avalonmods (
avalonmods) wrote in
avalaughs2020-12-31 11:53 pm
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TEST DRIVE MEME ⚔️️ 3
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() Everyone needs a little fun from time to time; the locals have put together the annual Snow Games. As with all things Avalonians plan, magic plays a part in the competition. There will be three separate tiers for characters to enter. Each Tier will have its predetermined track or ring, set up and ready to go. A ⦿ Foot Races
Along the route, racers can expect to run into minor obstacles such as snow bunnies, puddles that can’t be jumped, a flock of snowbirds giving hassle, trees that upend their own roots and move to confuse the pathway. Whatever the interruption, it will come in the form of either a small creature made of magical snow or some minor hindrance to the path. Competitors will have to use magic to overcome these obstacles. Whatever your magic class, find a way. B ⦿ Sled Races
On the path, obstacles will come in the form of wholly washed out portions of the track that need to be reformed using magic to pass. Use elemental magic to flatten rocky areas or wash away debris. Larger creatures such as snow deer and moose congregate in large groups blocking the path, so an animal magic user could be useful for asking them to move... someone with cognitive magic could try their hand at a little hypnotizing a fellow newcomer with big muscles to move fallen logs for them. Healing mages could easily use buffers to support their fellow magicians with temporarily increased speed or strength. Use light magic to sneak past living obstacles, or dark users can cast a love enchantment and make a love match between two moose even though it's far from spring. There are tons more creative uses of magic to help you get through the obstacles on the sled's pathway. Find a creative way to use magic and get through the obstacle; make sure you are faster than the other guy. C ⦿ Snow Chicken
Just... be wary, these friendly yeti are surprisingly big on hugging as a form of congratulations. It's much more challenging to escape from a yeti's embrace than it is to knock one over. ![]() Trumpets hail an announcement by the town crier in front of the castle. More than a few people pull out their phones to record it and post it to the AOL network for all to see. "Hear ye, hear ye! Our noblest of lords, King Arthur of Camelot, will host a tournament on this January the 20th on castle grounds. All are welcome to participate in competitions to determine those most skilled in both the physical and magical arts. In preparation for the upcoming tournament, we are sending envoys to Celliwig. In Celliwig lies the Magic Mirror of the South, gifted to Camelot by the Fae, and a means to communicate with their royal court at will. It is a vastly important task in your journey to become magicians and to show your good will toward the fairies. Parts of the mirror's frame have been damaged. We will need those brave of soul and pure of heart to retrieve the crystals needed to repair the mirror. Those interested, the party leaves at dawn." A ⦿ Brave of Soul
B ⦿ Pure of Heart
"The pure of heart will form the bridge with a leap of faith." Since everyone has gone as a group, it will be possible to see others walking over the water once one person figures it out. Though the clue may seem challenging, it is quite straight-forward. Characters who are pure of heart will find that if they believe in themselves, they will be able to step off the bridge and hardlight will form beneath their feet to allow them to step over the water. Those with ill intentions or those who are willing to harm others to get their way will slip into the rapid waters and may need to be saved by other characters. At least you're off the bridge, so magic will work to that end. C ⦿ Celliwig, the Splendored Court
The party is led to a hall at the center of the city-- the hall of mirrors. Those who have succeeded in obtaining crystals need to bring them and set them on a table placed before a mirror at the end of the hall, which appears to have a number of empty settings. It's unclear what happened to the mirror previously, but now it's necessary to restore it to garner the favor of the fae. Once crystals have been delivered, people will be free to explore the quiet city, but it seems most of the city is closing shop while the visitors are around. There is a restaurant that will serve visitors food, though all of the dishes are of the molecular gastronomy variety. Alcoholic drinks seem to come in vapor form and flashes of light if ordered, but seem effective nonetheless. The local general store seems to be willing to sell supplies to weary travelers as well, but that's about it. ...That said the inn doesn't seem particularly keen on allowing visitors in strangely, so you're either going to be sleeping on the iridescent streets or camping just outside the city if you prefer the soft grass and the darkness of night. Just be aware, if you leave, you won't be able to get back into this mysterious city so easily. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • Note that the third prompt in this TDM will have consequences on the game's progression. After the application round, a poll will be put up to see how many characters who are in the game, both new and old, are able to obtain the crystals from the Brave of Soul and Pure of Heart prompts. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





no subject
💠 [A] [Free Fallin'] 💠
OH FUZZBUCKEEEEEETS-!
[That at least seemed to be last words that Douxie managed to cry out before being fully submerged in the icy depths. It was all a sudden whirlwind honestly. He didn't expect transportation magic on him so suddenly, sure he was currently on the duty from protecting his friend Nari from the Arcane Order. But this was just completely out of nowhere, even for them!
No time to speculate though, Douxie was currently being tossed into this cold abyss after all. It wasn't until he felt the hands of someone take hold and released his lips to fill his body with the warm potion given to him. Finally able open his eyes as he felt his body able to move and strength recover into his body did he see this lady under water who seemed to be helping others in this endeavor. Not the only one in this predicament it seems.
