TEST DRIVE MEME ⚔️️ 18
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A ⦿ Soaking in Your Arrival
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palm-sized baby octopi working together to try to heave a single person out of the water. No matter which you get, they all seem to have unique personalities, but animal mages may note that as a species, they all seem to think of the otherworlders as fun little playthings. These little otherworlders are so funny. | |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs and rain. There is also a mini-bar that pops out of the console. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. | |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! |
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It's time for the phenomenal annual Camelot City Gaming Convention (CameCon). As you well know now, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. The large convention center located in the south part of Camelot is a good place to get dry and this year, with relationships repaired between Elphame and Camelot, is busier than ever with fae attendance up by the literal boatload! The ship raised, repaired, and gifted to Elphame last summer was used as a cruise ship to shepherd nerdy fae down for the con. |
A ⦿ Becoming a Legend | |
| Without the massive audiences required to really run MMORPGs, Avalon is much more a fan of couch co-op style gaming. Though most games are available on mobile devices throughout Avalon when they are released, there's nothing quite like coming to CameCon to utilize the gaming stages for everyone's favorite fighting games. Multiple players at a time can plug in their phones and connect their accounts to a light magic-based illusion stage (powered by multiple light mages at a time, once a year only!) roughly the size of a basketball court. This year's primary game feature is the Knights of the Round Experience. Immerse yourself in an illusion of Camelot back in King Arthur's day. Explore the original castle, go on quests issued by mythical figures, participate in the Battle of Camlann like you and your gaming friends were there yourself! (Maybe be a little jarred by the fact that Arthur's voice is a little different-- they couldn't get the King to voice a video game, okay?) Choose your favorite |
Arthurian legend level to run through with friends and strangers. And when you're done? Get some merch! Check out the cool figures of Merlin, Arthur, Morganna, Lancelot, Guinevere, and more! Or, have your game avatar printed to have a figure of yourself to take home and commemorate the experience! That's right, you and your friends can have figures of yourselves made to keep the adventure going back home. Or, you know, find an advanced alchemist to animate it for you and really take things up a notch. | |
B ⦿ Cosplay Conundrum | |
A big part of the fun of conventions are the outfits. Cosplay is in this season and lucky for you, Feldspar the Tailor is here! Feldspar the Tailor is a fae-folk who loves nothing more than to travel around in his cart and make certain that everyone is dressed for the occasion... even if a little magic has to be involved to get you there. Run into his cart (not hard to miss-- the horse changes colors every few minutes) and your character will have Feldspar putting an arm around their shoulder and enchanting your character's clothes to match a character or person of legend he thinks you'll find something in common with. (On an OOC level, dress your character as whatever character you want as long as you aren't breaking the fourth wall.) It's kind of a Cinderella thing, so everything will go back to normal at midnight.
Yes, everything. As it turns out, it's not just magic clothes. Any pets will be transformed into the mascot character associated with your character's cosplay. | |
Nearby items will be enchanted to become the associated props. You won't gain powers or anything, but part of the magic does compel you to experience a bit of soul-bonding with your cosplay character-- which in this case means if the character you're cosplaying is easily angered, you'll find yourself easily angered. If the cosplayed character falls in love easily, guess who is going to be hot for whoever they talk to? It seems to only be one major trait at least, so your whole character's personality won't change.. but it's definitely going to be something wildly annoying. | |
A ⦿ Panic at the Disco | |
| Once you're through the day and have seen all the nifty stuff developers are working on (the worlds may be ending, but they have faith you all won't let that happen, and no ideas how to stop it themselves so they're going to keep on keeping on) the traditional way to wind the night down is with a bit of food, friendship, and staying up all night with a bunch of strangers you just met in the hotel lobby. Or attending one of the late-night dances that get thrown. Bodies in motion, a red-cup laden pop-up bar, flashing lights, a fog machine, and all your favorite nerdy hits being played by a DJ so loudly that you can't actually hear anything are bound to happen. Party hard, and maybe avoid that sketchy-looking fairy who's handing out unlabeled lollipops. (Or don't, we aren't your parents.) Later during the party, there's a shock as an orc dressed in silver bell bottoms (his favorite character is from a 70's based game!) |
loses his temper and sends the bouncer flying across the room with a hefty punch. In a rage, he's fighting anyone who comes near him now. What do you do? Try to calm the orc down? Run or hide? Distract him and draw him away from the party so other guests can escape? Or do you fight him directly? Seducing the orc or joining in his fight are of course options as well.. really, this situation has a lot of ways to resolve it, and your character is going to have to figure out how. | |
