TEST DRIVE MEME ⚔️️ 15
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⚔️️ View Top-Levels Only ⚔️️ | |
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A ⦿ Soaking in Your Arrival
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The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. | |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console, with a special feature for warm winter drinks like hot apple toddy and butter beer. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. | |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! |
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Last month, players were invited into the fae territories in Elphame for the first time for the Winter Solstice celebrations while King Arthur and Queen Elphame enter talks regarding the next steps toward saving the multiverse. In the meantime, a special camp hosted King Arthur's knights has been created on the riverbank just inside of the Forest of the Felled to act as a midway point for travelers going between the two points. |
A ⦿ Snow More Cold | |
| The Forest Camp is quite a stunning outpost for Camelot. Given the snowy, cold weather, the campsites have been built with the knowledge of some of the snowier fae in mind and have resulted in what some are referring to as "Igloo Glamping." Artfully carved out group rooms, dining halls, and storage for supplies, and more have been carved out of snow to create a surprisingly warm solution to keeping safe as a Forest halfway point. |
...Or if they do get themselves into trouble, they can also end up in snow jail, a special igloo built with extremely tough ice stalagmites that will be hard to break out of until authorities can come pick you up and take you back to Camelot. | |
B ⦿ The Great Avalon Bake-Off | |
One of these activities is inspired by a surprising store of buried baking supplies like flour, sugar, butter, yeast, and eggs that was found in the forest. It's been there a long while, but it seems to have been protected through magical preservation, so there's really only one thing to do about it: a bake-off!
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C ⦿ Ingredient Hunt 2022 | |
| The real trick is finding ingredients to make your confection something to stand out and come up on top of the contest, which you may need to wander into the Forest of the Felled to look for. |
Just be wary as there are a few ingredients you can find in the forest that may cause a few unintended side-effects to your taste-testers:
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Back in Camelot and Elphame, trouble is brewing of a different variety. |
A ⦿ Calls You Daddy | |
Strange eggs with even stranger tiny legs have started wandering into the city and making their way into peoples' homes. Inn rooms, houses, apartments, tents, tree trunks, igloos, even townships have found residents waking up with a tiny little egg snuggled up to their side to keep warm in the morning. These eggs act just like babies too-- they cry when they need to be fed (they'll roll around in the food to absorb it), are extremely picky about their food (and each egg has its own unique palette), need to be cleaned after eating, and they need to be kept warm or they will perish. |
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One touch of an egg to direct skin will result in a parental instinct being imprinted upon whoever touches them, so you may find yourself wanting to care for this egg as much as it wants you to care for it. Eggs come in a variety of colors and designs and will seek out at least two parents, so you may find yourself in an unlikely relationship for the next week or so until they hatch... | |
B ⦿ Aurora Bearealis | |
| After about a week, the eggs all seem to be antsier than before. Many of their legs disappear and their colors start to glow gently at night, as if some kind of strange nightlight. Eventually, the top of the egg will burst open and out of it will hatch a slightly oddly shaped bear creature, which looks almost like a living teddy bear. The bears themselves have strange glowing markings that match the outside of the egg that they used to be in, and when they step out, a mysterious flow of light comes out of them- like an aurora borealis.
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C ⦿ Go on, Git. | |
| These fierce little aurora bears are causing destruction and pain in both Elphame and Camelot alike, so a decision has to be made: the bears need to be led by their parents and some fighters out to the nearest forest and set free to live in the wild, as they probably were intended to. |
For those who have taken to Elphame, they are not faring much better. As it turns out, these little eggs have made quite the impression on some goblin poachers released from prison last month. These goblins are hunting down the newly released bears for capture to sell them as circus side-shows, food, and more to more devilish creatures. They love gold much more than they love anything else, except perhaps the fierce beast that accompanies their party to help them devour anyone who would try to stop them: a gashadokuro, a fierce skeletal demon formed of the bones of fallen travelers. It is known to bite off the heads of travelers and drinks blood. You'll have to defeat the whole party to ensure your newly released bears remain safe. | |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon. |















Venat | FFXIV | Light and Blood | RIDICULOUS ENDWALKER SPOILERS HEREIN
[So, it is done. The last of her power spent. The last of her trust given. The last of her efforts exhausted. The last of her life's purpose, fulfilled.]
