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TEST DRIVE MEME ⚔️️ 18
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A ⦿ Soaking in Your Arrival
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palm-sized baby octopi working together to try to heave a single person out of the water. No matter which you get, they all seem to have unique personalities, but animal mages may note that as a species, they all seem to think of the otherworlders as fun little playthings. These little otherworlders are so funny. |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs and rain. There is also a mini-bar that pops out of the console. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! | |
It's time for the phenomenal annual Camelot City Gaming Convention (CameCon). As you well know now, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. The large convention center located in the south part of Camelot is a good place to get dry and this year, with relationships repaired between Elphame and Camelot, is busier than ever with fae attendance up by the literal boatload! The ship raised, repaired, and gifted to Elphame last summer was used as a cruise ship to shepherd nerdy fae down for the con. |
A ⦿ Becoming a Legend | |
| Without the massive audiences required to really run MMORPGs, Avalon is much more a fan of couch co-op style gaming. Though most games are available on mobile devices throughout Avalon when they are released, there's nothing quite like coming to CameCon to utilize the gaming stages for everyone's favorite fighting games. Multiple players at a time can plug in their phones and connect their accounts to a light magic-based illusion stage (powered by multiple light mages at a time, once a year only!) roughly the size of a basketball court. This year's primary game feature is the Knights of the Round Experience. Immerse yourself in an illusion of Camelot back in King Arthur's day. Explore the original castle, go on quests issued by mythical figures, participate in the Battle of Camlann like you and your gaming friends were there yourself! (Maybe be a little jarred by the fact that Arthur's voice is a little different-- they couldn't get the King to voice a video game, okay?) Choose your favorite |
Arthurian legend level to run through with friends and strangers. And when you're done? Get some merch! Check out the cool figures of Merlin, Arthur, Morganna, Lancelot, Guinevere, and more! Or, have your game avatar printed to have a figure of yourself to take home and commemorate the experience! That's right, you and your friends can have figures of yourselves made to keep the adventure going back home. Or, you know, find an advanced alchemist to animate it for you and really take things up a notch. |
B ⦿ Cosplay Conundrum | |
A big part of the fun of conventions are the outfits. Cosplay is in this season and lucky for you, Feldspar the Tailor is here! Feldspar the Tailor is a fae-folk who loves nothing more than to travel around in his cart and make certain that everyone is dressed for the occasion... even if a little magic has to be involved to get you there. Run into his cart (not hard to miss-- the horse changes colors every few minutes) and your character will have Feldspar putting an arm around their shoulder and enchanting your character's clothes to match a character or person of legend he thinks you'll find something in common with. (On an OOC level, dress your character as whatever character you want as long as you aren't breaking the fourth wall.) It's kind of a Cinderella thing, so everything will go back to normal at midnight.
Yes, everything. As it turns out, it's not just magic clothes. Any pets will be transformed into the mascot character associated with your character's cosplay. | |
Nearby items will be enchanted to become the associated props. You won't gain powers or anything, but part of the magic does compel you to experience a bit of soul-bonding with your cosplay character-- which in this case means if the character you're cosplaying is easily angered, you'll find yourself easily angered. If the cosplayed character falls in love easily, guess who is going to be hot for whoever they talk to? It seems to only be one major trait at least, so your whole character's personality won't change.. but it's definitely going to be something wildly annoying. |
A ⦿ Panic at the Disco | |
Once you're through the day and have seen all the nifty stuff developers are working on (the worlds may be ending, but they have faith you all won't let that happen, and no ideas how to stop it themselves so they're going to keep on keeping on) the traditional way to wind the night down is with a bit of food, friendship, and staying up all night with a bunch of strangers you just met in the hotel lobby. Or attending one of the late-night dances that get thrown. Bodies in motion, a red-cup laden pop-up bar, flashing lights, a fog machine, and all your favorite nerdy hits being played by a DJ so loudly that you can't actually hear anything are bound to happen. Party hard, and maybe avoid that sketchy-looking fairy who's handing out unlabeled lollipops. (Or don't, we aren't your parents.) Later during the party, there's a shock as an orc dressed in silver bell bottoms (his favorite character is from a 70's based game!) | |
loses his temper and sends the bouncer flying across the room with a hefty punch. In a rage, he's fighting anyone who comes near him now. What do you do? Try to calm the orc down? Run or hide? Distract him and draw him away from the party so other guests can escape? Or do you fight him directly? Seducing the orc or joining in his fight are of course options as well.. really, this situation has a lot of ways to resolve it, and your character is going to have to figure out how. |
