avalonmods (
avalonmods) wrote in
avalaughs2020-12-31 11:53 pm
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TEST DRIVE MEME ⚔️️ 3
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() Everyone needs a little fun from time to time; the locals have put together the annual Snow Games. As with all things Avalonians plan, magic plays a part in the competition. There will be three separate tiers for characters to enter. Each Tier will have its predetermined track or ring, set up and ready to go. A ⦿ Foot Races
Along the route, racers can expect to run into minor obstacles such as snow bunnies, puddles that can’t be jumped, a flock of snowbirds giving hassle, trees that upend their own roots and move to confuse the pathway. Whatever the interruption, it will come in the form of either a small creature made of magical snow or some minor hindrance to the path. Competitors will have to use magic to overcome these obstacles. Whatever your magic class, find a way. B ⦿ Sled Races
On the path, obstacles will come in the form of wholly washed out portions of the track that need to be reformed using magic to pass. Use elemental magic to flatten rocky areas or wash away debris. Larger creatures such as snow deer and moose congregate in large groups blocking the path, so an animal magic user could be useful for asking them to move... someone with cognitive magic could try their hand at a little hypnotizing a fellow newcomer with big muscles to move fallen logs for them. Healing mages could easily use buffers to support their fellow magicians with temporarily increased speed or strength. Use light magic to sneak past living obstacles, or dark users can cast a love enchantment and make a love match between two moose even though it's far from spring. There are tons more creative uses of magic to help you get through the obstacles on the sled's pathway. Find a creative way to use magic and get through the obstacle; make sure you are faster than the other guy. C ⦿ Snow Chicken
Just... be wary, these friendly yeti are surprisingly big on hugging as a form of congratulations. It's much more challenging to escape from a yeti's embrace than it is to knock one over. ![]() Trumpets hail an announcement by the town crier in front of the castle. More than a few people pull out their phones to record it and post it to the AOL network for all to see. "Hear ye, hear ye! Our noblest of lords, King Arthur of Camelot, will host a tournament on this January the 20th on castle grounds. All are welcome to participate in competitions to determine those most skilled in both the physical and magical arts. In preparation for the upcoming tournament, we are sending envoys to Celliwig. In Celliwig lies the Magic Mirror of the South, gifted to Camelot by the Fae, and a means to communicate with their royal court at will. It is a vastly important task in your journey to become magicians and to show your good will toward the fairies. Parts of the mirror's frame have been damaged. We will need those brave of soul and pure of heart to retrieve the crystals needed to repair the mirror. Those interested, the party leaves at dawn." A ⦿ Brave of Soul
B ⦿ Pure of Heart
"The pure of heart will form the bridge with a leap of faith." Since everyone has gone as a group, it will be possible to see others walking over the water once one person figures it out. Though the clue may seem challenging, it is quite straight-forward. Characters who are pure of heart will find that if they believe in themselves, they will be able to step off the bridge and hardlight will form beneath their feet to allow them to step over the water. Those with ill intentions or those who are willing to harm others to get their way will slip into the rapid waters and may need to be saved by other characters. At least you're off the bridge, so magic will work to that end. C ⦿ Celliwig, the Splendored Court
The party is led to a hall at the center of the city-- the hall of mirrors. Those who have succeeded in obtaining crystals need to bring them and set them on a table placed before a mirror at the end of the hall, which appears to have a number of empty settings. It's unclear what happened to the mirror previously, but now it's necessary to restore it to garner the favor of the fae. Once crystals have been delivered, people will be free to explore the quiet city, but it seems most of the city is closing shop while the visitors are around. There is a restaurant that will serve visitors food, though all of the dishes are of the molecular gastronomy variety. Alcoholic drinks seem to come in vapor form and flashes of light if ordered, but seem effective nonetheless. The local general store seems to be willing to sell supplies to weary travelers as well, but that's about it. ...That said the inn doesn't seem particularly keen on allowing visitors in strangely, so you're either going to be sleeping on the iridescent streets or camping just outside the city if you prefer the soft grass and the darkness of night. Just be aware, if you leave, you won't be able to get back into this mysterious city so easily. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • Note that the third prompt in this TDM will have consequences on the game's progression. After the application round, a poll will be put up to see how many characters who are in the game, both new and old, are able to obtain the crystals from the Brave of Soul and Pure of Heart prompts. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





Ryne | FFXIV | Light magic, undecided familiar
I. Arrival
(( Possible 5.4 spoilers ))III. Mirror, Mirror (Brave Soul)
(( Eden 5.4 spoilers ))Wildcard
3. mirror mirror (DAUGHTER!!!)