[Venat, at last, lets go, and sinks. Down into the aetherial sea, where she might drift for a moment, to simply embrace the pleasure of not being, or perhaps simply release herself entirely, a return far too long awaited. No matter what happens, she awaits its embrace--]
[But what she strikes is more of a lake than a sea, and certainly not full of aether. The sudden weight that heaves her down is not the Underworld's caress, but soaked and heavy robes. And far from peace and rest, her body reacts like anyone's would, kicking and thrashing till her head breaks the surface, and she gasps in air for the first proper time since the Sundering.]
[Before she can even react, a bottle is to her lips, a warmth tilted in by a smiling woman, and a cold she hadn't even registered fades from her limbs. Her body slows its movements, then stops entirely as her instinctive alarm fades and calm reasserts itself.]
[Arms splayed, drifting on her back in the lake, Venat looks up at the sky above with eyes more radiant than it.]
Am I truly not permitted to rest?
B. Of Magics and Creation (Training Grounds)
[Whether being here is intended as a punishment or a gift, she'll treat it as the latter. A duty to do, others to aid and be aided by, a world to explore, and the need to live much as those she'd damned to suffering -- poetic justice and a reminder of the delights of so long ago, all in one. None of this is Etheirys, so she must -- must put aside feelings of apathy and ennui, and remind herself that everything is new under this sun.]
[Including herself. And nowhere is this clearer than the curling last of blood held in her right hand, which she regards with faint unease. This is certainly a far cry from the magic she knew and embraced (which, she might add, lends a great deal of weight to the 'poetic justic and punishment' theories), and yet the weapon feels as natural to her as her proper sword did in turn.]
Well, then. Would anyone care for a match?
[The smile she turns on others is small, yet brilliant. Punishment or justice or whatsoever, it has been a very long time since she actually got to enjoy herself in a little fight. How delightful to not have creation itself as the stakes!]
C. Spirit of Azem.
[The wildcard option!]
Well I just had to throw a bunny at her (don't worry, I finished EW 8D) - A
Oh, I am so sorry! I just assumed- I-I mean... uh, nevermind. Um, are you alright, ma'am? Do you need help swimming to shore?
[She slipped into Officer Judy mode, letting her need to help others distract her from her own worries. Where was Nick? Just where was she? And what was this person? The voice led her to believe she was female, at least. But she was certainly no animal Judy had ever seen so she hoped she wasn't wrong and assumed incorrectly!]
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[Goodness, it's a Loporrit! Except not, the differences are apparent after only a moment of regard, but nonetheless she can't help but make the conclusion.]
I am quite all right, thank you. Merely as adrift in my thoughts as I was on this lake... and not expecting company. Which shows how little attention I was paying.
[For now she notes that besides herself and this not-Loporrit lady, others too have come to splash about, in much the same situation.]
Mayhap reaching shore is the wisest course after all.
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Judy turned around to see the other falling people as well, ears drooping as she had yet to spot her partner and friend.]
Yeah, I think you're right. Maybe we'll find someone we know when we get there! Or at least someone who could give us the 411 one whatever just happened. I'm Judy, by the way.
[Honestly, if hadn't gotten very acquainted with the other districts in town, she probably would have thought she landed in Tundratown as some joke! But given she had yet to see any other animals and most of the people dropping out of the sky seemed much like this lady next to her, she was already certain this wasn't Zootopia at all or anywhere close to it for that matter.]
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[...Who is she, properly? Thousands upon thousands of years had given her one name in particular, with others to accompany it. But those days are gone now, and never to return, for mankind has found its way and its answer. She ought to be no one, and yet...]
Call me Venat, Judy. [That small smile shines no less brilliantly for its size. With a quick sweep of her arms, she strikes out for shore, encumbered by her robes yet determined to ignore them nonetheless.] Praytell, four hundreds and eleven what?
A. The fall and the drift
[A dry voice answers the question and a woman with silvery-white hair adorned with a somewhat otherworldly looking flower, and yellow-grey eyes pops her head above the water next to the new arrival.]
Now get your ass ashore before you freeze it off. That potion won't last forever.
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[It feels so good to laugh. After so many years... so very good to laugh.]
Well. I certainly cannot argue that point. Are we being guided to a particular place?
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There's a cliff, some carriages that will take you on your way to Camelot. You're the last arrival I've found so I'll take you there.
[Kainé comes out sometimes when the new arrivals show up to help drag their asses out of the lake. It gives her something to do when there's no quests to take on and until she gets a real job. Not that she knows when the hell that will happen.
It's not until they're on the lake's shore that she notices how tall the woman is.]
Holy shit you're tall!
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Perhaps not as tall as I once was.
