strange...
Intrigued, she heads in the voice's direction until she sees the girl - is she a girl? she is certainly very small, smaller even than Flayn herself, but she does not seem girlish in her mannerisms or speech. But her hair...oh, her hair is nearly exactly the same color as her father's, and her ears are just like Flayn's. Surely, though, Fodlan is not the only place among these many worlds with people who look like her family?
"Excuse me," she says, approaching with puzzlement but no lack of confidence. "I cannot help but think that you seem so very familiar to me, and yet I am uncertain why. Do we know each other?"
Flayn herself seems a bit different than she did back at Garreg Mach. Without Seteth breathing down her neck over every little thing, she's cut her hair short enough that sprightly curls bounce at the level of her chin and her long ears are visible just as this other girl's are. Her hair and eyes remain the same sea green that they have always been, but her hair's tips fade into pink and lavender instead at the bottom. She wears modern clothes, ones that aren't nearly so restricting or unnecessarily overly modest.
But otherwise, she looks the same.
no subject
"You do not know me," she opines, "But I certainly know you. You're the girl from the Academy. The one who likes fish. Flayn, isn't it?"
There's something more, though. She doesn't know what.
"You cannot possibly know me."
No one else had been able to see or hear her after all.
no subject
"Yes, Flayn is my name, and I certainly do enjoy fish. But you are mistaken. I do know you. I must. If only..."
If only she could remember. Nabateans certainly have very long and capable memories, but her millennium of slumber muddied some of the older ones from before the war - the first war.
"Oh, how frustrating! But perhaps..." She sighs. After that encounter in the hall of mirrors, she had hoped never to have to claim this identity again, but... "I am also known as Cethleann, if that will help to jog your memory."
no subject
"Cethleann.... Cethleann...." She murmurs, brow furrowed in concentration, "I know that name. I know it, but it does not come to me!"
She sounds frustrated by the fact and she makes a little noise at the back of her throat.
"...but I will give you mine, in turn. It is only fair. I am Sothis."
no subject
Flayn's hands fly to her mouth, her eyes widen. She trembles, and feels that her legs may not support her for much longer. How can that be? There are people here from the same world who come from different times, but...could this possibly be Grandmother as she was when she was a child? But that would be thousands and thousands of years!
One thing Flayn does know is that it isn't some coincidence. Her manner, her dress, her eyes...peering into her eyes, Flayn can see it. A spark of what Grandmother was when she was alive and whole. Tears are already running down her face by the time she brings her hands down and flings her arms around Sothis instead.
"Grandmother...can it truly be you, after such a very long time? Oh, but we have all missed you so terribly for so long! Father and I, and..." And all the things Aunt Seiros has done in Grandmother's name, to bring her back. A yawning pit opens up in Flayn's gut; could this Sothis be from a different timeline, one in which Rhea's awful plan for Byleth succeeded?
"But how is it that you do not quite remember me?"
(no subject)
A
"Hey, short stuff. Want to borrow this?" He's unclasping a yellow and green travelling cape he'd brought with him, offering it her so she can wrap up.
no subject
"I suppose I should have expected that from you, though. You always were... flippant."
She's talking like she knows him. Which is probably incredibly weird.
no subject
"Was I, now? And how would you know that, little lady?"
no subject
"I witnessed you and your affairs at the Academy. When you were studying under Byleth."
no subject
"You know, when you say it like that, it makes you sound a tiny bit like a spy. But that's only a small part of the truth, isn't it?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
C!
She turns to look at her seatmate and freezes for a few moments, her eyes widening slightly with something that resembles recognition. This girl's face and features aren't famliar, but there's something distinctly Seirosian about her regalia. The ears don't escape her notice, either. Perhaps she's a relative of Flayn's? Or Lady Rhea's?
(That sort of thinking is still so strange for her to consider, but between what Byleth and Flayn have told her...)
Curiosity gets the better of her, and Marianne forces herself to ask. "I'm sorry, but... are you from Fódlan?"
no subject
She's still getting used to being perceived and heard when she speaks half to herself. It's a little strange, but also rather nice. She's not stuck waiting for Byleth to speak to her and she can actually... do things. Like eat. A positive change, in this case, although she's not so sure about the whole world being destroyed thing. Marianne's question catches her slightly off-guard and she has to give her a second look before recognition settles in. One of Byleth's students, of course. This place certainl was collecting them!
"I am of Fódlan, I suppose," she replies after a moment, choosing to remain mysterious, "Although I do not believe I am quite from it in the usual sense."
no subject
Besides, it's the cryptic response to the Fódlan question that has Marianne's attention. How can she be of Fódlan without being from there? She has a feeling this conversation is going to make her head hurt, but she leave the thread unpulled now. (Perhaps Claude's had more influence on her than she'd care to admit.)
"I'm sorry, but I don't understand."
no subject
"But I've spent a great deal of time there. I suppose it's my home."
She purses her lips.
"You're one of Byleth's students, aren't you? I think I remember you."
no subject
"You do?" Is this girl someone that Marianne has met before and doesn't remember somehow? Or someone who lived in the monastery and remained sight unseen, like much of Abyss? Marianne never went down there herself, so that's possible. "Yes, I'm one of her students. My name is Marianne."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
A
However, when she approaches, she stops in her tracks. The girl is...not who she was expecting. The same shade of green, in both her hair and eyes, and her ears...not hidden like the others (well, not Flayn anymore), and the ornate style of...archaic-looking dress...there can be no denying this girl is another Child of the Goddess.
She pauses only a moment before approaching, and offering the soaking, angry and perhaps not so-young woman a towel. "Here. Use this to dry off, first." She offers. That hair alone! She should have brought more towels.
no subject
"Thank you."
She grimaces and ducks her head, trying to get her hair from "soaking" to merely "uncomfortably damp".
"You are the last person I expected to see handing out towels," she comments, although she's also still getting used to other people seeing and hearing her (and the whole being corporeal thing), "But it's probably a good thing you're here."
no subject
She looks the girl (no, not a girl, she reminds herself) up and down. "You are of Fódlan, if not a comrade at least. So I am pleased to be here to welcome you, if somewhat perplexed. You are a Child of the Goddess, correct? I don't believe we've met." But she knows enough about Edelgard, at least. She must have had some contact with Seiros, or perhaps Seteth during the war.
no subject
"I'm not a Child of the Goddess, no. I am the Goddess," she glances up to meet Edelgard's gaze, imperious and confident, despite how young she appears.
"You may call me Sothis."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)