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avalonmods) wrote in
avalaughs2020-12-31 11:53 pm
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TEST DRIVE MEME ⚔️️ 3
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() Everyone needs a little fun from time to time; the locals have put together the annual Snow Games. As with all things Avalonians plan, magic plays a part in the competition. There will be three separate tiers for characters to enter. Each Tier will have its predetermined track or ring, set up and ready to go. A ⦿ Foot Races
Along the route, racers can expect to run into minor obstacles such as snow bunnies, puddles that can’t be jumped, a flock of snowbirds giving hassle, trees that upend their own roots and move to confuse the pathway. Whatever the interruption, it will come in the form of either a small creature made of magical snow or some minor hindrance to the path. Competitors will have to use magic to overcome these obstacles. Whatever your magic class, find a way. B ⦿ Sled Races
On the path, obstacles will come in the form of wholly washed out portions of the track that need to be reformed using magic to pass. Use elemental magic to flatten rocky areas or wash away debris. Larger creatures such as snow deer and moose congregate in large groups blocking the path, so an animal magic user could be useful for asking them to move... someone with cognitive magic could try their hand at a little hypnotizing a fellow newcomer with big muscles to move fallen logs for them. Healing mages could easily use buffers to support their fellow magicians with temporarily increased speed or strength. Use light magic to sneak past living obstacles, or dark users can cast a love enchantment and make a love match between two moose even though it's far from spring. There are tons more creative uses of magic to help you get through the obstacles on the sled's pathway. Find a creative way to use magic and get through the obstacle; make sure you are faster than the other guy. C ⦿ Snow Chicken
Just... be wary, these friendly yeti are surprisingly big on hugging as a form of congratulations. It's much more challenging to escape from a yeti's embrace than it is to knock one over. ![]() Trumpets hail an announcement by the town crier in front of the castle. More than a few people pull out their phones to record it and post it to the AOL network for all to see. "Hear ye, hear ye! Our noblest of lords, King Arthur of Camelot, will host a tournament on this January the 20th on castle grounds. All are welcome to participate in competitions to determine those most skilled in both the physical and magical arts. In preparation for the upcoming tournament, we are sending envoys to Celliwig. In Celliwig lies the Magic Mirror of the South, gifted to Camelot by the Fae, and a means to communicate with their royal court at will. It is a vastly important task in your journey to become magicians and to show your good will toward the fairies. Parts of the mirror's frame have been damaged. We will need those brave of soul and pure of heart to retrieve the crystals needed to repair the mirror. Those interested, the party leaves at dawn." A ⦿ Brave of Soul
B ⦿ Pure of Heart
"The pure of heart will form the bridge with a leap of faith." Since everyone has gone as a group, it will be possible to see others walking over the water once one person figures it out. Though the clue may seem challenging, it is quite straight-forward. Characters who are pure of heart will find that if they believe in themselves, they will be able to step off the bridge and hardlight will form beneath their feet to allow them to step over the water. Those with ill intentions or those who are willing to harm others to get their way will slip into the rapid waters and may need to be saved by other characters. At least you're off the bridge, so magic will work to that end. C ⦿ Celliwig, the Splendored Court
The party is led to a hall at the center of the city-- the hall of mirrors. Those who have succeeded in obtaining crystals need to bring them and set them on a table placed before a mirror at the end of the hall, which appears to have a number of empty settings. It's unclear what happened to the mirror previously, but now it's necessary to restore it to garner the favor of the fae. Once crystals have been delivered, people will be free to explore the quiet city, but it seems most of the city is closing shop while the visitors are around. There is a restaurant that will serve visitors food, though all of the dishes are of the molecular gastronomy variety. Alcoholic drinks seem to come in vapor form and flashes of light if ordered, but seem effective nonetheless. The local general store seems to be willing to sell supplies to weary travelers as well, but that's about it. ...That said the inn doesn't seem particularly keen on allowing visitors in strangely, so you're either going to be sleeping on the iridescent streets or camping just outside the city if you prefer the soft grass and the darkness of night. Just be aware, if you leave, you won't be able to get back into this mysterious city so easily. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • Note that the third prompt in this TDM will have consequences on the game's progression. After the application round, a poll will be put up to see how many characters who are in the game, both new and old, are able to obtain the crystals from the Brave of Soul and Pure of Heart prompts. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





Alexis Marie Pierce "Livewire" | Original Character
“You usurped a gang?!”
“I dunno what your problem is, it's just a little side project.”
“You're running the Barker Boys!”