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It's been nearly a month and a half since the Fisher King was raised from the dead and disappeared from anyone's knowledge. Hiding is not something easy to do when your curse affects the world around you, though. |
A ⦿ Springtime for Skeletons | |
What keeps the Land of Rot, well.. rotting? Turns out, it was the Fisher King's curse. Without it to keep everything looking dead as a doorknob, things have started to get... a little odd. The zombie population has started losing its spunk and most of them have become just, well, regular corpses-- which make great fertilizer for plants, and the April rains have brought a fresh sheen of green to the once cracked desert ground, small ground plants growing over the former zombies. Grass, weeds, small flowers, moss, and small shrubberies have started appearing all throughout the Land of Rot. Beings that weren't stopped from dying like the zombies from the curse are still around though, like the enchanted skeletons cast away from necromancers past, and even they have started to see a bit of plant life return to them. There are more than a few skeletons |
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that rested on the ground only to have flowers sprout through their skull, giving them the appearance of rather gruesome flower crowns and other leafy adornments. Less dead creatures that found their livelihoods there are causing bigger problems, like the Fogueria, who are leaving scorched trails like crop circles around the freshly grown grasslands. Those who follow the trail will discover they all seem to have settled into the Dragon's Graveyard to avoid the rains under the shelter of the gargantuan skeletons. This land of death had been a suitable environment for the dead, and with plants growing over everything, the wards are taken down as well. With the zombie population almost obliterated, this does allow the creatures from within the Land of Rot to disperse. Creatures like the banshee head further north, to the Unnamed Marshes, whereas Swamp Slimes head toward the Growboro's Forest rapidly overtaking the former Lestari. Of course, some of the residents like the Walking Skeletons head right for Camelot, prompting a call to battle at its border. Anyone who can fight is asked to help cut down the skeletons and separate the defeated ones into piles of like bones so that they cannot reform. Those who aren't good with a sword or blunt weapons may consider relying on magic for this one- there are plenty of ways to blow a florally decorated skeleton apart with a good spell! | |
B ⦿ The Battle of the Fisher King's Forest | |
| Many know the the Forest of the Fisher King as a vibrant, lively place with a glorious measure of carnivorous and dangerous plants and creatures. Not dead-- but simply adapted to thriving off of the dead. It fared much better with the loss of the Fisher King's curse than the Land of Rot had. At least, that's how it started. It appears that creatures from further north have come down and started invading the Forest of the Fisher King. Mothra himself would have trouble dealing with the ensuing damage that has started happening within the forest because of the twelve-foot-tall Feral Frogs lassoing Titan Pelicans with their tongues and knocking over trees as they attempt to defeat them in a battle for territory. There's a cadre of Marsh Drakes trying to take out the smaller creatures around the area, and Cattails attempting to take out the plants that cause hallucinations as their plant-based nature makes them immune to the spores.
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As a result, the Archivist has had to close up shop. He used his own powerful magics to seal off his Archive and protect its contents from the unexpected battle. He took his pocket-sized steampunk-dressed gnome to flee to Camelot to make his plea: "Otherworlders, please! You are needed to investigate what has caused this sudden invasion!" All he knows is that the invaders seem to be led by Tiddy Mun, an elderly man no taller than a three-year-old child, but wrinkly with his body front covered by a matted white beard. It doesn't make any sense! Find out what's happening and placate the invaders so that they don't destroy the whole Forest of the Fisher King! Characters can attempt to reason with the creatures they run into, break up the fight if they thing they can survive it, or... you know, accidentally get caught up in the perils of the Forest of the Fisher King and end up being hypnotized by a snake or made submissive my plant spores and swallowed whole by whatever runs into them first. It should be noted that the invaders will not harm otherworlders unless they interfere with what they're doing-- which, if your character is careful enough, will become obvious: they're harvesting resources like food and wood. There's definitely more than meets the eye here. | |
C ⦿ The Unnamed Marshes | |
