avalonmods (
avalonmods) wrote in
avalaughs2020-12-31 11:53 pm
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TEST DRIVE MEME ⚔️️ 3
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() Everyone needs a little fun from time to time; the locals have put together the annual Snow Games. As with all things Avalonians plan, magic plays a part in the competition. There will be three separate tiers for characters to enter. Each Tier will have its predetermined track or ring, set up and ready to go. A ⦿ Foot Races
Along the route, racers can expect to run into minor obstacles such as snow bunnies, puddles that can’t be jumped, a flock of snowbirds giving hassle, trees that upend their own roots and move to confuse the pathway. Whatever the interruption, it will come in the form of either a small creature made of magical snow or some minor hindrance to the path. Competitors will have to use magic to overcome these obstacles. Whatever your magic class, find a way. B ⦿ Sled Races
On the path, obstacles will come in the form of wholly washed out portions of the track that need to be reformed using magic to pass. Use elemental magic to flatten rocky areas or wash away debris. Larger creatures such as snow deer and moose congregate in large groups blocking the path, so an animal magic user could be useful for asking them to move... someone with cognitive magic could try their hand at a little hypnotizing a fellow newcomer with big muscles to move fallen logs for them. Healing mages could easily use buffers to support their fellow magicians with temporarily increased speed or strength. Use light magic to sneak past living obstacles, or dark users can cast a love enchantment and make a love match between two moose even though it's far from spring. There are tons more creative uses of magic to help you get through the obstacles on the sled's pathway. Find a creative way to use magic and get through the obstacle; make sure you are faster than the other guy. C ⦿ Snow Chicken
Just... be wary, these friendly yeti are surprisingly big on hugging as a form of congratulations. It's much more challenging to escape from a yeti's embrace than it is to knock one over. ![]() Trumpets hail an announcement by the town crier in front of the castle. More than a few people pull out their phones to record it and post it to the AOL network for all to see. "Hear ye, hear ye! Our noblest of lords, King Arthur of Camelot, will host a tournament on this January the 20th on castle grounds. All are welcome to participate in competitions to determine those most skilled in both the physical and magical arts. In preparation for the upcoming tournament, we are sending envoys to Celliwig. In Celliwig lies the Magic Mirror of the South, gifted to Camelot by the Fae, and a means to communicate with their royal court at will. It is a vastly important task in your journey to become magicians and to show your good will toward the fairies. Parts of the mirror's frame have been damaged. We will need those brave of soul and pure of heart to retrieve the crystals needed to repair the mirror. Those interested, the party leaves at dawn." A ⦿ Brave of Soul
B ⦿ Pure of Heart
"The pure of heart will form the bridge with a leap of faith." Since everyone has gone as a group, it will be possible to see others walking over the water once one person figures it out. Though the clue may seem challenging, it is quite straight-forward. Characters who are pure of heart will find that if they believe in themselves, they will be able to step off the bridge and hardlight will form beneath their feet to allow them to step over the water. Those with ill intentions or those who are willing to harm others to get their way will slip into the rapid waters and may need to be saved by other characters. At least you're off the bridge, so magic will work to that end. C ⦿ Celliwig, the Splendored Court
The party is led to a hall at the center of the city-- the hall of mirrors. Those who have succeeded in obtaining crystals need to bring them and set them on a table placed before a mirror at the end of the hall, which appears to have a number of empty settings. It's unclear what happened to the mirror previously, but now it's necessary to restore it to garner the favor of the fae. Once crystals have been delivered, people will be free to explore the quiet city, but it seems most of the city is closing shop while the visitors are around. There is a restaurant that will serve visitors food, though all of the dishes are of the molecular gastronomy variety. Alcoholic drinks seem to come in vapor form and flashes of light if ordered, but seem effective nonetheless. The local general store seems to be willing to sell supplies to weary travelers as well, but that's about it. ...That said the inn doesn't seem particularly keen on allowing visitors in strangely, so you're either going to be sleeping on the iridescent streets or camping just outside the city if you prefer the soft grass and the darkness of night. Just be aware, if you leave, you won't be able to get back into this mysterious city so easily. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • Note that the third prompt in this TDM will have consequences on the game's progression. After the application round, a poll will be put up to see how many characters who are in the game, both new and old, are able to obtain the crystals from the Brave of Soul and Pure of Heart prompts. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





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The girl wrinkles her nose.
