TEST DRIVE MEME ⚔️️ 15
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⚔️️ View Top-Levels Only ⚔️️ | |
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A ⦿ Soaking in Your Arrival
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The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. | |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console, with a special feature for warm winter drinks like hot apple toddy and butter beer. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. | |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! |
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Last month, players were invited into the fae territories in Elphame for the first time for the Winter Solstice celebrations while King Arthur and Queen Elphame enter talks regarding the next steps toward saving the multiverse. In the meantime, a special camp hosted King Arthur's knights has been created on the riverbank just inside of the Forest of the Felled to act as a midway point for travelers going between the two points. |
A ⦿ Snow More Cold | |
| The Forest Camp is quite a stunning outpost for Camelot. Given the snowy, cold weather, the campsites have been built with the knowledge of some of the snowier fae in mind and have resulted in what some are referring to as "Igloo Glamping." Artfully carved out group rooms, dining halls, and storage for supplies, and more have been carved out of snow to create a surprisingly warm solution to keeping safe as a Forest halfway point. |
...Or if they do get themselves into trouble, they can also end up in snow jail, a special igloo built with extremely tough ice stalagmites that will be hard to break out of until authorities can come pick you up and take you back to Camelot. | |
B ⦿ The Great Avalon Bake-Off | |
One of these activities is inspired by a surprising store of buried baking supplies like flour, sugar, butter, yeast, and eggs that was found in the forest. It's been there a long while, but it seems to have been protected through magical preservation, so there's really only one thing to do about it: a bake-off!
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C ⦿ Ingredient Hunt 2022 | |
| The real trick is finding ingredients to make your confection something to stand out and come up on top of the contest, which you may need to wander into the Forest of the Felled to look for. |
Just be wary as there are a few ingredients you can find in the forest that may cause a few unintended side-effects to your taste-testers:
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Back in Camelot and Elphame, trouble is brewing of a different variety. |
A ⦿ Calls You Daddy | |
Strange eggs with even stranger tiny legs have started wandering into the city and making their way into peoples' homes. Inn rooms, houses, apartments, tents, tree trunks, igloos, even townships have found residents waking up with a tiny little egg snuggled up to their side to keep warm in the morning. These eggs act just like babies too-- they cry when they need to be fed (they'll roll around in the food to absorb it), are extremely picky about their food (and each egg has its own unique palette), need to be cleaned after eating, and they need to be kept warm or they will perish. |
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One touch of an egg to direct skin will result in a parental instinct being imprinted upon whoever touches them, so you may find yourself wanting to care for this egg as much as it wants you to care for it. Eggs come in a variety of colors and designs and will seek out at least two parents, so you may find yourself in an unlikely relationship for the next week or so until they hatch... | |
B ⦿ Aurora Bearealis | |
| After about a week, the eggs all seem to be antsier than before. Many of their legs disappear and their colors start to glow gently at night, as if some kind of strange nightlight. Eventually, the top of the egg will burst open and out of it will hatch a slightly oddly shaped bear creature, which looks almost like a living teddy bear. The bears themselves have strange glowing markings that match the outside of the egg that they used to be in, and when they step out, a mysterious flow of light comes out of them- like an aurora borealis.
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C ⦿ Go on, Git. | |
| These fierce little aurora bears are causing destruction and pain in both Elphame and Camelot alike, so a decision has to be made: the bears need to be led by their parents and some fighters out to the nearest forest and set free to live in the wild, as they probably were intended to. |
For those who have taken to Elphame, they are not faring much better. As it turns out, these little eggs have made quite the impression on some goblin poachers released from prison last month. These goblins are hunting down the newly released bears for capture to sell them as circus side-shows, food, and more to more devilish creatures. They love gold much more than they love anything else, except perhaps the fierce beast that accompanies their party to help them devour anyone who would try to stop them: a gashadokuro, a fierce skeletal demon formed of the bones of fallen travelers. It is known to bite off the heads of travelers and drinks blood. You'll have to defeat the whole party to ensure your newly released bears remain safe. | |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon. |















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By the time they're in the warm carriage and his feet are soaking and Archimedes is giving his explanation in the background, a small battle wages in Bruno's mind between just how massively relieving this warmth is and a small point in the explanation that's snagged itself on his thoughts.
"Wait, what does he mean, 'time stops where you're from'? Time doesn't stop. The future is always there, following right behind you, trust me, I know...."
Whups. Said too much. He almost seems to shrink into himself.
