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avalaughs2020-10-31 11:42 pm
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TEST DRIVE MEME ⚔️️ I
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. You'll definitely see other new arrivals plopping in. If you can't swim, a red-headed woman known only as the Lady of the Lake will drag you to the shore if she doesn't spot someone else near you helping so no one ends up drowning. She's a little busy casting directive magic to make sure everyone lands safely and playing lifeguard, so if anyone attempts to talk to her, she'll tell them to head up to the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do.. if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Get Fresh
B ⦿ Be Merry
C ⦿ Eat Well
Have a seat, meet a new neighbor, find a roommate, maybe a new or old friend? Talk to the person to your left, your right, across from you. Mingle, enjoy the food, the music, it shouldn’t be long before the information promised is provided. Till then take your fill and get to know your fellow travelers. ![]() You've been here a few days now and have gotten a chance to settle in, find a place to stay, and Camelot's citizens have decided that you've been here long enough to start living your life again. Well, your new life. A group of citizens have decided to give everyone their first quest. "Hear ye, hear ye!" a man in chain mail with a tablet with his statement typed up on it declares to a crowd from atop a pedestal. There are two other citizens around him with phones to post the video to AOL later to make sure the word gets heard ye all around. "Those with magic, we beseech thee! Findeth us a grail most holy hidden in the depths of the Brocéliande! This holy grail is known to grant thine wishes three, a most noble quest for noble souls! Great reward will come to those who find it and proclaim at least one of their wishes to find the great Excalibur for King Arthur!" This is the first you've heard about King Arthur, and it seems curious that he hasn't yet shown his face around town. It also seems strange that this guy is speaking like he's stepped out of a bad period piece, and probably should be the clue that this is more or less an attempt to haze some of the newcomers by sending them into the forest... but no one is telling newcomers this. It's better to get them out there and start praciticing, after all. A ⦿ Lost, and Lost, and Lost Again
Which is what makes it peculiar when you keep passing the exact same locations over and over again, as if you've been traveling in circles or reaching the end of the map in a video game and coming out the other end. You're stuck in a space loop. The only way out is to successfully find the one difference in each loop five times in a row and collect it. Maybe it's a strange frog, a crystal that wasn't there before, a small wooden step that doesn't lead anywhere, or some other singular item, you've got to find what stands out... pick the wrong item, and you'll have to start your five count over again, and again, and again... B ⦿ Grail, and Grail, and Grail Again!?
C ⦿ A Quest Completeish
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MOD NOTES:
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• For the first month only, there will not be a quest board. Starting in December, quests will be posted on the 1st of each month for current players. After that point, quests may be used as TDM prompts in addition to the presented TDM prompts. A link will be provided as a bonus prompt option at the end of the post.
• The first "Arrival" prompts are present on every TDM. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
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[Gokudera would like the peace of mind that usually follows. Sure, the Tenth has to go through that mess, but it always turns out alright!]
Supposedly, they're from different worlds. [He doesn't look worried, he's hiding it well. Instead, he just seems bored as he makes the observation.] And we're here to help our world. It's what that guy with the beard said.
[Gokudera hums and gives a nod, folding his arms.]
Then you think it's real?
[He does, but he wants to believe it isn't. This place... so far from home. The phone doesn't tell him much. There are people that seem just as confused as them on the network.]
Yeah.
[He types in 'what is a familiar and how do I find mine? The response is something about how it will show up when he needs it to provide him support. Gokudera scoffs.]
no subject
[And that was hard to believe as well. But then they settled into that reality. Still, he looks a little concerned about it all. What about their world?]
Did you find something out?
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[Because he's not been on a different world before. Gokudera's initial response is to lash out from the fear, but not at the Tenth. Anyone but the Tenth. He has to focus on being as supportive as he can be and mask how troubled he is by leaving Namimori.]
I heard about familiars. I'm wondering how I'll meet mine. It's just a very vague answer. Aside from that, there are a lot of people on this network that seem to be in the same situation we're in.
We need to learn magic to protect our world. And... apparently there are quests... So, missions. Want to see if we can enroll in one? [Sounds like something that Reborn-san would encourage, he thinks.]
no subject
It's good to know it's not just us then, so hopefully we'll be able to come together for information...
But I think I'd like to find a place to stay first. Or at least set up base. It's been a lot already.
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Yeah... [Come together. He doesn't know any of these other people and doesn't have anyone to trust other than his boss.]
Well hopefully wherever this Caravan takes us, we'll have a roof over our heads.
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And see if anyone else is here.
[Still, he manages a smile.]
We'll stick together, right?
[Probably goes without saying really.]
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I'm not seeing anyone we know on this network. [He's found something of a roll-call page on the network, but isn't involved in it, not interested in advertising the Tenth's location in case there is someone unsavory that may wish to target them while they're -for all intents and purposes- vulnerable.]
Of course! [Gokudera puts the device down and turns his attention, literally to his boss, facing him and reaching out to place his hands on the shorter boy's shoulders firmly.] I'll stay by you no matter what, Tenth!
no subject
But still, he's not facing it alone, and for all of Gokudera's faults, Tsuna is glad to have him here. The hand on his shoulder is grounding.]
I'm, really glad for that, Gokudera-kun.
Do you think we should try getting on one of those caravans?
no subject
At least they aren't being targeted immediately, and the situation they're in seems relatively peaceful. There's no one trying to exterminate the family, and right now, Gokudera's just trying to get his foothold. He has no idea that he and the Tenth come from different points in their timeline.
Having the Tenth is a comfort, but his presence gives the bomber focus. He is someone to protect, to guard, to look out for, and in turn, he'll do the same for himself. It may not be the greatest effort, and he hasn't learned the values of teamwork yet, so he really will be chalked full of faults.
Of course, the Tenth is without a single fault.]
I'll be by your side until we're both old and gray! [He gives his boss a thumbs-up. No matter how weird this world or any other gets, if Gokudera Hayato is going to be there, he'll always look out for his boss.]
Oh, are we heading back on the road? [He hadn't noticed, but now that he looks around, there are some people returning to head out once more on their trip to Camelot.]
Sure, Tenth! Lead the way!