The fox meanwhile, well, it is already decided it's going to enjoy itself.
"Well, make sure to put any present under his covers, or by his face while he sleeps. Such beings as humans and the like enjoy surprises, after all." He sits and arranges his three tails around him like a lady would her skirts. "I know much about two-legged sorts. I'll be more than happy to give you advice."
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As far as he's concerned, that still counts as a dangerous sort of trick, but he's not going to sit here and nitpick a stranger. "You mentioned a crow? Were you able to communicate with animals?"
Meanwhile, the dragon seems absolutely delighted by all of this excellent advice that the fox is giving it. Oh man it's going to put so many dead rabbits in his bed!!
"Right by his face? That's perfect! That way he can wake up and be surprised first thing in the morning!"
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At his question, well... She nods. "Ever since I was born. I didn't know until a lot later that not everyone could do it. A lot of things made a lot of sense in hindsight." Like why no one else could get the stray cats to leave their food alone. She'd honestly thought the cats just liked her better than everyone else and were showing her special treatment.
The fox is living right now. Absolutely living.
"Precisely. Why, when you're cold you should wrap yourself around his neck. Physical closeness will bring you closer together, and many beings are made happy by knowing that they are bringing others comfort." Though, the fox doubted that the guy was actually very good at comfort to begin with. That was the dragon's problem though, not his.
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Which honestly sounds better to him than being able to understand animals all the time. People already talk too much as it is, understanding what all the birds are screaming about would probably get old fast.
The dragon is practically vibrating with excitement. Look what you've done, fox. And yes, the fox is absolutely right. Zelgadis is the worst at comfort, and pretty much all forms of affection.
"Ohh, you're so smart! You sure do know a lot about humans and stuff!" Little dragon is mister fox's biggest fan now. What a nice fox, giving away all this fabulous advice!!
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Thankfully for her the communication is something she has to initiate. Less thankfully: Fish basically just think about food and procreation all the time and once the communication is open it's not exactly easy to close it.
Oh how the dragon's reaction pleases him. The creature is a dear, so he may as well give a little decent advice.
"I very much do. I am over three hundred years old, after all." He wasn't going to mention that he spent a chunk of that as a far less enlightened animal. No, that was not required. "I'll give you one more piece of advice. Talking to your chosen will go quite a ways to forming your bond. Be true to who you are, and tell him what you are thinking. Ask him questions."
The best thing about that last piece of advice was the fact that it could also be very, very annoying. By the time the dragon learned how to temper its reactions it would have already been annoying its chosen for a while. Sometimes good deeds can also be funny.
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He hadn't been expecting to have an in depth conversation about magic with someone who appeared so young, but he's not about to complain. It's a breath of fresh air compared to the people he usually gets stuck with back home.
The poor dragon would have been better off being paired with someone with a personality, but hey.
"That's such a good idea! I'm gonna talk to him all the time! Unless he's asleep, maybe I shouldn't bother him while he's asleep."
Joke's on you, fox, Zelgadis is used to tuning out annoying things that keep talking at him. Honestly though it's probably just going to prompt the dragon to double down on it's noise making.
"You've been so nice! If I can ever do anything for you, just let me know!"
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"How does magic develop in your world? In mine magic is mostly found in extremely rural places. Magic and technology don't get along poorly, but people who live in areas with a lot of modern technology tend to be less aligned to the gods, which means they don't get boons very often." At least, that's how Leader Korei had explained it.
"Allow your chosen to rest when he needs to. You might gain favour by cuddling up to him if he is cold."
It was not sympathy per se that made the fox decide to be a little kind this time, but more a desire to not completely sabotage the dragon's attempts to form a better bond - after all, they were all needed.
