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avalaughs2020-10-31 11:42 pm
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TEST DRIVE MEME ⚔️️ I
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. You'll definitely see other new arrivals plopping in. If you can't swim, a red-headed woman known only as the Lady of the Lake will drag you to the shore if she doesn't spot someone else near you helping so no one ends up drowning. She's a little busy casting directive magic to make sure everyone lands safely and playing lifeguard, so if anyone attempts to talk to her, she'll tell them to head up to the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do.. if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Get Fresh
B ⦿ Be Merry
C ⦿ Eat Well
Have a seat, meet a new neighbor, find a roommate, maybe a new or old friend? Talk to the person to your left, your right, across from you. Mingle, enjoy the food, the music, it shouldn’t be long before the information promised is provided. Till then take your fill and get to know your fellow travelers. ![]() You've been here a few days now and have gotten a chance to settle in, find a place to stay, and Camelot's citizens have decided that you've been here long enough to start living your life again. Well, your new life. A group of citizens have decided to give everyone their first quest. "Hear ye, hear ye!" a man in chain mail with a tablet with his statement typed up on it declares to a crowd from atop a pedestal. There are two other citizens around him with phones to post the video to AOL later to make sure the word gets heard ye all around. "Those with magic, we beseech thee! Findeth us a grail most holy hidden in the depths of the Brocéliande! This holy grail is known to grant thine wishes three, a most noble quest for noble souls! Great reward will come to those who find it and proclaim at least one of their wishes to find the great Excalibur for King Arthur!" This is the first you've heard about King Arthur, and it seems curious that he hasn't yet shown his face around town. It also seems strange that this guy is speaking like he's stepped out of a bad period piece, and probably should be the clue that this is more or less an attempt to haze some of the newcomers by sending them into the forest... but no one is telling newcomers this. It's better to get them out there and start praciticing, after all. A ⦿ Lost, and Lost, and Lost Again
Which is what makes it peculiar when you keep passing the exact same locations over and over again, as if you've been traveling in circles or reaching the end of the map in a video game and coming out the other end. You're stuck in a space loop. The only way out is to successfully find the one difference in each loop five times in a row and collect it. Maybe it's a strange frog, a crystal that wasn't there before, a small wooden step that doesn't lead anywhere, or some other singular item, you've got to find what stands out... pick the wrong item, and you'll have to start your five count over again, and again, and again... B ⦿ Grail, and Grail, and Grail Again!?
C ⦿ A Quest Completeish
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MOD NOTES:
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• For the first month only, there will not be a quest board. Starting in December, quests will be posted on the 1st of each month for current players. After that point, quests may be used as TDM prompts in addition to the presented TDM prompts. A link will be provided as a bonus prompt option at the end of the post.
• The first "Arrival" prompts are present on every TDM. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
no subject
When Noctis pulls her in for a hug, every word dissipates on her lips. She takes a shakey breath and holds it in. For so long, the princess of Tenebrae has tucked away her private feelings but the warmth of his arms is almost too much to bear.
Still holding onto her phone with both hands, she can't seem to pull herself together to do much more than lean forward and rest her head against his shoulder. No dream, she thinks, releasing her breath finally. No Gods, no destiny. Even if it's just for this moment than it's enough.
"I'm...so glad you are as well." The words don't come out the way she wants them to, but there's no time to dwell on it. The chatter of the people around them divide her attention, and Pryna's nose nudges at her side, coaxing her to continue thinking forward. "Perhaps we should go together, wherever these people are meant to lead us?"
no subject
Her head rests on his shoulder and he lets his face bury in her damp hair. Even if just for a moment, he wants the world to let him have this. A chance to finally see her again, to be able to talk with her properly instead of being two steps behind her, constantly. Her words, however, are prudent; it looks like they've almost got the carriages set up.
He gently loosens his hold on her, clearing his throat awkwardly. "Yeah, that's... probably a good idea. Don't think we're gonna get much information out here."
Even if he casts a weird look to the horses. He's used to chocobos, not those. After a moment he steps back, but then his lips twitch up a bit and he offers a hand, his tone light.
"May the prince escort the Oracle?"
no subject
When Noctis offers a hand to her, however, a tiny hint of a smile curls at her lips to mirror his own. "He may," she agrees, her voice calm and measured, an outward appearance of strength that's somewhat at odds now to her bubbling emotions. "Although, I do say, I think I might've preferred some other manner of travel. Even if this looks safe enough..."
Her slender hand takes his own and she begins to wander closer to the carts. "Not a single chocobo...how peculiar, don't you think?" Luna turns her gaze away to look at them, and it's nothing like any of the royal entourages she's been forced to deal with before. No magitek soldiers prodding her along, no crowds to watch as she departs. Just a group of interesting strangers...and the boy who means the world to her.
no subject
So, when she takes his hand, the barest hint of his composure drops as well. He looks like the twenty-one year old he is, smile flitting across his face, soft and shy, before he guards himself back up again, following her as they move closer to the carts.
"It is really weird," he agrees. "I'm kind of bummed the Regalia didn't make it... though maybe it'd be at the bottom of the lake, considering everything." Which would be an even more terrible fate for the car than being abandoned on Niflheim railways.
"They don't look as fluffy as chocobos either," he muses. "Which is good, I think he said not to touch them unless he was around."
no subject
When it comes to the idea travel adventures, however, she thinks this might not be the worst. "Even if we can't pet them," she thinks aloud, "I suppose we'll have to find some way to repay these people for their generosity. But, umm..."
She watches Pryna leap up onto the cart ahead of them, perfectly at ease despite how odd all of this is. As for herself, however, Luna turns to Noctics, "I might need a hand to climb aboard. This dress is, well, not well-made for these things." It occurs to her that she'll need to try to go shopping soon as well; royal attire (especially when battered) is completely at odds with any sort of adventure.
no subject
It's on the tip of his tongue to agree with having to repay them - his father taught him to always settle his debts - when she mentions the dress isn't made for this. He looks over the battered dress and gives a small smile.
"Yeah, that's not exactly what I'd call travelling gear," he admits after a moment, but draws her towards the carriage Pryna had leapt into. "I'll help you in. And - worst comes to worst, you can borrow my coat until we find some appropriate clothes?"
It was long enough and could be tied around the middle. He could certainly stand the cold for a bit.