"You've been very kind... and-and I'm thankful, really, there honestly aren't any words for how thankful I am, but...." Here he lightly taps his fists on the wood of the carriage and then on his head. "Knock knock knock, knock on wood," he mutters before taking a deep breath. "You'll find out soon enough, I guess, why we don't talk about Bruno. Everyone does."
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When Bruno cuts himself off and begins knocking on the wood, he tilts his head, an ear twitching. Superstitious, perhaps? Then again, perhaps in his realm, he too must protect his words from reaching the ears of the fae. And this is a land full of them, after all.
"Darling, I've no clue what you mean," he says simply. "I doubt anyone in this land has heard your name before, if you are newly arrived as the many others washing up on the shores. Besides, many of us here have reputations in our own realms. If anything, 'tis but another reason for us to be drawn here."
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Fae or just fate. He's full of superstitions. His words carry a little too much power, sometimes. Too much and not enough.
Felih's words are carrying a lot of power for him right now, though. His eyes are wide as he listens. He can wrap his tired mind around stepping out of time itself more easily than stepping out of his reputation.
"But even if I start over things'll go wrong, I'll predict something disastrous and it'll all... start... again...." He trails off as a realisation hits him.
For as long as he could remember Bruno could hear, could see the future scrabbling at his mind, trying to climb into his senses, always at the periphery. Little predictions would sneak in; small tomorrows, easily disregarded, but now....
"It's not there. Ever since I was child I could see the future, all around me even when I wasn't trying to look for it, when I wasn't trying to have visions and now... it's gone."
A grin crosses his face, slightly manic with relief. "I'm free!"
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"I see. A seer, then. I've a friend like you, seeing glimpses of what's to come," he says, before sighing. "I, on the other hand, look into the past, and never of my own volition, it seems. I can't control it at all."
The manic revelation that Bruno has, however, has Felih raising an eyebrow. That's not usually the response people have to being stripped of their magic here, but if he's happy, then he won't ruin it for him.
"Ah, yes. Upon arrival in this place, many of our native magics are stripped from us, and we must learn to make use of the magics native to this realm in their stead," he explains, idly combing through the long fur in his tail, which is now curled around over and on his lap. "So in a sense, it does very much seem as if you'll have respite from your visions while you're here."
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A beat, then he looks over at Felih again. "What's it like, seeing the past?"
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"Enlightening, but often inconveniently painful," he says. "More than once have I come to after a vision to be told I was writhing on the ground in agony before losing consciousness, not that I can ever remember it."
"Aside from the physical discomfort, 'tis quite helpful. Gleaning information from the past is incredibly useful in my line of work. Lost knowledge may thus be reclaimed, and plans for today and tomorrow set in motion thanks to it."
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'Remarkably okay?' Really, Bruno?
"I mean, for something that painful. Heh, look at me, by comparison. Okay, maybe don't, I'm not the best example, haven't seen the sun all that much, lately," he should stop rambling--"Oh, look!" A distraction! "Hot drinks! That sounds great right about now. Hope the coffee's strong..."
That's him, Bruno Madrigal, master of conversations.
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Bruno's rambling is amusing, and he tries to hide a smile behind his fluffy tail, replying, "The drinks are lovely. Feel free to enjoy them. They are meant to help warm us up until we get to the springs, after all."
"But you need not fret about me. 'Tis a burden I've become accustomed to, and its aid is worth the cost."
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Wait, no, they've done that for a while.
Burden. Oh, boy, is that an idea Bruno is familiar with. He nods a little sadly. "Yeah, it is. Worth it, I mean. Well, usually." He'd argue his own isn't--wasn't--but hey, why talk about him when there's so many more interesting topics of conversation?
"Were you always able to do that, or is it new?"
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For now, he goes back to grooming his tail. "Always, since I was a kit. Though, as I grew older, they became more frequent, more in-depth, more detailed and more painful," he explains with a soft sigh. "Though I've no idea why it's become more painful. Perhaps 'tis becoming more taxing as the visions become more vivid...?"
He shrugs after his musing. "And you? Were you always able to see the future?"
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"Ever since I was five years old, which is pretty young. See, everyone in our family receives our gift, our magical ability, on our fifth birthday." A wry chuckle escapes him. "I remember being scared the first time it happened, seeing things that weren't there. And once I figured it out, I started playing around with it, a little kid spinning predictions about everything. I'm sure Mamá and the others got pretty tired of hearing what their day was gonna be like before they even left home...." Another laugh, though bittersweet.
"It started small, things that would happen in a few hours or days. Personal things. But eventually people started asking about the growing season or so-and-so's childbirth or who was going to marry whom; was there money in their future or love or travel..." He sighs and drains the rest of the coffee in one gulp. "Every day. Every day we would go out and Julieta would heal people and Pepa would make sure the plants got rain and I would answer question after question...."