“Yeah, well, all they needed were some hookers.”
“...”
“I mean motivation.”
Livewire didn't get to hear whatever spluttered, annoyingly overwrought response she was about to get from her actual partner in crime. It probably started with 'you can't just go around blah blah blah,' but that was neither here nor there, because she was suddenly falling, the chill, biting wind whistling in her ears until she crashed into the lake.
She gasped at the shock of icy cold, and coughed and gagged and flailed and generally didn't do an excellent job of swimming for a good few moments. It wasn't that she couldn't swim. It was more that she felt like there were hands pushing her down into the unbearable cold, and there was someone down there, Jesus, what was that?! The strange woman ignored Livewire's feeble attempt to swat her hand away and made quick work of administering the warming potion, leaving the villain to tread water and panic while she tended to the others.
Others? Holy crap, it was raining people. If she didn't want to get cannon balled by Murphey's Law, she'd need to get moving.
The Caravan to Camelot
She gave a low whistle when she saw Archimedes. Now, this might not be so bad. Alexis - not Livewire, apparently. That was going to cramp her style - didn't pay too much attention when he started to talk, being more interested in the smart phone. Yada yada Avalon, magic, destruction, brought here by a familiar- That briefly got her attention, and she glared daggers at the large white dog sitting happily beside her in the carriage. It flattened its ears and shrank away.
Oh well. As long as she was stuck in this cramped little pumpkin with a bunch of strangers, she'd make the most of it, and promptly helped herself to every single miniature liquor bottle she found in the pop-out mini-bar.
“Hey,” she addressed someone across from her. “This thing play music?”
The Red Spring
“Now this is more like it!” Alexis had exclaimed upon entering the room she'd been given. She'd flopped on one of the beds, inspected the games, and flipped through some channels, lamenting that “well, it ain't got Skinemax, but- hey! Finding Dory! Heh. I love that stupid fish.”
After stealing the pillows off the other bed, grabbing the extra blanket, and visibly tilting the tv toward her side of the room, she left to explore the immediate area. Having spent most of her remembered life having a disagreeable relationship with water (up to and including today), she gave the spring a wide berth. It had already been explained that the powers she was used to having wouldn't work here, and she'd have to learn new ones. Still...she didn't want to test it. Even if someone was waving at her.
“No, uh...no thanks! I'm.................allergic.”
No, the training ground sounded more promising. Like the simulations she sometimes had to help develop and test back home. Well...like that, but with fewer computers. Alexis had no idea what sort of magic she had, and it was supposedly up to her to find out. So she started with the basics by just doing what she always did, only with more concentration and willpower: she tried to summon electricity. She probably looked a little stupid, standing still with her hands open in front of her as if she expected to be holding something. Any minute. Aaaannny minute, now.
Foot Races
Alexis would not ordinarily be at all interested in local bumpkin games, and she liked difficulty even less. But she did like staying sharp, and with some creative rationalizing, it sounded a little like a training course. Besides, maybe there was a prize! She could win this; she was great at running (away)!
What she hadn't counted on was the clumsiness (or shortness or easily distractedness, etc) of her partner.
“Ughh! RRHHH! Keep up, Cleetus!” She grabbed her poor racing partner's shirt and wrenched them along mercilessly. Maybe it'd be easier to carry them under one arm if they were small enough, simultaneously trying to blast anything that got in her way with electricity – or if that didn't work, her ray gun (which only got a shot off one in five or six times after getting dunked in the lake).
Sled Races
The sled race didn't go any better. She was stuck on bulldozing her way through, one hand slammed on the shield curled up from the front, and the other attacking obstacles with brute elemental force.
Occasionally, Alexis roared at her partner to keep feeding the sled while she used both hands to deal with whatever was in front of them.
Snow Chicken
As much as Alexis liked being on top (wink wink), this one all depended on the size and weight of her partner. Hopefully, they were bigger and stronger than her, so that she could blast their opponent to oblivion. At the same time, it's entirely possible that she gets stuck on the bottom, stumbling and cursing and maybe getting crushed under a larger partner, or just getting thrown off balance by their enthusiasm.
Brave of Soul
The inside of the cave was damp and quiet, and it felt like she was being watched. Obviously. Alexis looked around the cavern slowly before letting her eyes rest on one of her hands as it gave a feeble sputter and fizzled out. That was that. Useless. She tried to shake the feeling of building horror. Of course she was being watched, this was a test, wasn't it? The only problem was that what she feared most was being powerless. Well...that, and...
