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avalaughs2020-10-31 11:42 pm
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TEST DRIVE MEME ⚔️️ I
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. You'll definitely see other new arrivals plopping in. If you can't swim, a red-headed woman known only as the Lady of the Lake will drag you to the shore if she doesn't spot someone else near you helping so no one ends up drowning. She's a little busy casting directive magic to make sure everyone lands safely and playing lifeguard, so if anyone attempts to talk to her, she'll tell them to head up to the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do.. if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Get Fresh
B ⦿ Be Merry
C ⦿ Eat Well
Have a seat, meet a new neighbor, find a roommate, maybe a new or old friend? Talk to the person to your left, your right, across from you. Mingle, enjoy the food, the music, it shouldn’t be long before the information promised is provided. Till then take your fill and get to know your fellow travelers. ![]() You've been here a few days now and have gotten a chance to settle in, find a place to stay, and Camelot's citizens have decided that you've been here long enough to start living your life again. Well, your new life. A group of citizens have decided to give everyone their first quest. "Hear ye, hear ye!" a man in chain mail with a tablet with his statement typed up on it declares to a crowd from atop a pedestal. There are two other citizens around him with phones to post the video to AOL later to make sure the word gets heard ye all around. "Those with magic, we beseech thee! Findeth us a grail most holy hidden in the depths of the Brocéliande! This holy grail is known to grant thine wishes three, a most noble quest for noble souls! Great reward will come to those who find it and proclaim at least one of their wishes to find the great Excalibur for King Arthur!" This is the first you've heard about King Arthur, and it seems curious that he hasn't yet shown his face around town. It also seems strange that this guy is speaking like he's stepped out of a bad period piece, and probably should be the clue that this is more or less an attempt to haze some of the newcomers by sending them into the forest... but no one is telling newcomers this. It's better to get them out there and start praciticing, after all. A ⦿ Lost, and Lost, and Lost Again
Which is what makes it peculiar when you keep passing the exact same locations over and over again, as if you've been traveling in circles or reaching the end of the map in a video game and coming out the other end. You're stuck in a space loop. The only way out is to successfully find the one difference in each loop five times in a row and collect it. Maybe it's a strange frog, a crystal that wasn't there before, a small wooden step that doesn't lead anywhere, or some other singular item, you've got to find what stands out... pick the wrong item, and you'll have to start your five count over again, and again, and again... B ⦿ Grail, and Grail, and Grail Again!?
C ⦿ A Quest Completeish
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MOD NOTES:
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• For the first month only, there will not be a quest board. Starting in December, quests will be posted on the 1st of each month for current players. After that point, quests may be used as TDM prompts in addition to the presented TDM prompts. A link will be provided as a bonus prompt option at the end of the post.
• The first "Arrival" prompts are present on every TDM. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
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Before he can agree, though, his father questions his 'friend', and Noctis looks down at Carbuncle, sitting in his lap now and staring up at his father. He's almost insulted his dad doesn't recognize it, but instead he lets a smile come to his lips.
"Dad, this is Carbuncle," he teases, reaching behind the ears of the familiar. "Not the Messenger, but another one. They're my familiar here."
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At the mention of familiars, a loud squawk gets Regis' attention. He turns towards the direction of the performance to see his dragon-like familiar currently nipping at the Jester's jingly hat. It seems that Quetzalcoatl shares in his dislike for this evening festivities but Regis cannot help but look somewhat mortified to see the unruly reptile assaulting the poor fool.
"Stop!" Regis gets up quickly to coral the feisty beast. While the familiar is roughly the size of a mere parrot at this point, this menace can still cause harm. "Enough, enough! Leave him be." Regis says with a chuckle as he holds out his arm towards the beast. The winged lizard obediently returns to him and perches itself upon his arm looking rather proud of itself.
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He squints a little bit, realizing where he's seen it, and then gives his dad a flat look.
"Is that a Quetzalcoatl?"
That thing had been a huge pain in his ass when they had to fight it.
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"Come now, behave." Regis chastizes the winged-lizard with a flick. "That's my son, you know." He lets out an annoyed huff as he returns to his seat with Quetzalcoatl upon his arm.
"I've always wanted a falcon when I was young but unfortunately, never got around to owning one." He explains while gazing at the blue wyvern.
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He just glares when it hisses at him. Trust his dad's familiar to hate him for some reason.
"There's a big difference between a falcon and a miniature thunder dragon." Even so, Carbuncle seems vaguely intrigued by this other familiar, stretching out its nose to sniff at it from Noctis' shoulder. For once, he kind of wants the little messenger not to have that curiosity.
"It does kind of fit that the King of Lucis ends up with a dragon, though," he smirks.
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"Do you think so?" Regis questions with a grin as he gives his familiar another pat. "Well, I suppose it's a nod towards the warlike Caelum's of yore. While I don't share in their fondness for combat, I'm a Caelum nonetheless." He comments as the little thunder dragon curls around his shoulders once more. Quetzalcoatl is nearly as long as any serpent from head to the tail. The creature rests its head upon his shoulder, seemingly content in keeping watch for now.
"Though, I must confess that Carbuncle is much cuter than my thunder lizard." He states with a chuckle as he reaches out to pet the long-eared fox.
"It suits you, Noctis."
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Instead, he just laughs as Carbuncle bumps its head up to into Regis' hands, ears twitching under his fingers.
"I mean, you did give me the charm when I was sick. Makes sense that one of them would come with me here, right?" he points out with a grin. "Just watch out; that thunder lizard will start spitting balls of thunder at people it doesn't like."
After a moment of consideration, Noctis speaks up. "I'm thinking maybe I'll try to help people here learn how to fight. I'm not a master like Gladio and Ignis - but that kind of makes me perfect, right? I can be like, the starter instructor."
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"It does make sense," Regis mutters as he affectionately scratches behind Carbuncle's ears. "I can think of no worthier companion for you." A chuckle escapes him once Noctis mentions Quetzalcoatl's penchant for mischief. The little dragon curled around his shoulders lets out a very audible huff. Regis could feel the slight sting of static but it doesn't hurt.
"I'm sure my new friend will come around sooner than later." He states as he gives the dragon a glance. The familiar gives him a slow blink before deciding to rest its eyes for now. It seems Quetzalcoatl wants no part of this conversation.
"You want to become a combat instructor?" Regis questions with a hint of surprise in his tone. "Goodness, Gladiolus is a miracle-worker! I never thought I would see the day that my dear son would take such an initiative." He teases before gently patting Noct on the shoulder.
"All jokes aside, I think this a worthwhile endeavor." As one would expect, Noctis has his father's full support.
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At least he wasn't Gladio. Gladio threw fists as a child when he was upset... and bit people.
"As long as he doesn't try to bite me," Noctis says of the bird, grumping to himself about it. When his father calls it a worthwhile endeavor, though, he straightens up a bit under the pat to his shoulder.
"I think it'll be helpful for people who are new. Not everyone was trained like we were," he says.