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avalonmods) wrote in
avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





B
Byleth moves to close the gap, moving up behind that impossible-to-miss mane of green hair, a smile steadily tugging at her lips as the girl began ranting at the instructor.
"Is this how we would have looked? It's a frightful thought, Sothis."
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"You! I should've known you would keep me waiting - why didn't you find me earlier?"
She is resisting the urge to simply hug Byleth. She's incredibly fond of her, after all. More than she realizes, probably. That won't do, though. She is not, after all, prone to such displays.
"At least I am used to your eccentricities..."
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So, she wraps her arms around Sothis—something she's never been able to do before—and huffs out a soft laugh. She won't bother to answer her indignation about her lateness in finding her, either. It's all bark.
"You're the same as ever. I've... missed talking to you like this," she says, letting her eyes slip closed briefly. She sort of... waves quickly behind Sothis's back for the instructor to just go do something else, she's got this.
"What's the last thing you remember, before you found yourself here?"
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"I didn't say you could hug me-!"
Even if she does rejoice at the thought that she can actually touch people now. It feels good. She still complains. So after a moment of squirming, she goes still and her arms slowly come up to wrap around Byleth in return.
"The last thing I remember? Giving you my power, of course. Did not I tell you our souls would become one?"
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"They did. I just remember hearing your voice once after that, so I'd wondered if..." There's a moment's hesitation, as she changes gears. "Well, a great deal has happened since then. And I've learned more about what connected us."
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"You know how my memory can be," she scoffs, "So perhaps it will come back to me in time. Like... everything else."
Sothis cocks her head, "Well? Do not sit there and by mysterious! Tell me! Speak!"
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Still, when Sothis presses for her to go on, she pulls away and glances about for a better place to sit and talk. There's a bench over there—it'll have to do. She starts towards it and gestures for Sothis to follow, considering her next words.
"The Archbishop's true identity was Seiros herself. One of your children. Do you remember what we found in my father's diary? His suspicions... and our conclusion that whatever was done to me is what bound us together."
It's as good a place to start as any.
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"Seiros... Well. I suppose that makes a certain amount of sense."
She pauses and shakes her head, "But yes, of course, I remember the diary and his suspicions and - well. Whatever it is we are to one another at this point. From the way you speak, you must have you discovered more beyond that."
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She closes her eyes for a moment, relaxing on the bench and taking a breath. "I believe I was intended to be a vessel. She wanted to bring you back... and my mother must have been another attempt."
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"And I was. You didn't walk the world in my place, I was myself, but...it was..." There's a pause, something uncertain in her voice, before she continues. "It was harder to know what that meant, then. Especially after we became one. I hardly knew who I was to begin with, and then I had to try to discover where I ended and you began... it was frightening, Sothis. Seiros only accelerated her plans for me once it happened. If I'd been alone, I fear I would have lost myself."
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"I would've watched over you. No matter what happened. But... I am glad you were not lost and instead here you are!"
Sothis gestures to her with a little smile.
"I'll need to learn more about what happened, I think. Or at least as you remember it."
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"Edelgard and I had become very close, by the time you and I merged. She began preparing to make her move while Seiros planned to take me to the Holy Tomb... she hoped that by having me sit on the throne there, you would take over." Byleth takes a breath.
"Edelgard revealed herself there as the Flame Emperor, and cut things short with an attack. The Empire declared war on the Church, and... I had seen too much to stand aside. I joined with her and my other students to bring down the Church, the nobility... all of it. Every shackle that Seiros had placed on Fódlan."
She finally looks to Sothis, hoping to gauge her response.
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"I'm sure you did what you thought was best, Byleth," she continues after a moment of thought, "And I was not there - I could not give you advice and I will not second guess you now. Although perhaps, if I learn more, I will have to scold you for certain indiscretions or not thinking things through clearly."
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"We... had our missteps along the way," she admits, meeting Sothis's eyes. "But I believe in what we're doing, with my entire heart. I... I have a place to belong, Sothis. One that time can't take from me, I..."
She's quiet for a moment, struggling to find the right words, as she loosely tugs at a lock of her own dark blue hair. "I chose humanity. I always will. My heart beats, and I feel... everything, now. Not just what slips through."
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She really does have a deep, genuine affection for Byleth. She just shows it in strange ways.
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"So even now, I can't manage my own affairs, hm? I suppose we could all use a minder," she says, a smile tugging at her lips. Yeah, she at least understands Sothis's sense of humor and the way she expresses affection.
"I'll have you know I've done quite well for myself here. Edelgard and I even have our own home, now. But I would... be grateful for your continued guidance," she says, fondness in her tone. It's true, despite all she's done to establish her independence. Sothis was not responsible for the state she had been in, after all.
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Not strictly true, but... well. She's a busybody and a bit overbearing, but it's all because she does care, in the end.
"I'll look forward to seeing what you and Edelgard have built here. If only because I need to see how you're managing..." She sighs softly, "And apparently I will need to learn... or relearn... some of my own magic. Or possibly entirely new magic. It's hard to say."
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Byleth reaches out, and just sort of... prods at one of Sothis's braids. It's strange, seeing her solid like this.
"It's likely entirely new. It doesn't work how it does in Fódlan, and... I haven't heard of anyone able to manipulate time with the local magic. I've lost my white magic, as well."
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"What an annoyance... if they wanted my help, they should've figured out a way to let me use my true power!"
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"They haven't afforded any of us the option. Even Crests have gone dormant. Everyone's on the same level... which isn't without benefits," she says, glancing to her. "The societies here are more equitable than Seiros's Fódlan was. People from all sorts of worlds, all walks of life... it's been remarkable."
For someone of her background, the only unifying factor of life in Camelot being a shared outsider status was... nice.
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"What am I supposed to do? I don't even have my Divine Pulse!"
Look, she'll argue the socio-political ramifications of Fódlan another time. Right now she's lamenting her lack of cool time powers.
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