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TEST DRIVE MEME ⚔️️ 16
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A ⦿ Soaking in Your Arrival
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The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console, with a special feature for warm winter drinks like hot apple toddy and butter beer. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! | |
Those who listened to the Fae Queen last time have made it clear to her who is going to trust her when they are given the chance willingly and who is going to defy her. Was it a fair system that only measured trust and wasn't swayed by peoples' ability to figure out her riddles? No, certainly not. Fairies don't care, nor have they done much to give the impression that they don't care about the trivialities of human subtleties. But there is a new batch coming in, and before she shares the information she promised, she needs to see where upon her line they lie. I beckon thee to wither's tree, Where widows often cry, A poisoned place of death's embrace North selkie's weary eye. You seek the prick whose corpse makes rot, And rot begot those life forgot, 'Fore the questing beast slips by. The riddle is presented to all in the form of a dream with a magical compelling not to forget the words, nor to ignore them. There do seem to be two main parties forming based on clues within the riddle, resulting in different possible adventures and proof-of-completion items. |
A ⦿ The Dragon's Graveyard | |
| Welcome to the Land of Rot! Home of banshees (crying widows!?), where nothing living can really survive except things like zombies, skeleton warriors, and so on. Get past all that to the northernmost area of the Land of Rot (or, where is the northernmost now after the collapse of the Ash Mountain took out part of it) and you'll find The Dragon's Graveyard. It's not a traditional cemetery, but the land seems to have been landscaped into an open pit mine. It's clearly not active, leaving huge bones and fossils of skeletons sticking out of the walls. There's a lot of dried blood dying the dirt a copper-y color, and it's unclear what happened in this portion of the Land of Rot, but it clearly wasn't pleasant. Draconic Wraiths run freely around the Dragon's Graveyard-- the unsettled beasts created from the mass slaughter of dragons during the age of dragon slaying. |
With the world having been rocked by the death of a dragon for the first time in centuries, despite it being within the rules of this world, they are particularly vicious and unwilling to spare any lives. They cannot be touched by physical weapons and can only be fought with magic. However, if they run through your character, they will immediately plunge into a hypothermic state and will need an immediate healer to undo the damage or a siphoner to remove the Wraith's curse and stop the damage from getting worse. Going three days without a healer or siphoner will result in your character dying! What's more, your character will see a vision of their own death in the future upon the moment of contact.
They do seem to be guarding something at the center of the pit: a broken ceremonial sword with dried blood on it. Perhaps this is the "prick" the queen meant? The sword itself seems immensely heavy and impossible to carry on your own, so bring it back as a group effort and decide where it should go. A bit of asking around and someone will be able to identify this as a sword called "Clarent." |
B ⦿ Well, Sssssshit | |
The Forest of the Fisher King seems to be another popular interpretation of the riddle. After all, the "prick whose corpse makes rot" could definitely refer to the Fisher King, whose body is rumored to be buried within the forest. I hear that guy's whole story is that his wife stabbed him in the leg with the holy lance because he cheated on her and she didn't want him to be able to die or have kids ever again- definite prick! |
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Turns out, if you manage to get past the spores and get your friends free of it to go deep enough in, even the ground itself will try to swallow you up! Quick sand only takes moments to try to pull you under. Better hope you came with a friend to pull you out. The more you resist, the more likely it is to kill you! Though, everything in the forest is dead or thriving off of death anyway, and with a stroke of luck you'll see a snake slither right down in (or maybe you stopped by the Archivist before you wandered in single brain cell first). |
For those who are less adventurous, don't worry. There are ways to test their dedication and trust as well. Before the parties leave for their determined destinations, everyone is sent a lock from the fairy queen with a simple note: Slice your sobriquet upon this seal, Secure our sprouting solidarity. Shackle it at the stockade. Sing sayonara to the key. |
A ⦿ Trust Trinkets | |
There's no explanation as to what it will do attached, so it boils down to choosing whether or not to trust the fairy queen. Very, very simple. Well, if you can figure out which stockade it's referring to. As it turns out, in Nicnevin there is a bridge that crosses the shores of its moat that can only be seen by those who have been granted permission by the fairy queen. Etching a name into the lock, be it real or nickname or initials, will automatically transport you to the start of it. It contains myriad locks attached to it, and there are thousands of keys glittering in the water beneath them. The key to the lock is cursed- failure to discard it in the river will result in a curse falling upon your character. Your character broke an agreement with the fairy queen by taking the key with them despite accepting her invitation and instructions by taking the lock to her bridge and now they must pay the price. | |
Now they will find that they are unable to open or enter any door without getting someone else to give them an invitation through it. This curse will remain until they find a siphoner to remove it... so you definitely may have some immediate struggles in this new world! |
B ⦿ Pretty Pleases | |
| Don't know a siphoner? Don't you worry, there's a wizard right there in Nicnevin who can help you out! The half-fairy, half-vampire wizard, Speculoo-- master of the dark, dark, evil artes! An escapee from the fae prison, he'll be approaching anyone who seems to have been cursed by the fairy queen to offer them the deal of a lifetime. Speculoo offers them a potion black as tar and tells them to drink up. Drink the potion and Speculoo will explode into a poof of dust and let out a maniacal cackle-- a pixie! Seriously, you thought you could bamboozle the fairy queen just like that? The pixie's potion will cause you to be unable to resist commands from any person as long as they say "please." Time to teach you some manners!