Whups, he's getting a little salty.
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He listens to Bruno go onwards, before he hums, noting the bitterness slipping into his tone. "You sound as if you did not enjoy being able to offer others advice and portents."
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"As far as I know it's kept to my bloodline. People marry into the family and don't gain any special powers but their children do."
At the last part, he sighs, looking away. "I... I used to. But you can only take so much of being seen as a harbinger of disaster and your every word being taken as a prediction before you get sour. 'Bruno makes bad things happen.' It gets old after a while."
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"Though, I can understand such pressure. Folk always desire to know what the days coming have in store for them... 'tis human nature to be afraid of the unknown, to want to be prepared for what may be. Still, that's no reason to pin all their misfortunes on you. It's not as if the prophecies themselves cause bad things to happen. Anyone with even rudimentary knowledge in prophecy and their natures know that they are not written in stone, and that the messenger does not create the future they witness."
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"Rudimentary.... I guess that's beyond most people where I'm from. Beyond almost everyone, really." A beat. "Even me, it turns out. I heard it so much I started to believe it."
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"So heed me, Bruno. Don't let the misconceptions of others taint the view of your incredible power. You are no more a bringer of doom than any other man."
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The emotions that play out on Bruno's face are almost tragic. A hesitant kind of hope shows through the pain and weariness. He's wide-eyed and breathless.
"That's... I...." he flounders, "thank you. They may seem like obvious words, but... they're still good to hear."
Again, he finds himself struggling not to tear up. His gaze darts and lands on the minibar again. He picks up a drink and quaffs it for no other reason than he's desperate to have something to occupy his face with.
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"It wouldn't do to drink too much so early in our journey, after all. Your body is still warming up, and liquor can sometimes impede that, despite how warm and flushed it makes one feel." The tiny fox kit yips from the basin Bruno's feet are in, the creature fluffing up more as it keeps the water warm.
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At the admonishment he looks at the empty glass in his hand. Oh, he's probably gonna regret this in a bit. "You're right, it... it's not the best way to relax, is it?"
"So!" He puts the glass down. "What's it like where you're from?"
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He's all too happy to talk about where he's from, however, perking up a little.
"I hail from a region called La Noscea- a place that varies from temperate to tropical, though I grew up in the tropical part. Right on the sea- or in the sea, some might say," he chirps, his tail fluffing up and aquiver. "The waters are crystal clear and the sands soft and warm, the coral reefs colorful and beautiful, the oceans bountiful. I'm very at home in the water. It's my favorite place to be."
A small purr has kicked up in his chest. "As long as the water is warm, anyway. Miqo'te aren't really suited for cold climes."
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He suspects, however, that because of that depth of conversation he'll miss Felih when they have to inevitably part ways. That thought gets pushed into the back of his mind, though, as he listens. A fellow warm-weather-dweller....
"'Miqo'te...'" He rolls the exotic word? name? about in his mind. "Is that your family name?"
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"Go ahead," he says simply, eyes shining in amusement. "You're certainly not the first to wonder. Folk always seem to be fascinated with Miqo'te ears and tails," he hums, before adding, "As for 'Miqo'te,' it's the name of our race. Us feline folk, split among two clans: the Seekers of the Sun, and the Keepers of the Moon. I'm a Sun Seeker. Most Seekers don't have a 'family name' in the sense other races do, merely a tribe they call their own, or a lack thereof."
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The lack of any kind of tribe to call one's own strikes Bruno as very lonely. He finds himself wondering which would be worse--hiding in his own home with no contact like he did or being completely alone and separated, though without that tantalising nearness that set his own thoughts mocking him in the night when he couldn't sleep.
He couldn't decide.
So instead he smiles slightly. "My family all live together. Three generations--it's a lot of people in a large house. Kind of like a small tribe, I guess."
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"Ooh, is that so? That sounds similar to how Moon Keeper families operate. A multi generational family that keeps to themselves, and usually the men are off on their own as soon as they're of age, leaving their households mostly full of women. It sounds quite close-knit!"
Felih laughs softly. "Keeper tribes take the name of their matriarch. The Aliapoh tribe is so old that their name is spread wide and far. Seeker tribes are usually denoted by a sound, a prefix to their name that indicates their tribe. For example, a member of the Boar tribe may be named B'han. Seekers without such prefixes are tribeless."
"Is your family the lively sort?"
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Between the drinks and the relaxing warmth and his own exhaustion the words fall out without his noticing how odd it might sound.
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