avalonmods (
avalonmods) wrote in
avalaughs2020-12-31 11:53 pm
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TEST DRIVE MEME ⚔️️ 3
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() Everyone needs a little fun from time to time; the locals have put together the annual Snow Games. As with all things Avalonians plan, magic plays a part in the competition. There will be three separate tiers for characters to enter. Each Tier will have its predetermined track or ring, set up and ready to go. A ⦿ Foot Races
Along the route, racers can expect to run into minor obstacles such as snow bunnies, puddles that can’t be jumped, a flock of snowbirds giving hassle, trees that upend their own roots and move to confuse the pathway. Whatever the interruption, it will come in the form of either a small creature made of magical snow or some minor hindrance to the path. Competitors will have to use magic to overcome these obstacles. Whatever your magic class, find a way. B ⦿ Sled Races
On the path, obstacles will come in the form of wholly washed out portions of the track that need to be reformed using magic to pass. Use elemental magic to flatten rocky areas or wash away debris. Larger creatures such as snow deer and moose congregate in large groups blocking the path, so an animal magic user could be useful for asking them to move... someone with cognitive magic could try their hand at a little hypnotizing a fellow newcomer with big muscles to move fallen logs for them. Healing mages could easily use buffers to support their fellow magicians with temporarily increased speed or strength. Use light magic to sneak past living obstacles, or dark users can cast a love enchantment and make a love match between two moose even though it's far from spring. There are tons more creative uses of magic to help you get through the obstacles on the sled's pathway. Find a creative way to use magic and get through the obstacle; make sure you are faster than the other guy. C ⦿ Snow Chicken
Just... be wary, these friendly yeti are surprisingly big on hugging as a form of congratulations. It's much more challenging to escape from a yeti's embrace than it is to knock one over. ![]() Trumpets hail an announcement by the town crier in front of the castle. More than a few people pull out their phones to record it and post it to the AOL network for all to see. "Hear ye, hear ye! Our noblest of lords, King Arthur of Camelot, will host a tournament on this January the 20th on castle grounds. All are welcome to participate in competitions to determine those most skilled in both the physical and magical arts. In preparation for the upcoming tournament, we are sending envoys to Celliwig. In Celliwig lies the Magic Mirror of the South, gifted to Camelot by the Fae, and a means to communicate with their royal court at will. It is a vastly important task in your journey to become magicians and to show your good will toward the fairies. Parts of the mirror's frame have been damaged. We will need those brave of soul and pure of heart to retrieve the crystals needed to repair the mirror. Those interested, the party leaves at dawn." A ⦿ Brave of Soul
B ⦿ Pure of Heart
"The pure of heart will form the bridge with a leap of faith." Since everyone has gone as a group, it will be possible to see others walking over the water once one person figures it out. Though the clue may seem challenging, it is quite straight-forward. Characters who are pure of heart will find that if they believe in themselves, they will be able to step off the bridge and hardlight will form beneath their feet to allow them to step over the water. Those with ill intentions or those who are willing to harm others to get their way will slip into the rapid waters and may need to be saved by other characters. At least you're off the bridge, so magic will work to that end. C ⦿ Celliwig, the Splendored Court
The party is led to a hall at the center of the city-- the hall of mirrors. Those who have succeeded in obtaining crystals need to bring them and set them on a table placed before a mirror at the end of the hall, which appears to have a number of empty settings. It's unclear what happened to the mirror previously, but now it's necessary to restore it to garner the favor of the fae. Once crystals have been delivered, people will be free to explore the quiet city, but it seems most of the city is closing shop while the visitors are around. There is a restaurant that will serve visitors food, though all of the dishes are of the molecular gastronomy variety. Alcoholic drinks seem to come in vapor form and flashes of light if ordered, but seem effective nonetheless. The local general store seems to be willing to sell supplies to weary travelers as well, but that's about it. ...That said the inn doesn't seem particularly keen on allowing visitors in strangely, so you're either going to be sleeping on the iridescent streets or camping just outside the city if you prefer the soft grass and the darkness of night. Just be aware, if you leave, you won't be able to get back into this mysterious city so easily. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • Note that the third prompt in this TDM will have consequences on the game's progression. After the application round, a poll will be put up to see how many characters who are in the game, both new and old, are able to obtain the crystals from the Brave of Soul and Pure of Heart prompts. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





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[Hey, perhaps it was the fact that she'd been dragged away from her death that meant she was dwelling on all of this stuff. She was...well, it was comforting that he was hearing her out, envy at his position aside.]
...they should always turn out as they should, huh...
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[ Should he open up at all? Maybe so. People had when he'd first been spirited away; it helped him then. Maybe granting her his own story's context may help her frame hers now. ]
...For example. In my world, it was my destiny to find someone called the Avatar. He'd not been seen in 100 years. I needed to find him to prove myself, to reclaim my honor, which I thought I'd lost. But instead of capturing him, in the end, we became allies — friends — and I reclaimed my own honor for myself by joining his fight. I'd spent years searching for him and never expected that.
[ While there are many holes in this short story, the plot twist is the point, just to illustrate further twists and turns in this apparently ever-changing narrative, one that stays true to itself regardless of all its change... ]
Then— I found myself mysteriously stranded on another planet... where I found the Avatar again. I met my friend's next incarnation, a woman from my future, and she helped train me to regain my powers I'd lost — just like the Avatar before her. Not only that, I became friends with someone I'm convinced is an Avatar from another world, who shared incredible parallels to my life. It was definitely destiny that brought us together, he was the first friend I made on that planet — the only best friend I've ever had, really...