Partway through the cave, he comes across a familiar young woman facing off against a-- well, his first instinct is to name it as the girl's adopted guardian, but the figure is draped in her first, older guardian's partner beast. That odd combination alone gives him pause and he watches her face off against it.
He hasn't hidden himself. Ryne will likely spot him eventually when her focus isn't on her conjured fear. But if aught starts to go awry, he'll step in himself or raise his voice in warning. ]
Grandpa!!!
She leaps back and readies to attack again... but then she sees someone from the corner of her eye. Ryne turns quickly to see Emet-Selch, thinking he's another illusion sent here to haunt her. ]
You-!?
[ The distraction is enough for the illusion to get the get the better of her, and it send her flying. She slams into the cave wall, letting out a painful gasp as she then falls to the ground. She's quick to try and get herself up as the illusion doesn't seem interested in the other figure in the cavern. It just seems determined on stopping her. ]
I'M STUPID I FORGOT MAGIC WAS NULLIFIED
Pursing his lips, he whistles for his familiar. The gwiber materialises with a low growl, ready to act upon his cue. He points at the Oracle and the gwiber barks and charges forward. It leaps for the illusion and bites hard upon the 'scarf' it wears, trying to distract it or pull it off-balance. ]
Didn't your guardian teach you to focus on the enemy in front of you? [ he snaps irritably. ]
You're fine!!
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arrival / soaking
Easy there, lass! You poor thing... here, use this.
[ She'll give her a towel from the bag she's wearing, fanning it out so that she can help cover her shoulders and so that she can dry off. She's still trying to rack her brain for where she's seen her... ]
You alright, love? Bit chilly out here, isn't it? [ She gives her a little ear wiggle, and a warm, motherly smile. ] Where did you drop in from, then?
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Th-thank you so much. [ She takes a moment to pat herself down before responding again; mostly to stop her teeth from chattering. ] I'll be alright I think. Was not expecting to be thrown into freezing waters today.
[ She glances back to the lake for a moment. How did she end up here? She had been so disoriented and desperate to get out that she hadn't even thought about how she got here in the first place. ]
Ah... I'm from the Crystarium, but I was in Mord Souq right before this.
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Her words, however... she looks surprised at them, lips parting in shock just slightly. ]
The Crystarium... you're from Norvrandt! No wonder you seem familiar—
[ Wait. Perhaps she should explain... ]
Let's go find a seat for a moment and dry you off first, lass. Think I've seen you- though not in mine own memories, aye? But you were in those of the Warrior of L... Darkness.
[ Hopefully, that explains a little? ]
... and Thancred's. Looks like there's going to be a bit to explain, but- I'm Megumi, Matriarch of the Utakata Tribe. I'm not from where you are, to begin with.
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wow I lost this tag... I'm so sorry ;-;
B
Welcome, Ryne.
Do please forgive me for making such an assumption if I am mistaken as to your identity, and disregard my message save for my welcome. If I am wrong, I would still be glad to meet and offer you my assistance where I can. However, should you perchance be visiting us from the Crystarium, you needn't worry overmuch. You have friends here, though I must forewarn you that some might not be in the guise you are accustomed to.
Would I be correct in thinking you have yet to make your way to the city? I look forward to seeing you, so I should like to make arrangements to meet.
G'raha Tia
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Exarch!? You're here too? How is that possible?
[ Well, that should confirm that is the Ryne he knows anyway! She almost instantly regrets being so hasty with her shocked reply though, so she sends a much calmer one: ]
Perhaps it's a little selfish of me, but I'm a little relieved to hear from a familiar face. Though I didn't expect to hear from you personally again after you left our world. Hopefully you've been well, Exarch.
I'm on my way, yes. Could we meet in person? I have so many questions... like what do you mean by "the guise" I'm accustomed to?
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You are more than welcome to use my name. It feels strange to be called by a title I no longer hold, except for by certain individuals you will meet here.
[He is not going to tell Emet-Selch to call him by name. The formality and distance is very much appreciated.]