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Either live with this curse, or offer your name to the fairy queen to have her remove it. Don't trust her and try to skate past her punishment right under her nose and you'll find yourself with little choice but to. |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon. |
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[ but ah, of course he plowed right into an injured hyur. His luck. Well, time to try and make it right. He’s no healer, but he could do some basic first aide. Though this one was at least well enough to be walking around. ]
But that’s not important, do you need help? It’s the least I can do if I’ve aggravated your injuries.
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[Gokudera rubs at the small of his back, glowers, then shakes his head.]
Help how? You look like you’d break me if you so much as touch me.
[The help up was appreciated, and he won’t say so.]
I was going to bathe. Have you been in the springs, or are you just trying to be a wrecking ball in the walkways?
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I know first-aid. Military conscript.
[He paused to look over his shoulder at the direction he came from, then back to the young hyur.]
I saw it, briefly. Thought it might not be the best idea at the moment.
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[He’s clueless.]
Why is that?
[Why not enjoy the spring? It’s perfect considering the weather.]
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[He should probably try and parse how to phrase this in the future. Though technically it’s true, he can pilot mech, it’sa god enough explanation for now.
And now to explain his whole aversion to the springs. He wasn’t keen on showing the burns on his back to the world and invite questions.]
I didn’t want to intrude.
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[Gokudera looks as though he’s going to be needling around with questions. Invited or not.]
You wouldn’t be. Come on. If my back is fucked up enough that I end up drowning in hot water, I’ll make you take responsibility for my death, then haunt you.
[Geez, Gokudera, that’s a bit dramatic.]
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[Oh. Well. He guesses he’s going into the spring then. He did say he would help, and even if he were inclined to argue he’d only raise more questions in the process. So he turned to walk alongside the stranger.]
I-I suppose I’ll be going into the springs then.
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[He knows someone else like that. It’s irritating! Gokudera chews at his cuticle idly as they walk.]
My name’s Gokudera, by the way. You got a name, too, sort-of-pilot?
[Yaaaaay springs. Gokudera’s going to need to get totems to this place or a recipe or something. As someone very big on hygiene (and prone to hurting himself all the time), it’d do him good to visit more often. Not just at the start of each month.]
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[ There, that much was very genuine. Felt better being able to be more honest about it.]
Alphonse, Alphonse aan Baelsar. It’s nice to meet you.
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What’s complicated? You being a pilot, or you being here? There’s a lot going on. It’s easy to get overwhelmed.
[That’s why he doesn’t want to even consider what even is going on half the time, and just do his own thing. Unless the Tenth is in danger or tells him to do something, he’s just going to cruise around on autopilot taking care of his routines.
Not that finding large lizard people and getting knocked down is a routine, but hey, at least now he doesn’t have to worry about his back giving out while he’s trying to climb out of the water.]
I feel like I’ve been asking a lot of questions. You can ask what you want as well, alright?
[Gokudera is not hiding his collection of burn scars, cut scars, the strange choker of a scar around his throat, or addressing how his left hand is slightly disfigured from being smashed useless a few years ago. It’s not like he’s showing this off to the world, doesn’t even seem to realize that he has these marks (he knows he does but he’s gotten used to them), but he’s not climbing into the spring fully clothed.]
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I take it you haven’t seen any others like me? No other Au Ra?