Those who head up to the Unnamed Marshes will find the marsh much less lively than it should have been. The plants are wilting despite being in the water, the animals who remain seem rather on the thin side. Fish in the water seem willing to bite just about anything that crosses their paths, so it may be a good idea to take one of the rafts that seem to be scattered about. It'll take at least two people to steer at a reasonable speed, so you may want to partner up with someone! As you explore what somehow feels like endless marshes, you'll find the rains and fog make visibility pretty impossible in the marshes and that it's hard to tell what direction you came from, let alone where you're trying to go. Maybe it's for the best that you don't know what's surrounding you. A lot of the sounds are unearthly, and you're fairly certain |
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you can hear the screams of multiple banshee in the distance-- perhaps this is why they flocked North when the Land of Rot started blooming. There are plenty of creatures who seem very interested in approaching the raft, though. Perhaps your character has spotted strange lights in the water and followed those only to discover that they seem to be candle-lit lanterns, drifting through the marshes in a trail. Do you follow them to their source? Or follow them to their end? Either way, strangely, you seem to end up in the same location. Will o' wisps floating around seem to be sparking up gases to light them and send them along their way, then they come in a near circle back from the other direction, the candle flickering out as it approaches before a frantic wisp approaches to relight it. It's unclear exactly what it is they are doing, but as long as you don't interfere, they don't seem to care that your character has found them. If your character attempts to stop them, they'll cast a floating spell on your character that causes them to hover over the water rather uncontrollably... hopefully whoever you're with is ready to grab you and try to keep you down! It'll wear off after about ten minutes, but by then you could be far too high to survive even a fall back into the water. Maybe there's some way to get the will o wisps to stop their frantic job? Have an idea? Submit your idea as a comment to this thread or +1 that's already been tried. There are two possible paths this can lead to later-- if any character achieves the correct solution, it will yield a different result than if no one does. In the meantime, feel free to play out your character's idea! CW: The following paragraph of this prompt contains the potential for sexually-inclined content. Please label any threads accordingly. | |
• Feldspar's spell will only change appearances. Props will not gain powers to perform the functions of the items they turn into, same for pets. |















rosa rivera × original | healing / ??? | ???
— running on instinct.
— wildcard.
guess the dub song was wrong saying she's never running from a real fight
Aaaaand she's so used to sudden trouble showing up, that she looks shocked at first but decides to also try to empty the whole buffet table before it's too late to eat anything from it. What actually surprises her even more than the orc showing up is the person next to her dropping her half-eaten plate there. Ahhh, she should--
Try to calm her down but nevermind that, when Usagi's already being tugged away from there even if she would have followed the escaping girl anyway. Not like she could know that. She'll follow her anywhere, really, though she's doing it because she's worried about her and not so worried about herself.]
Are you okay? [a beat] What's your name? I'm Usagi!
sry for making u a liar, dub
she's not getting caught in this, and she's pretty sure no one else would want to either, so... sorry, Usagi. she thinks she's helping.
it's good to find a space behind a bunch of cardboard boxes filled with what looks to be a bunch of crap for throwing out, really, somewhere Rosa can stop and collapse against a wall to catch her breath. )
Y-yeah. Um... ( now the adrenaline and panic are subsiding, she's realising she has to come up with a reason she reacted so harshly to that, bolting like her aunt seeing a tax enforcer. shoot. ) I just— I'm, like, a pacifist!
( ............. the cringe is coming from inside the Rosa. )
bully him with more pink ladies
he doesn't expect to be grabbed by a ??? small girl ??? and forcibly dragged away from the table because that's the opposite of the direction he wants to go in. he's so surprised that he can't get his shit together right away to stop himself from getting pulled along. ]
H-hey! The fuck y' doin'?! Fun's that way!
she would never bulli!!! i, however, would.
and escaping > violence, always. this guy looks like he's pretty big and handy (she's 4'11" everyone's big to her), so hopefully he can like, intimidate someone if they're sus? or open a heavy door?
that's her logic, anyway! totally foolproof! )
But there's fighting!
( and experience has taught her that the best solution for a Rosa is always to get the fuck outta dodge because she isn't a fighter. nor is she someone who wants to be caught up in it, lest certain facts get out about her. )
on the way to springs
[He gives one of them a pet, smiling. He's familiar with these particular horses, for visiting the beach so many times.]
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( hm, she wasn't bad at Biology, but the name's not ringing any bells here. they certainly weren't part of the food chain lessons, she remembers those pretty well. )
... I've heard of horsepower. Wait. Are those things, like, interconnected?
( blink. she never thought that term actually meant anything. or if it did, it was like, the name of the person who coined it? Mx. Horse? )
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[That's a term he's unfamiliar with since he only knows cars exist by now and not how they work..]
It's weird you'd know horsepower but not actual horses though.