I am quite well, I assure you, but I have much to ask of you! Of you, your ventures into the Empty, and of the Crystarium. That is, however, perhaps a conversation best had in person, as is that of our shared friend's unique situation. Still, I trust you and your new friend are well looked after?
If you can tell me what time you are likely to reach the city, I will gladly meet with you when the carriage arrives.
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Arrival B
this is probably a first time for many people.
As for this place, it doesn't seem too bad so far. If you don't count the fact we're saving the world, it's pretty peaceful. Even the magic stuff can be kind of interesting.
I heard that home is frozen in time though, so don't worry about that either.
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[ There have been a lot of friendly, helpful people so far. She's really glad for that. ]
If you don't mind me asking... what exactly are we saving this world from?
And who asked us to do so?
I feel like the more details I know, the better I'll understand.
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Probably King Arthur, the leader of Camelot.
Mirror, Mirror
And so, Ryne will find a man wielding a katana standing by her side, glancing over at her with a smile.]
Nor mine, if you'll allow it.
[But he won't make any move to attack until she gives him the go-ahead. This is her fight, after all-- he's just here to provide support.]
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The support is appreciated!
[ It'd be foolish for her to go alone if she's being offered help. She dashes forward, trying to run around the illusion. The fake guardian follows her, trying to strike her with his gunblade but misses.
She's keeps running and dodging, trying to serve a distraction. ]
Arrival A
Y'shtola - who one could be forgiven for mistaking for a damp heap of rags brooded over by a vaguely canine beast of horns and spines until she lifts her head - swivels and twists in Ryne's direction.]
So this isn't Norvrandt, then? Or at least not any familiar part of it.
[That isn't quite disappointment in her voice, but it's close kin to it. Much as she has no desire to be ripped away from the Source again so soon after returning to it, the First would at least be familiar ground, somewhere she knows the people and the culture and the dangers, somewhere she has allies.
This place is Coerthan-cold and alien, and she can't grasp the aethercurrents to find the shape of it, which is several steps beyond disconcerting. Someone is going to have some explaining to do.]
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Y-Y'shtola?
[ This is one of the last people she expected to see again! She can't help but be a little happy to see her despite the circumstances. But Y'shtola is as calm and cool as ever, so Ryne tries to mimic that energy. It's not a good time to get worked up after all. ]
It's not, I'm afraid. At least then it'd be easier to gather our bearings. And it's not the Source either, correct?
[ It would be nice to visit their home one day. But today does not seem like that day... ]
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[Again. Her eyes narrow slightly in thought, tail twitching as she takes stock of herself, apparently whole and blessedly clothed, none the worse the wear save for the soaking and the rather more disturbing inability to sense any aether whatsoever.]
Tell me, did you experience anything unusual prior to finding yourself here?
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B
That's why it's called. Oh I don't know... HOME? MAYBE?
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I understand that but... I guess we were brought here for a reason?
I'm just trying to understand why.
Apparently our homes are frozen in time, so we can be here after all.
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Cool story. Still technically kidnapping and holding people hostage.
It doesn't matter what the reason is or how they try to justify it. Maybe ASKING would have been better than TAKING.
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1 a
It seems we've all been whisked away to a brave new world! Rather exciting, wouldn't you say? Eheh...
[He squeezes out his hat with a small frown...]
I could do without the freezing water baths, though...
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I suppose it is a little. B-But I'm worried about why we may be here. And how we were brought here.
[ She just hopes her body and soul aren't separated like the Scions were when they were pulled to the First. ]
Ah... I'm Ryne be the way. And you are...?
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oh no he's a brat LMAO
he is i'm sorry!!
Kind of a wildcard...?
[ Only much, much later does Gaia work out how to scroll her way through older messages sent out onto the network, quickly coming across a message that makes her heart leap into her throat.
It's not a common name, she thinks. In fact, there's only one person she's ever known to have it. And the way the person on the other end writes...
Gaia considers the message in anxious silence for a moment or two. If it is Ryne, then she should reply as soon as possible. But if it is someone else, and this is a mistake... She doesn't want to reveal herself quite so easily to a stranger, either. Her fingers flutter over the keys, her lips pursed in indecision.
Eventually, she writes: ]
You said your name is Ryne.
When you talk of "home", is it possible you mean Norvrandt?
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Ah yes! That's exactly where I'm from!
This must be someone I know then...?
[ Yeah she's kind of famous back home, but this has to be someone she knows. Ryne can feel it... she's hopeful... ]
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