avalonmods (
avalonmods) wrote in
avalaughs2020-12-31 11:53 pm
Entry tags:
TEST DRIVE MEME ⚔️️ 3
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() Everyone needs a little fun from time to time; the locals have put together the annual Snow Games. As with all things Avalonians plan, magic plays a part in the competition. There will be three separate tiers for characters to enter. Each Tier will have its predetermined track or ring, set up and ready to go. A ⦿ Foot Races
Along the route, racers can expect to run into minor obstacles such as snow bunnies, puddles that can’t be jumped, a flock of snowbirds giving hassle, trees that upend their own roots and move to confuse the pathway. Whatever the interruption, it will come in the form of either a small creature made of magical snow or some minor hindrance to the path. Competitors will have to use magic to overcome these obstacles. Whatever your magic class, find a way. B ⦿ Sled Races
On the path, obstacles will come in the form of wholly washed out portions of the track that need to be reformed using magic to pass. Use elemental magic to flatten rocky areas or wash away debris. Larger creatures such as snow deer and moose congregate in large groups blocking the path, so an animal magic user could be useful for asking them to move... someone with cognitive magic could try their hand at a little hypnotizing a fellow newcomer with big muscles to move fallen logs for them. Healing mages could easily use buffers to support their fellow magicians with temporarily increased speed or strength. Use light magic to sneak past living obstacles, or dark users can cast a love enchantment and make a love match between two moose even though it's far from spring. There are tons more creative uses of magic to help you get through the obstacles on the sled's pathway. Find a creative way to use magic and get through the obstacle; make sure you are faster than the other guy. C ⦿ Snow Chicken
Just... be wary, these friendly yeti are surprisingly big on hugging as a form of congratulations. It's much more challenging to escape from a yeti's embrace than it is to knock one over. ![]() Trumpets hail an announcement by the town crier in front of the castle. More than a few people pull out their phones to record it and post it to the AOL network for all to see. "Hear ye, hear ye! Our noblest of lords, King Arthur of Camelot, will host a tournament on this January the 20th on castle grounds. All are welcome to participate in competitions to determine those most skilled in both the physical and magical arts. In preparation for the upcoming tournament, we are sending envoys to Celliwig. In Celliwig lies the Magic Mirror of the South, gifted to Camelot by the Fae, and a means to communicate with their royal court at will. It is a vastly important task in your journey to become magicians and to show your good will toward the fairies. Parts of the mirror's frame have been damaged. We will need those brave of soul and pure of heart to retrieve the crystals needed to repair the mirror. Those interested, the party leaves at dawn." A ⦿ Brave of Soul
B ⦿ Pure of Heart
"The pure of heart will form the bridge with a leap of faith." Since everyone has gone as a group, it will be possible to see others walking over the water once one person figures it out. Though the clue may seem challenging, it is quite straight-forward. Characters who are pure of heart will find that if they believe in themselves, they will be able to step off the bridge and hardlight will form beneath their feet to allow them to step over the water. Those with ill intentions or those who are willing to harm others to get their way will slip into the rapid waters and may need to be saved by other characters. At least you're off the bridge, so magic will work to that end. C ⦿ Celliwig, the Splendored Court
The party is led to a hall at the center of the city-- the hall of mirrors. Those who have succeeded in obtaining crystals need to bring them and set them on a table placed before a mirror at the end of the hall, which appears to have a number of empty settings. It's unclear what happened to the mirror previously, but now it's necessary to restore it to garner the favor of the fae. Once crystals have been delivered, people will be free to explore the quiet city, but it seems most of the city is closing shop while the visitors are around. There is a restaurant that will serve visitors food, though all of the dishes are of the molecular gastronomy variety. Alcoholic drinks seem to come in vapor form and flashes of light if ordered, but seem effective nonetheless. The local general store seems to be willing to sell supplies to weary travelers as well, but that's about it. ...That said the inn doesn't seem particularly keen on allowing visitors in strangely, so you're either going to be sleeping on the iridescent streets or camping just outside the city if you prefer the soft grass and the darkness of night. Just be aware, if you leave, you won't be able to get back into this mysterious city so easily. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • Note that the third prompt in this TDM will have consequences on the game's progression. After the application round, a poll will be put up to see how many characters who are in the game, both new and old, are able to obtain the crystals from the Brave of Soul and Pure of Heart prompts. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





no subject
A-
Considering the chaotic nature of the demon world, finding reality warping around him and being plunged into a lake was not the oddest thing to happen. After the initial disorientation, Vergil quickly swam to the shore. Once there, he took stock of his surroundings. The woman that had given him the potion in the lake didn't seem to be a demon, and even if she was, he wasn't exactly in a position to fight her. Deciding to cross that bridge at a later time, he closed his eyes for a moment, reaching upward mentally attempting to pull himself to a higher point on the stairs like he had done so many times before only for... nothing to happen. This was upsetting. He attempted to will one of his Mirage Blades into being and again was met with nothing. His face turning into a grimace, he drew Yamato, slashing a cross pattern in the air expecting something but again... nothing. He couldn't even call his doppleganger or assume his demonic form, and it was all extremely angering to the son of Sparda.