Suddenly, her hands were ablaze with bright, crackling power. It writhed up her arms like something alive and settled across her shoulders. She lifted one hand to inspect it in astonishment, back, front, back. A slow grin spread across her face, but before she could celebrate the return of her old, reliable, easy-to-control powers, she became aware of a faint trickling sound. She lowered her hand and frowned. The trickling became a churning which became a rushing.
Uh-oh.
There was a sudden little stream that she lifted her foot away from. When Alexis looked up from the wet floor, a seething plume of water was surging from the depths of the cave at her. From the outside of the cave, there was mostly just silence...until a shriek rang out and she came rocketing out of the cave.
Pure of Heart
Oh, she didn't like this one bit. Pure of heart, eh? Alexis frowned in thought. She watched as several people managed to cross on a seemingly invisible bridge. Without warning, she gave someone a hard shove into the rushing rapids. Whoops. Either they weren't pure of heart or there was something you needed to do. Or...
“Oh, I get it. Ha! I've seen Indiana Jones, this'll be a cinch. Leap of faith. Here we go.”
She didn't move.
“Heeeeere we go.”
She wiggled her fingers anxiously. Took a breath. And then a step.
And with a yelp, she crashed into the rapids.
Celliwig
If Alexis had managed to cross the bridge, she'd have been off like a shot and found nothing and probably gotten lost in a wasteland. As it was, she'd had to be fished out of the rushing waters, half drowned and looking like an angry rat on meth. She wasn't about to dart off anywhere, hadn't obtained a single crystal, and was shaking, hungry, ill-tempered wreck. All she wanted was dinner.
But even that seemed out to thwart her intentions.
“Th' hell is this?!” She thumped her elbows heavily on the table to cradle her aching head, glaring down at the weird little globs and sprigs on her plate.
“Look, can I just get a drink?”
Anything goes!
It's all up for grabs! Plot to rob a bank, chase her with a sword, invite yourself to dinner, whatever! :D
foot race
But, but, but–! [ She points just off the racetrack. ] It was a little bunny made out of snow! What, am I just supposed to ignore it?!
[ YEAH, ACTUALLY ]
Re: foot race
She continued in this way, ignoring Stella's protests as she dragged her by her jacket and destroying (or attempting to destroy) anything in their path: tree roots burned, bunnies melted, birds exploded - until they came to a puddle too big to jump over and too wide to go around without losing time. Here, she hesitated and looked like she was on the verge of a tantrum. An ordinary person might try to just...walk through it. But Alexis tried to steam and evaporate it for a full twelve seconds before she realized it wasn't going to work - at least not quickly - and turned to Stella.
"Your turn to be useful, Cleetus. What can you do about this?"
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When they come to a stop, Stella's looking positively mutinous, and not at all inclined to be helpful. So instead, she just grumps. ]
How about you stop calling me Cleetus, and maybe I'll think about it?
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So it was going to be like this, huh? Ordinarily, she would have dealt with a major inconvenience the same way she dealt with a minor inconvenience: violence. But Alexis was a stranger in a strange land, and while she was used to having powers, she was also used to being one of a handful of people who did, not one of an entire population who did. If everyone was on a level playing field, she may as well not have powers, and that was a situation she didn't like one bit. Besides, someone probably wouldn't like it if she immediately started attacking people. She'd have to reign her temper in and save the assault for later.
A moment passed while she clenched her gloved hands and grit her teeth and let the destructive energy humming in the air quiet down.
"A'right, kid, you got it." She said through a tight, too-toothy grin. "Whadda you think, sweet cheeks?" Boy howdy, she wanted to kill something.
Snow Chicken
"RRAAAAAGH!" was his battlecry, too. That might need work.
Re: Snow Chicken
Being a bit of a coward at heart, Alexis would certainly have skipped out on this whole thing entirely if she didn't have any powers to speak of. Fortunately, her new magic closely resembled her old powers, and it hadn't taken her long to master just enough to get her by.
Plus, there was the ray gun (it was a laser induced plasma pistol and she was very proud of it).
Together, they rampaged across the snowy field, Alexis shooting, zapping wrestling - well, she wasn't very good at wrestling, but if she could grab, she could surge - and Morgan deftly weaving in and out, helping her avoid getting walloped off her perch more than once. She wasn't sure if she was supposed to kill their opponents, but she frankly didn't care and tried her damndest to.
As for Morgan's battlecry, it was a perfectly good one as far as Alexis was concerned. Hers was more of a bloodthirsty, maniacal cackle, anyway.