/ends up researching way too much about cars
It's a unit of power! So, um, you'd like... say an e-car had 200 horsepower. Or you could measure it in wattage. It kinda depends on the manufacturer. ( hold up, calculator app is way better at figuring out horsepower to wattage than Rosa's brain is... )
So like, 200 horsepower is 268 kilowatts. And that tells you how powerful your e-car would be.
( Rosa. the point about you and horses. focus. )
I always kinda thought it was named after whoever invented it, y'know.
in today's episode of what RP makes us do
Well... horses are used as a way to travel like cars are, so it's likely the reason it's called "horsepower" is related to that. I've never been inside a car before, but I definitely still prefer horses over chunks of metal.
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( but now she's really wondering why home never taught her about these animals. were they extinct? she guesses that might be it. after all, why teach about something that no longer exists? )
But aren't cars easier to control? ( they're pretty animals, but she looks wary of them nonetheless. she's not even five feet tall and those guys? yeah... ) Like, what if they run away?
( the coach just gets yanked with them? )
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[The horse Jean is next to seems to huff his chest a little at the compliment and Jean gives him another pet with an amused laugh.]
So you'll definitely be safe, riding in the caravan.
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So, that means they're really smart, doesn't it?
( you've got to be smart for something like that, in Rosa's mind. of course, Rosa is and has always been a city girl. there's hardly ever animals that cross her path on a day to day basis. like, outside of the meats at the supermarkets, anyway. )
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[An agreeing neigh. This girl is smart for understanding.]
Do you want to pet him?
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Uh...
( he's pretty big. and she's pretty... not big. but they're well-trained, right?
still, she's hesitant as she reaches out. animals are weird! they're one thing when they're pictures in lesson material, but that's miles away from actual living, breathing, physical thing right in front of her.
she squeaks in an incredibly uncool way as she places her hand on the horse, eyes scrunching closed before she begins to stroke. )
Okay... Okay... This is really soft!
( she says that like she expected... well, anything but soft horsehair. )
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running on instinct
At least, that's the intention until someone drags her arm and starts pulling at her.]
H-- huh?!
[Wait just a darn minute.]
What's the rush?
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it's only once the door swings shut behind them, and they've cleared the first corner of the winding employee hall, that Rosa slows down enough to answer. )
D-don't wanna... get hurt. Like, I don't have the money for a doctor.
( which is a lie, because she has healing magic and she knows it. )
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[And Jane also has healing magic, so that's really not going to be an issue in this conversation. She won't assume that the other woman is new given that she recently came across someone who had been here just as long as she without ever meeting her, but a question like that does raise the suspicion of it.
But she managed to be totally swept away while trying to reply, and looks only a little bit annoyed to have been dragged this far.]
That fight wasn't anything to do with you, was it?
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( dang, that's a bad shout, then.
actually, wait. )
... Really?
( sorry, Jane. answering your question is gonna be a minute until she figures out how that works. )
How do they, like, stay in business? Don't they need to be paid?
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What I mean is, you can just ask someone with healing magic and they'll probably just be happy to help you.
[And there isn't too much need for doctors when magic that can heal all but the most grievous wounds exists. Though she's sure they do exist here... Jane has never actually needed one herself.]
Like me! So don't worry too much, all right?
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hm. that's a question for another day. )
You can, like, make the healing magic work? I can't figure it out!
( which is true. one would think the whole inkblood thing would have predisposed her to the healing magic she ended up with, but she barely got it to work well enough for the trainers to classify her.
and, maybe if this woman can teach her about healing magic, she'll forget her curiosity at Rosa fleeing the scene of the brawl. )
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[She hadn't really thought about it too much after she'd figured it out to begin with. Using new magic had been strange, but being in the world before this one had at least got her used to having powers that she wasn't used to having.
A few clatters from inside the building pull her attention for a moment, then she makes a face and tilts her head in the opposite direction.]
Why don't we go somewhere else. Are you hungry?
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okay, so maybe she was enjoying the food at the party quite liberally, but panicked running is pretty exhausting! )
Food sounds great! Let's go!
( in the opposite direction to where they came from. surely there's an exit door somewhere down this way... )
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Jane knows where she's going, more or less, and she's quick to take the lead to get them both out of here and back onto the street. Whatever fight is breaking out in the place they just left, she's sure that the security there can handle it... and there are probably some other healers flitting about.
As for Jane, it looks like she's just picked up a stray.]
What do you like to eat? I'm sure we can find somewhere with something you like.
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Hm... Well... ( she tried a lot at the party, so now is thinking about what she could actually go for after all of that. ) We should get something sweet! What about milkshakes and dessert?
( sounds delicious to her. )
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