[ There's a vague melancholy blip that's quickly erased by sheer earnestness, gumption, conviction. Perhaps it's superstition, but he believes it with his whole self, and that's quite clear. ]
But meeting him, an alien Avatar, as well as the next true Avatar from my world, who even knew me as an old man — inexplicable. There's no way that's not the hand of fate. I'm certain that it's my destiny to find the Avatar to restore my honor, because it's already happened three times, even in an alternate reality. That's no coincidence. There's no such thing as coincidences that big.
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So you and that Avatar kept finding and helping each other, over and over across the different worlds...woah...
You're right...it doesn't seem real to be a coincidence at all.
[It did seem unlikely, especially when world-hopping was involved. Did that mean she might meet her sister, here, as well? She couldn't be sure of that.]
...It's a lot, huh?
If there is something bigger... um. Do you think we can, like... miss our fates? If you'd not been able to connect with him, for instance, um... is it too late?
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[ His tone is clipped, not harsh, just assured, though he doesn't seek her gaze. He feels strongly about this, clearly — but despite his certainty in his delivery, he understands far less than he knows, and knows far less than that. ]
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[A bit of anxiety slipped into her voice there. Sure, she was alive in this world, but...she glanced down at her bloody clothes.
It was too late for her to find something like that, wasn't it?]
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...Guess not. Like I said— this is a deviation from destiny, I think... Our fates at home are already sealed as much as they had been, as far as I've been led to believe. Just hanging in suspense while we're here, I guess.
[ Zuko, you should be more delicate with this girl clearly confronting her own mortality, but... that's not the mode she caught him in. ]
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[A frustrated sigh, but she didn't seem to have an issue with Zuko's coldness. If anything, she was used to it.]
If...if it was. I guess I wouldn't mind. Not sure there was a lot else I'd be good for.
[If her destiny was to die to cause her sister despair...she'd be okay with that.]
...I never asked your name, did I?
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Zuko.
[ If she wants to give hers, she will. Girl just died. Give her some space, he figures. Not that she can figure he’s considering that rather than just… not caring… ]
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...Sorry. Um.
Mu- Junko. It's Junko Enoshima. Nice to meet you.
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[ It sounds rather rote. But he does feel bad for the girl. He's not keen on wrestling with a stranger's mortality with them, though, and he's feeling awkward himself for not having good ground with empathy on this. He pauses again, rubbing the back of his neck uncomfortably with a searching hand. ]
So, um... do you— have a familiar...?
[ ...Yes, she does; she's here, isn't she? Everyone does. A+, your highness. ]
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[With that, she glanced to a shadowy corner of the caravan.]
Um...hey? Are you still...
[There was movement, then, and a pair of eyes that gleamed like embers- as a Hellhound made itself known from where it rested in the shadows.]
There you are...
...What about you?
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This is Zunyan.
[ The dragon poses on cue, sticking its chest out, legs splayed, chin up, whiskers flicking in the air. Already, clearly full of personality... ]
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As the door was opened, Mukuro's hands quickly shot to her head to make sure that her wig didn't become dislodged by the blast of cold air- and was grateful when he closed them again.]
Woah... a little dragon, no way...
[Her eyes had grown wide in awe as she watched Zunyan posing. She'd never seen anything like that before!]
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[ He strokes the dragon's cheek with the backs of his forefingers gingerly, looking into its sharp golden eyes with a rather forlorn expression. It was a confusing night, that happened. He also knows most people don't seem to recognize the names of animals from his world, but sometimes they do, like with flora and fauna; there were unpredictable overlaps. So that makes it always worth the try, just in case he's talking to someone from... a world with tigerdillos... ]
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[Yeah, no, she has absolutely no idea. She was gently petting her own Hellhound as she spoke.]
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[ Snappy. Meanie. He's very frustrated with flora and fauna splicing. He's run into this issue time and time again, always unpredictable. Always awkward. ]
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That's pretty impressive... wonder if mine can change sizes like that.
...Come to think of it, I haven't named mine yet.
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[ He affectionately strokes whiskers of the tiny creature in his lap with the backs of his forefingers, gentle and respectful, as the small dragon poses itself proudly. ]
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[She took another glance to her hellhound.]
I haven't heard mine talk yet but- I can kinda- I can kinda tell what it's feeling, you know?
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[ The dragon turns its head around in Zuko’s lap to look him in the eye, and they share a brief moment of connectivity. They like each other. They know it. ]
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[ He says with complete unawareness of how rude that probably is? Um? But it's not wrong, she looks a mess. No judgmental tone, just... matter of fact. ]
She's not freaked out because she lives here, she called you here — this is not a shock to her like it is to you. So I guess just... trust her. Respect her. Follow her lead. I think our familiars must have much wisdom we don't comprehend yet.
[ His own dragon is pretty dweeby and klutzy, and causes him a lot of headache sometimes, but Zuko respects it deeply and regards the bond they share very seriously. This is not the first nor last time he'll go on to someone about revering their familiar. ]
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[Jeeze, she knew she looked an ugly mess but still!]
But yeah...I think so too. We're gonna have to work together at the very least, and- she's on my side. Think it'll help if I lean on her a bit.
...Hey, what's your name, girl?
[The Hellhound just looked up at her, tilting her head.]
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[ He glances aside nervously, an uncomfortable hand searching to rub the back of his neck. He thought it was safe to agree on, like he was being empathetic; she said it first, after all. Whoops? He watches her with her familiar, who looks confused even for a dog's face. ]
Um— does she talk, normally?
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No it's- it's fine. Seriously, I know I look a wreck. Didn't mean to snap at you.
...I've not heard her talk yet but-
[Her familiar just leaned over- half climbing her way into Junko's lap as she did so- before nuzzling at the back of her hand.]
What are you- ... oh...
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