It's been nearly a month and a half since the Fisher King was raised from the dead and disappeared from anyone's knowledge. Hiding is not something easy to do when your curse affects the world around you, though. |
A ⦿ Springtime for Skeletons | |
What keeps the Land of Rot, well.. rotting? Turns out, it was the Fisher King's curse. Without it to keep everything looking dead as a doorknob, things have started to get... a little odd. The zombie population has started losing its spunk and most of them have become just, well, regular corpses-- which make great fertilizer for plants, and the April rains have brought a fresh sheen of green to the once cracked desert ground, small ground plants growing over the former zombies. Grass, weeds, small flowers, moss, and small shrubberies have started appearing all throughout the Land of Rot. Beings that weren't stopped from dying like the zombies from the curse are still around though, like the enchanted skeletons cast away from necromancers past, and even they have started to see a bit of plant life return to them. There are more than a few skeletons | |
that rested on the ground only to have flowers sprout through their skull, giving them the appearance of rather gruesome flower crowns and other leafy adornments. Less dead creatures that found their livelihoods there are causing bigger problems, like the Fogueria, who are leaving scorched trails like crop circles around the freshly grown grasslands. Those who follow the trail will discover they all seem to have settled into the Dragon's Graveyard to avoid the rains under the shelter of the gargantuan skeletons. This land of death had been a suitable environment for the dead, and with plants growing over everything, the wards are taken down as well. With the zombie population almost obliterated, this does allow the creatures from within the Land of Rot to disperse. Creatures like the banshee head further north, to the Unnamed Marshes, whereas Swamp Slimes head toward the Growboro's Forest rapidly overtaking the former Lestari. Of course, some of the residents like the Walking Skeletons head right for Camelot, prompting a call to battle at its border. Anyone who can fight is asked to help cut down the skeletons and separate the defeated ones into piles of like bones so that they cannot reform. Those who aren't good with a sword or blunt weapons may consider relying on magic for this one- there are plenty of ways to blow a florally decorated skeleton apart with a good spell! |
B ⦿ The Battle of the Fisher King's Forest | |
| Many know the the Forest of the Fisher King as a vibrant, lively place with a glorious measure of carnivorous and dangerous plants and creatures. Not dead-- but simply adapted to thriving off of the dead. It fared much better with the loss of the Fisher King's curse than the Land of Rot had. At least, that's how it started. It appears that creatures from further north have come down and started invading the Forest of the Fisher King. Mothra himself would have trouble dealing with the ensuing damage that has started happening within the forest because of the twelve-foot-tall Feral Frogs lassoing Titan Pelicans with their tongues and knocking over trees as they attempt to defeat them in a battle for territory. There's a cadre of Marsh Drakes trying to take out the smaller creatures around the area, and Cattails attempting to take out the plants that cause hallucinations as their plant-based nature makes them immune to the spores.
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As a result, the Archivist has had to close up shop. He used his own powerful magics to seal off his Archive and protect its contents from the unexpected battle. He took his pocket-sized steampunk-dressed gnome to flee to Camelot to make his plea: "Otherworlders, please! You are needed to investigate what has caused this sudden invasion!" All he knows is that the invaders seem to be led by Tiddy Mun, an elderly man no taller than a three-year-old child, but wrinkly with his body front covered by a matted white beard. It doesn't make any sense! Find out what's happening and placate the invaders so that they don't destroy the whole Forest of the Fisher King! Characters can attempt to reason with the creatures they run into, break up the fight if they thing they can survive it, or... you know, accidentally get caught up in the perils of the Forest of the Fisher King and end up being hypnotized by a snake or made submissive my plant spores and swallowed whole by whatever runs into them first. It should be noted that the invaders will not harm otherworlders unless they interfere with what they're doing-- which, if your character is careful enough, will become obvious: they're harvesting resources like food and wood. There's definitely more than meets the eye here. |
C ⦿ The Unnamed Marshes | |
Those who head up to the Unnamed Marshes will find the marsh much less lively than it should have been. The plants are wilting despite being in the water, the animals who remain seem rather on the thin side. Fish in the water seem willing to bite just about anything that crosses their paths, so it may be a good idea to take one of the rafts that seem to be scattered about. It'll take at least two people to steer at a reasonable speed, so you may want to partner up with someone! As you explore what somehow feels like endless marshes, you'll find the rains and fog make visibility pretty impossible in the marshes and that it's hard to tell what direction you came from, let alone where you're trying to go. Maybe it's for the best that you don't know what's surrounding you. A lot of the sounds are unearthly, and you're fairly certain | |
