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avalaughs2020-10-31 11:42 pm
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TEST DRIVE MEME ⚔️️ I
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. You'll definitely see other new arrivals plopping in. If you can't swim, a red-headed woman known only as the Lady of the Lake will drag you to the shore if she doesn't spot someone else near you helping so no one ends up drowning. She's a little busy casting directive magic to make sure everyone lands safely and playing lifeguard, so if anyone attempts to talk to her, she'll tell them to head up to the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do.. if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Get Fresh
B ⦿ Be Merry
C ⦿ Eat Well
Have a seat, meet a new neighbor, find a roommate, maybe a new or old friend? Talk to the person to your left, your right, across from you. Mingle, enjoy the food, the music, it shouldn’t be long before the information promised is provided. Till then take your fill and get to know your fellow travelers. ![]() You've been here a few days now and have gotten a chance to settle in, find a place to stay, and Camelot's citizens have decided that you've been here long enough to start living your life again. Well, your new life. A group of citizens have decided to give everyone their first quest. "Hear ye, hear ye!" a man in chain mail with a tablet with his statement typed up on it declares to a crowd from atop a pedestal. There are two other citizens around him with phones to post the video to AOL later to make sure the word gets heard ye all around. "Those with magic, we beseech thee! Findeth us a grail most holy hidden in the depths of the Brocéliande! This holy grail is known to grant thine wishes three, a most noble quest for noble souls! Great reward will come to those who find it and proclaim at least one of their wishes to find the great Excalibur for King Arthur!" This is the first you've heard about King Arthur, and it seems curious that he hasn't yet shown his face around town. It also seems strange that this guy is speaking like he's stepped out of a bad period piece, and probably should be the clue that this is more or less an attempt to haze some of the newcomers by sending them into the forest... but no one is telling newcomers this. It's better to get them out there and start praciticing, after all. A ⦿ Lost, and Lost, and Lost Again
Which is what makes it peculiar when you keep passing the exact same locations over and over again, as if you've been traveling in circles or reaching the end of the map in a video game and coming out the other end. You're stuck in a space loop. The only way out is to successfully find the one difference in each loop five times in a row and collect it. Maybe it's a strange frog, a crystal that wasn't there before, a small wooden step that doesn't lead anywhere, or some other singular item, you've got to find what stands out... pick the wrong item, and you'll have to start your five count over again, and again, and again... B ⦿ Grail, and Grail, and Grail Again!?
C ⦿ A Quest Completeish
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MOD NOTES:
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• For the first month only, there will not be a quest board. Starting in December, quests will be posted on the 1st of each month for current players. After that point, quests may be used as TDM prompts in addition to the presented TDM prompts. A link will be provided as a bonus prompt option at the end of the post.
• The first "Arrival" prompts are present on every TDM. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
red spring!
Also, upon closer inspection, some of the odds and ends are missing. The count of wrapped bars of soap is off, among other things. One of the folded hand towels has vanished from its stack.
It's not until a while later, once he's had the opportunity to fiddle around with everything inside, that the door creaks open and a new arrival swishes through the entry —
And stops dead in her tracks, startled to see another person present.
It's a girl about eighteen years of age, blond and blue-eyed and fair of face, decked out in a white gown straight out of a Cinderella tale and a long red cloak over. There's a bag held fast in one hand — which probably explains where she's just returned from — and a look of startled unease on her face, because evidently whatever she'd been expecting to return back to, a tall broad man in her room decidedly wasn't it.]
...Er.
[Magnificent.]
I...beg your pardon. I — think I have the wrong room?
no subject
There's a shift in his demeanor when he catches her out of the corner of his eye and all his irritation in his expression vanishes with the remote he tosses on the bed behind him. She is definitely a better way to occupy the time. Bye bye, 400 channels.
There's a warm edge to his voice when he speaks up, content with this newfound companion.]
Are you sure, bella? It would be a shame to lose such a beautiful roommate. You're welcome to stay.
[Because even if she wasn't here first? He doesn't know where the previous rando went and now she has roomie rights. That's how it works. He doesn't make the rules.]
no subject
[Share a room with a man, she almost points out, except that the truth is she doesn't really want to share a room with anyone, and at least this one is friendly. It could be worse, she supposes.
...Also, he's kind of cute. It could be a lot worse.]
...Er. what I mean is, this is the one you were assigned to, also? I wonder who had a hand in that...but if that's how it is, then I suppose it can't be helped, and we might as well make the best of it.