"As for paying me back, I will be sure to call on you when the time comes," the fox said with a rather large smile.
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What even is a smartphone? What are phones in general? Adapting to this place is going to be a trip, for sure.
The dragon is making so many mental notes, it's going to be the best familiar ever and it's all thanks to this super nice fox who surely doesn't have some sort of hidden agenda.
"Okay! I'll be ready for it! Do you think he's cold now? Is yours cold too? It's really cold out here! Which-- come to think of it, I don't know why I'm still up here." It's cold as shit, this dragon's an idiot.
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"The technology here is a little more advanced than in my world, what I've seen at least," she pulls out the phone for emphasis before putting it back in her pocket, "But not so advanced I don't know how to use it. It really just looks like maybe the components are more advanced?" She looks thoughtful for a moment, gazing off to the side before looking back in his general direction. "Maybe the programming is different. I don't know. I don't even know how to use CSS to customise my social media profiles."
She then shakes her head. "But more interesting than that, my world doesn't really see monsters much anymore. There's a theory that monsters and the gods themselves came to be by way of people believing in them. Like the dog deity in europe who could talk!" Her eyes lit up a little. "People saw the dog as a hero, so he lived way longer than another dog would, and there's real evidence he existed. His remains were kinda old by the time science found them, but the skeleton showed the amount of wear on them was consistent with what they'd expect of a dog that lived to eighty! While they have no proof that he was capable of speech like the stories say, there's enough circumstantial evidence to say there's probably something to it!"
She'd clearly happened upon a subject she liked, for as she spoke her face lit up. While her expressions were still more muted than a typical child's, she actually had a smile on her face, instead of a neutral frown.
"Where do monsters and gods come from in your world?"
Why, a hidden agenda? Him? Perish the thought.
"Why don't you go see? I think I'll spend a little more time enjoying the view." More like put time between their returns so that the man didn't get suspicious. "It's quite warm inside. Perhaps he can warm you in return."
Dastardly rascal.
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He's just going to lower his phone and focus on the things that makes sense. Like dog deities and monsters and stuff.
"It's not quite the same as that, but the gods from my world gain power from their worshipers. More accurately, from the positive emotions of the people who believe in them. Similarly, the monsters feed off of people's negative emotions and suffering. As for where they come from, they've just always been around. They weren't created through our belief in them or anything like that."
Mister Fox is clearly an upstanding citizen and would never trick an adorable dragon into being a pain in the ass.
"Okay! But if you get cold too, you should come inside. Thanks again!"
And then the little dragon jumps off the side of the moving carriage like a fucking maniac, but it's fine. She catches the window and squeezes her butt into the carriage, dropping into an unsuspecting Zelgadis' lap. Sure, why not. He looks like he has no idea how to react to this, and just shrugs helplessly.
"Ah, right. So I guess this is my familiar."
And it's just going to curl up in his lap like a cat and try to make him WARM. She thinks she's doing a good job, look how proud of herself she is.
Sorry for the wait! Sleep disorders.
"So does this mean that gods in your world are inherently good? Or at least have motivation to be good because they gain power from happy adherents? Do monsters and gods have any connection other than human emotions kind of being food?" Well. That was a sort of disturbing equivalent to come to, actually.
Then the dragon came in, and the girl couldn't help but smile a little seeing it curl up in his lap. "I think it likes you a lot. That will probably help you with learning this world's magic." At least, it's clear she thinks so.
No worries!
And he's just gonna leave it at that in favor of staring at the dragon on his lap. He's not so sure that it likes him, it's probably just trying to get warm, right? But, Ruby probably has a point. If this thing is supposed to be his familiar, then maybe it is the key to mastering the magics of this place. So. Maybe he should try to make friends with it or something?
He continues staring at it for way longer than is necessary before cautiously raising a hand and awkwardly giving it a pat on the head. Is this how you make friends with tiny dragons??? He has no idea, and glances back up at Ruby. Is he doing this right oh god help.
Re: No worries!
She then nods again and then at the dragon, as if encouraging him.
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