As he climbed the stairs, the look on his face made it clear that it would take just the slightest provocation to start a fight. Of course as he walked, he was shadowed by what appears to be a panther with glowing lines along its body. Whether Vergil was aware of the creature following him was unclear.
B-
Vergil wasn't sure what to make of the explanation given by Archimedes regarding his place here, not that he was paying too much attention. He was still too busy fuming over the loss of his powers to process much else. That said, on the long ride back to Camelot, he found himself poking at the smartphone idly, exploring what it could do. Eventually he brought himself to the video section of the network, seemingly accidentally making and posting a video. It was a quick one, just a few seconds of him staring at his phone and poking at the screen with a bored look on his face, but that would be enough for anyone who recognized him to be amply alerted to his presence.
B
The hell?
[Still, he'll turn on his video to reply. You know. Just in case he isn't just seeing things.]
Is that Merlin guy fucking with the network again?
no subject
...Merlin? That is how you rationalize this?
[...Nailed it.]
no subject
Forget it, it's a long stupid story. Did you just get here?
no subject
I did. This place is... infuriating to put it lightly.
[He glances off to the side for a second, attempting to summon a Mirage Blade again only for nothing to happen. Again. And he's annoyed. AGAIN.]
no subject
Dante's already here. [And will probably be smug about beating Vergil to something, but Nero's trying not to think about that for now either.] Do you, uh-- wanna meet up somewhere? Where are you?
no subject
I'm on the way to this 'Camelot' place that the people of this place were very insistent on everyone traveling to.
[He glances out the window, still convinced that this is a trap of some sort.]
If you know where that is, I suppose having a guide would be beneficial.
[He's trying, Nero.]
no subject
I know where it is, since it's where I am now. Just chill out and tell me when you get here, and I'll come find you.
B
Might I ask what you are doing, Son of Sparda?
[ Same question really, but far more polite. ]
no subject
That is a question I would like the answer to myself. ...Though I am curious as to how you know who I am.
no subject
That isn't a question that he is expecting to hear. The two of them live together, so -- wait? It could not be? There certainly are a lot of thoughts that are rushing through his mind, but he decides that it would be best to just answer the question and not cause any upset. ]
I am one that has pledged his life to the Dark Knight Sparda. To not know his sons would be a sin onto itself.
A. HEY BRO
Eh. It was slow going anyway.
Which is all to say that even without his usual powers Dante is only slightly winded when he catches up to his dearest brother and firmly slaps his shoulder hard enough that the Cliff Beast’s hand nervously hovers within rescuing distance of Dante’s all too welcoming welcome.
“Vergil, ya made it!”
Such a touching family reunion...
"Dante..." He says it through clenched teeth, but he doesn't do anything aggressive. After all, he is trying to turn over a new leaf, even if he realizes the damage he's caused is far from reversible.
Shadow growls a bit at Dante's gesture, something Vergil quickly silences with a hand gesture before turning his attention back to Dante. "...And just where exactly are we?"
B (Hi Mr. Nero’s Dad!)
Um, hello? Are you lost and in need of assistance or something?
(The color of the man’s hair does remind him a lot of his friend Nero, though he is currently zipping his mouth on that for now.)
no subject
"Lost" is a relative term, I suppose. What exactly is going on here anyway?
[Sorry Harry, you just got appointed expert on everything around here.]
no subject
(Not the best of responses, but this is is the best he can muster up at this time.)
B
What was that about?
no subject
Does one need a reason to figure out what a device is capable of?
no subject