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TEST DRIVE MEME ⚔️️ 15
QUICK NAV: | |
⚔️️ View Top-Levels Only ⚔️️ | |
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A ⦿ Soaking in Your Arrival
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The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console, with a special feature for warm winter drinks like hot apple toddy and butter beer. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! | |
Last month, players were invited into the fae territories in Elphame for the first time for the Winter Solstice celebrations while King Arthur and Queen Elphame enter talks regarding the next steps toward saving the multiverse. In the meantime, a special camp hosted King Arthur's knights has been created on the riverbank just inside of the Forest of the Felled to act as a midway point for travelers going between the two points. |
A ⦿ Snow More Cold | |
| The Forest Camp is quite a stunning outpost for Camelot. Given the snowy, cold weather, the campsites have been built with the knowledge of some of the snowier fae in mind and have resulted in what some are referring to as "Igloo Glamping." Artfully carved out group rooms, dining halls, and storage for supplies, and more have been carved out of snow to create a surprisingly warm solution to keeping safe as a Forest halfway point. |
...Or if they do get themselves into trouble, they can also end up in snow jail, a special igloo built with extremely tough ice stalagmites that will be hard to break out of until authorities can come pick you up and take you back to Camelot. |
B ⦿ The Great Avalon Bake-Off | |
One of these activities is inspired by a surprising store of buried baking supplies like flour, sugar, butter, yeast, and eggs that was found in the forest. It's been there a long while, but it seems to have been protected through magical preservation, so there's really only one thing to do about it: a bake-off!
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C ⦿ Ingredient Hunt 2022 | |
| The real trick is finding ingredients to make your confection something to stand out and come up on top of the contest, which you may need to wander into the Forest of the Felled to look for. |
Just be wary as there are a few ingredients you can find in the forest that may cause a few unintended side-effects to your taste-testers:
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Back in Camelot and Elphame, trouble is brewing of a different variety. |
A ⦿ Calls You Daddy | |
Strange eggs with even stranger tiny legs have started wandering into the city and making their way into peoples' homes. Inn rooms, houses, apartments, tents, tree trunks, igloos, even townships have found residents waking up with a tiny little egg snuggled up to their side to keep warm in the morning. These eggs act just like babies too-- they cry when they need to be fed (they'll roll around in the food to absorb it), are extremely picky about their food (and each egg has its own unique palette), need to be cleaned after eating, and they need to be kept warm or they will perish. | |
One touch of an egg to direct skin will result in a parental instinct being imprinted upon whoever touches them, so you may find yourself wanting to care for this egg as much as it wants you to care for it. Eggs come in a variety of colors and designs and will seek out at least two parents, so you may find yourself in an unlikely relationship for the next week or so until they hatch... |
B ⦿ Aurora Bearealis | |
| After about a week, the eggs all seem to be antsier than before. Many of their legs disappear and their colors start to glow gently at night, as if some kind of strange nightlight. Eventually, the top of the egg will burst open and out of it will hatch a slightly oddly shaped bear creature, which looks almost like a living teddy bear. The bears themselves have strange glowing markings that match the outside of the egg that they used to be in, and when they step out, a mysterious flow of light comes out of them- like an aurora borealis.
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C ⦿ Go on, Git. | |
| These fierce little aurora bears are causing destruction and pain in both Elphame and Camelot alike, so a decision has to be made: the bears need to be led by their parents and some fighters out to the nearest forest and set free to live in the wild, as they probably were intended to. |
For those who have taken to Elphame, they are not faring much better. As it turns out, these little eggs have made quite the impression on some goblin poachers released from prison last month. These goblins are hunting down the newly released bears for capture to sell them as circus side-shows, food, and more to more devilish creatures. They love gold much more than they love anything else, except perhaps the fierce beast that accompanies their party to help them devour anyone who would try to stop them: a gashadokuro, a fierce skeletal demon formed of the bones of fallen travelers. It is known to bite off the heads of travelers and drinks blood. You'll have to defeat the whole party to ensure your newly released bears remain safe. |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon. |
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No, Elizabeta [he gestures to the rat,] came with me from home. I just know her sounds. And I think this big fellow here can communicate with me because he's my familiar? Seems that way.
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[The logic of communicating with his familiar gets a nod from Sizhui, affirming that it makes sense to him.]
Familiars are like that, I think you're right. [His hand goes to the pouch at hip, ever so carefully pulling the opening a little wider and holding his hand next to it. Slowly, a small butterfly creeps out shyly, stepping onto his hand with wings upright and dusted in ashen white on the outside. It holds completely still as he moves his hand in front of him, holding it where the other man can see.]
This is Xiao Ming, my familiar. [The butterfly shifts a little, crawling backwards towards Sizhui, which makes him give a small sympathetic smile. He was shy once, too.] Go on... Say hello. [A small bounce of his hand, and the butterfly flaps it's wings, revealing a flash of deep orange on the inside, bordered in black. It takes flight a moment later, fluttering erratically for a moment before settling on the man's shoulder. On contact, he'll hear a quiet boyish voice pipe up in his thoughts with a Hello...]
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[A little bewildered,] Hola, little mariposa.
[The giant dog gives an almost amused-sounding huff and flops onto the ground next to Bruno.]
This is new. Gotta say, I'm not used to anyone talking to my mind. [His grin makes it clear that it doesn't bother him, though.]
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Our familiars lend us their power, so it's not uncommon for them to be capable of the same things we are. [Which is to say that Sizhui could also speak into his thoughts if he wanted, but he tries to refrain from anything too invasive if he doesn't need to. Speaking aloud is working just fine for him.]
You should also have another specialization, other than making lights. You could try asking your familiar if they know what it is? Not all of them do, but it's worth a try. [Sizhui knows that the secondary magics can sometimes be... tricky to identify, except under particular circumstances. The training grounds doesn't have dangerous things on hand to test out things like controlling the dead, breaking curses, or making deals with other creatures. It took him nearly a month to figure out what his own was, and his familiar was no help to him there.]
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[That sure is some optimism there, Bruno.]
[He looks down at the dog, who rolls onto its back, paws curled and tongue lolling, panting. It's far too large and spectral to pull off this 'cute doggy' act, but it tries.] How 'bout it, huh? Anything you wanna tell me?
[whiiiiine. This makes Bruno grin.] A name first, huh? Hm. How about Fuego? ['wuff!' The dog wriggles, then rolls back onto its feet and licks Bruno's face again. He chortles.] Okay. We'll take this slow.
[He looks up.] That works. I don't wanna get overwhelmed.