[Oh, to maintain her height from auld here -- she'd be a giant among these folk, and far less comfortable for it. Whether she'd changed over the centuries, or the process of coming her had changed things, she'd been granted a gift to accommodate her own needs as well as others.]
Oh, much time and more has passed since I last had the pleasure of a good climb. I hope I still have the knack...
She doesn't have the bandages though.
Well, if you suck at it, there's this beast that lives in the cliff that'll reach out and grab you. I'm Kainé by the way.
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I'm sorry for her! lol
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A
Ah... so cold!
[She's super used to cold waters, but still that doesn't mean she likes it! And knows that they can be super dangerous! Ah-- no wait, hang on.
There's a person next to her! She turns to face the woman fully, arms moving to wrap around her.]
H-hey, c'mon. If you're still alive you've gotta move your body.
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I am alive, still! Merely surprised. Understandably so, I would think?
[With that, Venat's legs sink again, feet wheeling in slow circles to keep her floating despite the sodden tug of her robes.] But thank you for the concern.
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Ha... that's a relief.
[She sighs, still they probably wouldn't be if they stayed in the water like this.]
Mm, we should still make for land. I'm guessing you can swim alright.
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That seems to be our destination. What could have caused so many people to suddenly appear here?
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[It was said absently, instead focusing at the spot that was pointed out to her. It was difficult to judge distance from the water with your eyes alone. But if everyone else managed to make it then Cleveland was more than confident that she could as well. Right, hang on, she starts to push forward, arm still pressed close to Venat.]
Maybe that weird lady I saw in the water had something to do with it.
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Of Magics and Creation (also up to date with EW!)
"I accept your challenge!" Fortunately, Skeletor's true nemesis has yet to make an appearance, though he's certain He-Man is skulking about here somewhere, and stripped of the magical might he is accustomed to, he has to get real comfortable with his new powers, really fast. Otherwise he won't be able to bring his true power to bear in his inevitable confrontation with his true enemy!
"Rejoice in fear, for you are in the presence of the master of Snake Mountain, the Lord of Destruction...Skeletor! This match will be quick."
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"Mayhap it might. I cannot say I'm in practice." The lines she described in the air with the tip of her blood sword spoke otherwise, being straight and unwavering, but by her own standards she meant it well and true. "Are you a mage, then?"
Another A. Hi, sorry. (EW spoilers)
[After collapsing away from the heart of Zodiark there were several things Fandaniel had planned on happening.
Flailing with shock at ice water against his skin is not one of them and drawing another breath certainly was not.
In his enraged panic he nearly sank but something, he'd swear they were turtles, carried him to shore.
Now he snarls and wrings the water from his robes as he thinks dark thoughts. Someone is responsible for this. Someone has robbed him of his glorious death. He will find them, tear out their--
Well, hold on.
When Venat he speaks he lifts he head and looks over at her. The sight of her is at once foreign and achingly familiar.]
My! You too? I'm sure you have a story I'm just dying to hear.
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Amon.
[To call him 'Fandaniel' would be to do him a discourtesy -- having that position thrust upon him truly seemed to be the source of far too many problems. Beyond which, he is not Fandaniel, not by her reckoning -- even if he was, in part or in whole, so very long ago, that identity now pales compared to who he was.]
As we've both failed to die properly, I'm not certain I can offer answers.
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Ah, now she deigns to recognize me as an individual. Far too late for that, alas...
[He sways and dances through the shallows, stopping above her where he leans over sideways.]
But your failure to give me answers is an answer in itself. If you did not bring us here then who?
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[The woman in the lake. The others, slogging to shore or clambering up the staircase in the cliff. The signs of civilization above.]
We are expected.
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cw: suicidal ideation
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cw: suicidal ideation
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cw: suicidal ideation
basically CW: Fandaniel
I mean yeah pretty much. Let's see how many times I can flood your email with the same phrase!
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His voice is a natural steel in tone, but there is no malice or judgement. ]
You will use blood?
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[With a moment of concentration and a little gesture of her hand, Venat bids a plane of light emerge, whereupon it shapes itself onto a circle on her other forearm to serve as said shield. This is easy, a natural extension of the creation magics she once employed; other mastery will come only with greater work and practice.]
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Very well, Bloodmage.
[ The training grounds have spare weaponry. He pulls a spear with a false tip for training off from a rack, turning it in hand. ]
Shall I throw, and you manipulate your magics to defend?
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By all means, strike. Though I admit to preferring offense, I shan't hesitate to practice defense as well.
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