you can hear the screams of multiple banshee in the distance-- perhaps this is why they flocked North when the Land of Rot started blooming. There are plenty of creatures who seem very interested in approaching the raft, though. Perhaps your character has spotted strange lights in the water and followed those only to discover that they seem to be candle-lit lanterns, drifting through the marshes in a trail. Do you follow them to their source? Or follow them to their end? Either way, strangely, you seem to end up in the same location. Will o' wisps floating around seem to be sparking up gases to light them and send them along their way, then they come in a near circle back from the other direction, the candle flickering out as it approaches before a frantic wisp approaches to relight it. It's unclear exactly what it is they are doing, but as long as you don't interfere, they don't seem to care that your character has found them. If your character attempts to stop them, they'll cast a floating spell on your character that causes them to hover over the water rather uncontrollably... hopefully whoever you're with is ready to grab you and try to keep you down! It'll wear off after about ten minutes, but by then you could be far too high to survive even a fall back into the water. Maybe there's some way to get the will o wisps to stop their frantic job? Have an idea? Submit your idea as a comment to this thread or +1 that's already been tried. There are two possible paths this can lead to later-- if any character achieves the correct solution, it will yield a different result than if no one does. In the meantime, feel free to play out your character's idea! CW: The following paragraph of this prompt contains the potential for sexually-inclined content. Please label any threads accordingly. |
• Feldspar's spell will only change appearances. Props will not gain powers to perform the functions of the items they turn into, same for pets. |
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I do. And I meant everything, too. Except I'm really here for you this time, and I won't leave. [He steps closer, taking Thanatos's free hand, threading their fingers together. There's something almost shy about the way he looks up at him, despite -- or because of -- everything they'd told one another before.]
If... if you'll have me.
[It seems almost silly to ask, after everything they told one another, but Thanatos has been so flighty in the past he has to be absolutely sure of where they stand.]
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If I'll--...
[Zagreus would not be imagining that he can see a faint flush creeping across Thanatos' face. That he would be able to achieve this not only once but twice is a wonder to him, when he knows he isn't the easiest person to read or to get along with.
He looks up, meeting Zagreus' mismatched eyes. His fingers squeeze around the smaller hand tucked into his as he exhales a breathy half-laugh and smiles.]
Zag... it's never been a matter of 'if'.
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Well-- all right then! [Joy and relief bubbles up inside him until he can't contain a laugh of his own, though he's quick to amend:] Actually, it's more than all right. I...
[Maybe he should just be quiet for once and stop stumbling over his words. Instead, he cups Thanatos's cheek, leaning up to capture the other god's lips in a gentle kiss.]
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And he doesn't even care when he drops the umbrella in favour of wrapping his free arm around the younger god, when the rain - a little lighter now but still falling - hits his hair and the back of his neck. He pulls Zagreus in against him, kissing him back warmly.
For once he has no words to argue. It's more than all right. Anything else can wait.]
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He has no idea how much time passes when he finally breaks off the kiss, but it hardly matters. He's flushed and his eyes are bright, as he rests his forehead against Than's, just enjoying being close. Rain and everything else be damned.]
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We should get you out of the rain and into some dry clothes. [He kisses Zagreus' forehead then shifts away to retrieve the umbrella, turning it the right way up and shaking the water droplets away from the inside.]
Hypnos and I have a home not too far from here. You're welcome to stay with us, if that's what you want. [Either way he's going to start guiding the other god there now, because it's the easiest place to go.] And I have some important things to tell you.
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[Umbrella. He means umbrella, which he's looking regretfully at. Still, he nods, following alongside him as Thanatos leads the way. At least Zagreus can't feel the chill from the rain any more, considering he feels elated and warm all over from what just happened. Uncle Zeus (or whatever god presides over weather here) can sling as much rain on them as he likes.]
Of course I'll stay with you! Provided it's no bother to Hypnos, of course. Is there anything we should talk about before we get there...? [If Hypnos is around, they might not get a chance to talk in private for a while, he figures.]
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Mm, perhaps.
[No point in keeping it a secret...]
I expect you'll find out soon enough but you've been here before. I don't mean when we met in the cave. [He glances down at Zagreus, looking quietly thoughtful.] It isn't unheard of for the same people to reappear here with no memory of having been here before.