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"We're damn good!" he called up to her at one point, expecting that a reply would keep her from blasting heads.
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This felt amazing. The power and control and the shooting to kill- well, she about felt just like herself again. For awhile, Alexis (Livewire? Ooohhhh yes, that's who she felt like.) didn't notice that her efforts at lethally disposing of the competition were being subtly thwarted: if they went down, they went down, and she wasn't worried about it if she happened to narrowly miss the exact point she was aiming for.
"Shit yeah, we are!" She called back down. It worked; in her momentary distraction, she lost interest in one of the yetis that was already defeated. Another was running away, possibly away from them, or possibly toward another team (who she also didn't care about hitting or sabotaging - as a matter of fact, she may have purposefully targeted another team or three to ensure that they were the last man standing).
"Hey, get back here! I'm gonna cook you like a Hot Pocket!"
Because she's also a bit of a lowlife, she took aim at its back and fired. Nothing happened and she gave the plasma pistol an impatient couple of thwacks on the butt. When she looked up to take aim again, however, there was a broad, towering yeti right in the middle of swinging its tree trunk of an arm down at her.
"Oh sh-"
[hope he's got a reeeeaaal good grip on her ankles! XD]
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Not much luck there.
The two of them shared the impact, at least, and though Alexis might go sagging to one side, Morgan was half-staggering and half-running thataway, trying to keep his balance, keep hold of her, and not trip over both his feet. General agility kept him going for quite a bit -- so when he did hit the ground at last, it was one side and a hand. Skidding for a few feet in the snow meant a lot of slush getting into his socks and shirt, but he DID manage to keep her upright and supported the entire way.
"You okay?"
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"Nnnghh..." She leaned over heavily and wiped her face with an arm, noting the blood smeared across her sleeve. It wasn't an unfamiliar sight, but it was one that never failed to infuriate her. After a quick shake of her head to clear the birds and stars away, she gave a low growl that sounded like "Good." Seething energy started gathering in her hands, cracking and sparking and hissing as it snaked around her arms.
"Round two."
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"Hey, you know if you straight-up kill it, there's gonna be a huge thing about it. Might want to save that bloodlust for a state-sanctioned adventure. Besides, if you don't let it live, how can it be humiliated for its audacity?"
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"You some kinda cape*?"
[*Hero]
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He'll just... not mention that he believed strongly in not taking a life. That wasn't even necessarily a dealbreaker, when one of his closest friends had just the opposite beliefs, but a Yeti sure wasn't worth it.
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"Ugh, fine. I'll dial it back. But only because you're good lookin'."
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"I guess he's gotta live long enough to," came the grumbled reply. "A'right, yeah," she cracked her knuckles, "let's put out some lights." And while she intended on keeping her word, she also hoped it went without saying that if one or two happened to go down too hard, well...accidents happen.
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It was only a moment, however, before she was riding high and spinning her plasma pistol like a revolver. As they bore down on the yeti that had whacked her in the face, Alexis stuck her fingers in her mouth and let out a shrill whistle, and as it turned in interest at the noise, the pistol snapped into position.
"Take two, Fuzzface!" And with a great big smile, she pulled the trigger.
A blast like lightning struck the yeti square in the face. It went down without any fuss, but true to her word, there was no burning smell and no singed fur. Just a simple electric shock that paralyzed its body and scrambled its synapses. It would wake up with a nasty headache and the clearest sinuses it'd ever had.
"That's for the bloody nose!" She yelled down at it. "Hey, kick it in the ribs."
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"Give my partner a bloody nose, will you?" He did indeed give it a boot in the side, figuring that such a beefy burly beast could take it. But that was less important as Morgan leaned his head back to try to catch a glimpse of the girl. "You're really good with that."
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"Ha!" She laughed, "Y'like that, you should see me with a full battery!" Murderous delight stretched her face as she pulled her fist back and slammed it into another yeti's face. Alexis was not strong or well trained (which was why she was leaning so heavily on her gun and her powers) but her knuckles were sharp and bony enough to leave a dent in almost anything.
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Look, Alexis, you opened the door. Don't blame Morgan for walking through it. (Okay, charging through it at top speed with glee.)
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"Focus, tiger! How many more 'til we win this dumb contest?"
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Morgan may have felt a deep thrumming in the air, or maybe the effects of electromagnetic illness, like a headache, anxiety, or nausea. Whatever he felt, it was likely due to the crazy bananas girl on his shoulders gearing up for perhaps too enthusiastic an attack.
"Come'n get it, ya big buffoons!"
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