[He tentatively started to undo his top. Doing a quick glance around the room and putting his back to a wall as he shed the jacket and got to work on the body armor.
Probably a silly question. People are taken from across worlds aren’t they? It’s probably nigh impossible to run into family here.
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Au Ra? Is that what you are? I haven’t.
[He’s waiting, but not seeming impatient. This guy seems self-conscious. Gokudera looks away, giving him privacy.]
They are. It’s not impossible. I’ve been away from my home world for many years and I’ve seen family come and go. Is this your first time being away from your home world?
[Gokudera’s going to keep his eyes on a wall. Wow… rocks… cooooool.]
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My people are called Au Ra, my siblings and I are of the Raen descent. Our scales are gold or white. The Xaela are our black scaled kin, but are more rare.
[It was the easier thing to talk about. His people, their history. There was some pride to be had in the heritage. His people were warriors once, though probably far better than he.]
It is. Honestly, it’s more of a shock to simply be, regardless of where it is. My last outing… wasn’t to be a repeat performance.
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What makes you different from humans aside from the scales and the obvious visual differences? And are all Au Ra so tolerant of humans?
[Because Gokudera hasn’t exactly been nice, and Alphonse does not seem too bothered.]
Did you die?
[That’s pretty blunt, or maybe it comes off as insensitive.]
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I come from Werlyt, hyur and Raen lived together there for longer than anyone remembers. The Xaela though, they all mostly still live in our ancestral homeland, and from what I’ve read they barely tolerate other Xaela, never mind outsiders.
[He looked down, with a pained smile. Ah, he was stalling, wasn’t he?]
I’m sorry, I’m rambling. [He took a deep breath.] too sweet your question, yes? I… I think I did? But I want… as I am now when I died. So maybe I didn’t?
[He shook his head, trying to piece something out of this, anything. But none of it made sense.]
I shouldn’t be here. I shouldn’t exist anymore.
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[Doesn’t actually sound like rambling. Gokudera feels like he’s learning a lot. He wishes he could write this down, and maybe study up on what Alphonse can tell him of his culture.
It’s nice to hear someone talk about something like that, to learn and heal at the same time.]
Despite that, you are and you do. In Avalon, you can help your world. Do you still care about it, even if you don’t exist there?
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[said without a moment of hesitation.]
If I’ve been given the power to protect my star, then it’s my duty to do so.
[Those with the strength are obligated to lead. A value installed on him since he was young by his adoptive father, and something he always strove to emulate.
As the talk went on, as wound up as he had been, he seemed to be calming somewhat.]
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Do you know what powers you have?
[Gokudera isn’t watching or waiting for the other to calm, is simply just getting a small read on him. Something to record and file away.]
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[He let out a sigh as he thought about it, letting himself slide a bit more into the water. He winced again as his back was submerged deeper, but it didn’t sting quite as much as before. Of course the conversation was distracting him enough to keep him from thinking of the reasons, but it was helping him relax all the same.]
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[Now that he’s mentioned his familiar, he’s looking around. The sea monster is not around that he can tell, and wonders how Alphonse might react to meeting him.]
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[Perhaps the creature was having about the same kind of day he was...]
Though given how I've been today, it may simply be avoiding me. Truthfully, I could hardly blame it.
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[Gokudera is curious about Alphonse, his magic, his familiar. He seems strong, seems like someone the Vongola may be able to count on. If… the Vongola ever grows in this world. He’s not entirely sure what his boss’s plans are. Tsuna never wants to really talk the future of the family with him.]
You’ll have plenty of time to adjust. Did you arrive in this world with any injuries?
[He moves closer, concerned by more than the obvious overwhelming adjustment ahead for Alphonse.]
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[The next question though, that had him sinking a bit further in the water, obviously guilty. He shouldn't even have injuries should he? Was death considered an injury? Then there was the whole Diamond Weapon thing... was his back truly such a big deal after all that?]
That... is something of a loaded question.
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[The Red Spring is great and all, but it can only do so much. Gokudera is getting up. His back will hurt regardless, and he won’t forgive himself if he’s putting a new arrival in any kind of harm.]
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I’ll be alright. It’s far better than when I last remember feeling it, but they’re… burns. So it’s uncomfortable regardless.
[he tries to offer an assuring smile. Burns were one of those injuries that would continually ache until healed.]
Melted scales pinching tender skin doesn’t help either.
CW: Mentions of self-immolation
CW: Mentions of torture
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