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So then, when I was here before, were you and I-- you know...? [He gestures between them. It would explain a lot, and he's disappointed not to have remembered it.] Involved? But I left you.
[He wishes he could remember. He's not sure how to feel about Thanatos having an edge over him, for want of better phrase, when it comes to such personal feelings, but it's not something either of them can change.]
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We were.
[And it had been... such a strangely wonderful and freeing thing to be able to be like that with Zagreus away from any judging eyes. Hypnos had not minded at all, of course. All he ever wants is to see his twin and his best friend happy.]
And you left, but... you didn't do it deliberately, and I don't blame you for it. [He sighs, frowning down at the ground while they walk.] It's good to have you here again, but if you need some time to yourself I'll understand.
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[He can't be sure how far their relationship went without Thanatos spelling it out, and it's just not the kind of thing that would be appropriate to guess about.]
I don't want to accidentally overstep, or to seem too distant compared to what we were before, when I don't mean to be. Neither would be fair to you. So if you tell me what's all right, we'll go from there.
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The house comes into view up ahead, and with the rain fading off to a drizzle he stops walking and places his hand on the other god's shoulder. It doesn't escape him that the last time they had been face to face like this, talking honestly like this... Zagreus had been disappearing right in front of him.]
Don't worry about what's fair. [He says evenly. What wouldn't be fair, in his mind, would be Zagreus pushing himself to fill a role that he wasn't ready for.] But you don't need to wait for anything. Do you understand? You don't have to wait.
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Then I won't. I've never been sure of many things in my life, but I can say that I have no doubts about how I feel for you.
[He'd just wanted to be considerate to the other god, but it seems Thanatos has long since moved past that unpredictable time where he'd flee at the slightest provocation, one wrong word or misstep. It's a relief, but it will also take some adjusting to, as well.]
How about you start by showing me around where you've been living? ...There might even be one room in particular you want to show me. [His smile takes on a more mischievous look. You're not as subtle as you think you are, Zag.]
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Thanatos' hand shifts from Zagreus' shoulder to the line of his jaw, gently touching there as he leans down and pressing a kiss to his forehead.
And then-- oh.]
Tchk-- honestly, Zag.
[Apparently he is not so unskittish as all that, as the implication has him immediately straightening up with a faint flush. He does not, to his credit, then go on to promptly vanish. A couple of emotions work their way across his face and he shakes his head, then smiles faintly.]
If that's what you want, I think I can offer you the kind of welcome back to Avalon that you deserve.
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[All flirting aside, he is genuinely curious to see how Thanatos has lived during his time here. Zagreus really only has the House of Hades or his mother's cottage as a frame of reference as very different places to live, and he can't imagine this being quite like either of them.]
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[It can't be said that Thanatos doesn't often still get the urge to just vanish out of a situation, but it's far more difficult for him to manage it here and he has been making a good amount of progress towards being able to regulate his own emotions.
The house that Hypnos and Thanatos live in is nothing particularly special from the outside. It looks much like many of the houses in New Camelot - a home half-contained by nature - but as Thanatos opens the door and ushers Zagreus inside the signs of both himself and Hypnos living there are clear from the outset.
The cabinets and bookcases are tidy and neatly ordered. There is a far-too-large mound of blankets piled at one end of the couch. Both brothers have made their various marks on the place.]
Having more mortal needs has been an interesting experience... [Thanatos says as they walk in.] Though sleeping is still not something I'm entirely used to.
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[Zagreus smiles, eyeing the pile of blankets as he follows Thanatos inside. That definitely looks like a well-used Hypnos nest, all right.]
I think it will take some getting used to for me, as well. When I did need to sleep back at the House, it was never exactly restful. [Though things have finally changed around there, of late, so maybe that won't be the case for much longer, when they finally make it back home. Although that reminds him--] I'll-- um, try to help keep things tidy around here.
[Making a mess of his room back home is all well and good, but if Thanatos and Hypnos are letting him stay here, it'd be rude to mess things up for them!!]
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Hypnos might be a better tutor than I. My attempts at it still occasionally fail to succeed.
[What he means here is that he gets insomnia, but he isn't going to say that. The comment about keeping things tidy is acknowledged, but he already knows that between Zagreus and Hypnos, he's going to have his work cut out...]
But-- [Mmph.] If we both happen to be struggling with it on the same night, we might spend that time together.