Figuring Douxie needed to come to the surface to breath first before asking questions. He took a chance of his recovered strength and started to swim to shore. Taking a gasp of breath as he splashed out onto the white sand. Looking around him, vision still blurry from water. He let himself rest as he eventually crawled down to sit and survey this world around him.]
Where... Where am I?
💠 [B] [Brave New World] 💠
[Finding out about this new familiar, Douxie noticed the creature did at least look a lot similar to his own one back home, Archie. Hopefully after a while they will get to know each other better. At least until he can get back home.
What confused this young bard the most, was that this place was also called Camelot. It certainly wasn't the one he was familiar with... Or grew up in 900 or so years ago. It wasn't too long ago that it was just a floating fortress that crashed on his former king. But here, it was once again an actual place, but not like in the old days, nor did it look anything like he remembered.
Once introduced to Archimedes who was offering rides, Douxie took it upon himself to try to learn as much as he could about this world. He asked around what he could before given a new smart phone. Taking no time but to place his hood up with his headphones in like he did back home. His eyes darting quickly as he browsed this world's online service to see everything he can find out. Sitting in the carriage, seemingly very tense in reading whatever he can find on his phone.]
💠 [C] [Old Black Magic] 💠
[Thankfully the ride was taking a break from the journey in the Red Spring. This gave a chance for Douxie to learn about his new magic. He was a little miffed that after 900 years of learning about his powers with his master Merlin, it seems he's gotta start over again for this world.
Douxie took his turn to enter the training grounds outside of the inn with his new familiar. Taking a breath as he tried to wave his hand movements of his old magic, hoping something will come out, but no luck. He gave a grumble as he tried to recite another incantation but again nothing.
Giving a huff as Douxie sat down trying to think, playing with a rock in his hand. Debating with himself to not be stubborn and ask for help, because he metaphorically an old dog being taught new tricks.
Although... the rock seems to now be floating in hand on accidental kinetic energy, but he wasn't noticing through his frustration.]
(Snow Games):
💠 [B] [Sleigh Ride] 💠
[Seems that this Camelot wasn't so bad. They had some snow games, one of them being xled races. Douxie walked along the path watching groups go around in their own starting points. Looking at the sleds with curious observation.
Well seeing as Douxie had kinetic powers, it could be proved quite useful in this race. Now... To find a partner. His black gloves rubbing his chin as he gave a hum. Wondering if there was anyone who was available to participate with him at least.]
(Mirror Mirror):
💠 [B] [Owner of a Lonely Heart] 💠
So... Pure of heart?
[After reading the plaque, Douxie give out a hum as he observed the depths of the rapid stream. Frowning, Douxie held himself close. He's no one special, really. He doesn't consider he'd be someone as important like that. Pure of heart must be considered someone known for everything they do.
Douxie? He always considered himself to just be the pawn in the game of life... Well so to speak, anyway. Sure he's helped others so many times, but he always believed that one should be loyal to your friends. That hardly counts, he's no hero really, just a helper to make things right before things go wrong. Douxie gave a sigh as he sat down trying to think. Maybe there was another way around this.]
A
[Thancred's standing nearby, nutkin on shoulder as he's looking at the newest person to climb out of the water. He was watching for anyone he might know. Walking over, he stands nearby.]
Myself, I'm hoping we get answers soon.
no subject
Ah, so you've just "dropped" in too, eh?
[Stepping in a little closer as he observed the world around them.]
I've never seen this place before, nothing from my world... And I should know, been 'round it my whole long life.
no subject
Same. And I've been in two different worlds. Three, now.
no subject
I myself know about many worlds, but my Master had me mostly confined to one back home.
So why do they want beings from other worlds like us then...?
no subject
That I couldn't tell you, but I'd love to know the answer myself. I'm not fond of falling into bodies of water as a way to enter a world.
[A pause, back up.]
Master? Are you a student of something?
no subject
Yeah, sorcerer, been training under Merlin for a good 900 years, give or take.
[Rubs the back of his neck.]
Bit of an embarrassment I couldn't defend myself from this kind of magic. But what ever transported us here must have been really powerful.
[He tried to hold out his hand to try an incantation but nothing worked. He gave out a "tch".]
And nuked my own magic on top of it!
no subject
Did you just say nine hundred years? You look in your twenties, if that.
[He raises an eyebrow.]
Huh. I couldn't do magic back home, so I didn't notice. I'll take your word on it.
no subject
I know, I get that alot actually.
[Waves his hand dismissively.]
Comes with the gift of magic, our bodies can keep on preserve for a long time.
[Nods.]
Seems this world has a lot of magic in place already. I'll have to investigate... Oh-The name is Douxie by the way, what's yours?
no subject
[He points towards where the other new arrivals are heading.]
Should we head that way too? See whats next?
[Then a smile.]
Thancred. Nice to meet you.
no subject
Pleasure to meet you Thancred, so what kind of world is yours?
no subject
[He walks with him, eyeing the stairs they have to climb.]
Not overly exciting, but not overly dull either.
no subject
Mine has a life both above and below ground. Humans, people who look like us, reside the above where the sun and trees grow with the creatures who live off the land and sea. While trolls live underground where magic resides and crystals take shape.
Magic is not very popular above ground for a while unfortunately. You can blame King Arthur for that back in the day.