avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





Klaudia | Original Character (D&D)
Arrival: B
Sync or Swim (Success or Failure welcome!)
A.
[A tall young man, around six feet sees someone looking like they're in trouble. Then he notices the horns. He doesn't rescind his offer for help, but he's certainly not used to people being non-human.]
Did you come out of the lake too?
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I'm-- [Is she fine? She looks like she's only now realizing that she should probably give herself a check-over. She gives a tug at her skirt to shift it out from under her, looks over her arms, her legs, her tail... Everything's still attached. She doesn't feel hurt, just exhausted from the swim to shore.] I'm fine. And yes, I did.
[Goodness, he's tall. She's not keen on craning her neck to look at him, and people looming over her is uncomfortable; so she shoves herself up to her feet, getting a feel for the sand beneath her boots. Still a little shaky, but she's up.]
Do you know what island this is? Or where it is?
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[That seemed to make the most amount of sense to him. The more people gathered, the better chance that someone might know something.]
That's...going to be a bit of a climb, but I think I can manage. Do you need help?
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[She turns her attention back to him and his offer of help. She frowns a little, wariness creeping into her expression.]
Depends on what kind of help you're offering.
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[Maybe not absolute sheer cliffs, but the rocky hillsides of his homeland are a little similar. He doesn't move to approach her and waits patiently for her to decide how she'd like to proceed.]
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That's... acceptable. [Probably.]
[There's a beat of hesitation, before she remembers to ask: ] What's your name? Unless you want me calling you "hey, Guy" the whole way up there.
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A just for funsies
Oh my. That's quite a cliff, isn't it?
[And here's the Captain, hauling herself up onto the beach, a long, shimmering mermaid's tail just starting to dissolve into legs. Mom hums a little, contemplative, turning her attention from the cliffs to Klaudia, head tilted slightly with a curious look]
Is that why you jumped overboard?
how dare you
[It's only a few seconds later that the Captain's question catches up with her.]
I-- I didn't jump! [At least, she's pretty sure she didn't. She sounds partially offended, but it's a little fuzzy in her mind. She was on the deck one moment, and then she just wasn't--but that doesn't make any sense. That's not logical.]
[She's also pretty sure Azar wasn't anywhere near her, so that's one less explanation.]
I fell. I think. [She pushes herself up, getting steady on her feet before brushing the sand off the front of her skirt. Her tail swishes itself in a quick up-and-down motion to shake any sand off the back. All of this fussing is just to make it seem like she's not embarrassed.] Did you jump? You don't get to tease me if you did. That's the rule.
:>>>>>
Oh, well. If it's the rule, then I suppose I must abide by it, seeing as I did jump off once I noticed that you were no longer on the ship.
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Well-- Anyway, I'm here; and you're here. So... Where is Brassica? [She leans to the side, looking around the Captain and expecting to see a bright spot of blue where there isn't one.]
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I...am uncertain. But she wouldn't leave without us.
[Mom's lips purse slightly, and there's an expression on her face Klaudia might've only glimpsed rarely--possibly only once before, while staring down a skeleton pirate captain, trying to figure him out.
Whatever thoughts are going through Mom's head--whatever she's trying to puzzle out--she's not sharing them quite yet.]
Perhaps she simply...had to circle back for some reason.
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There is a lot of ice in the water here...
[Which is a little unusual. Not that it's not winter, but they're supposed to be far enough south to avoid anything like freezing temperatures. Maybe it's something like the storm that they encountered on the way to Blackbeard's Island.]
[She scans the bay with a frown.] Those turtles--It looks like they're breaking the ice up enough for people to swim through, but it could pinch her hull in a bad way if she tried to navigate it herself. [There's a chance she might be able to make it through, but that's not something Klaudia would want to see Brassica gamble on without reason.]
[Her gaze trails up to the cliffs again, her shoulders sagging a little. Ugh, they're really gonna have to... She stands a little straighter and sighs.] We could go up there-- If she's circling around the island, we might be able to spot her?
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arrival b
Could always eat 'im for you, babe.
[ A man nearby looks up from where he has been stocking of his few possessions; mainly a cane and a leather bound book. ]
Griffon, I believe we should lay the ground rule now that you are not to eat anyone's companions.
You're a fuckin' spoil-sport, V.
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[She turns to look at the demon and then at the man, and he'll likely get a glimpse of her wide eyes--all white sclera with no iris or pupils. And then those eyes narrow a little on the demon, her lips pressed tight.]
That sounds like a very good ground rule, if you want to keep your feathers.
[There is zero chance of her opening that door back up again while the demon bird is looking at it. She doesn't trust that some "rule" is going to stop it from snatching up her chicken.]
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[ But V also doesn't really seem to be doing anything to reign in his own creature. He's of the opinion that Griffon needs to make his own mistakes. ]
Why d'you have to put it like that? Really takin' the wind out of my wings, buddy.
Hm. [ V does turn his head to actually pay attention to her. He inclines his head, a little deferential. ] I apologize for him. His bark is worse than his bite, as it were.
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[She doesn't seem to have any ill will for the demon's owner, but she does give Griffon another wary look.] This chicken is part of my crew, do you understand? If you eat her, you had better sleep with one eye open for the rest of your life because I will find you.
[And with that, she'll turn and open the door again so she can scoop up her belongings and pick up Peppercorn. If he's interested in looking, V could probably notice the contents within the wardrobe are rather light: A ring, a bottle half-filled with some kind of liquid, a ruby, and an astrolabe about the size of her palm. Otherwise, she'll just shove those objects into her pockets to be sorted through later.]
So. He's--what did you call him? Griffon? [She glances at the demon bird again, then up at the man. Everyone here is so tall...] What do I call you?
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[ V shakes his head wearily. He is... very used to how this loud mouthed bird can be, it's not even worth acknowledging. Especially considering the demon has lost all his magic. He could certainly cause some physical damage, but nothing V couldn't stop with a swift swing of his cane.
He doesn't need the cane all the time, but he is using it at the moment to make sure he picks his way across the rocky ground carefully. He returns to where they are all gathered around the 'shit box', Griffon perched on top of it still. ]
That is Griffon, and you can call me V.
[ It's not exactly his name, but neither is he in the frame of mind to do anything about that. V is a tall man, but quite gangly. With his coat unzipped, it can be seen that his chest is covered in tattoos. For whatever reason, the long leather vest he has on doesn't have another shirt underneath it... It's not practical. ]
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And you can call me Klaudia. It's nice to meet you.
[She has manners enough for the pleasantries, at least. Her head tilts a little as she actually takes note of him for the first time, her gaze lingering on his chest. She barely even notices the lack of a shirt.]
You have some very nice ink. Is it for something?
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sync;
So maybe the horns and red skin are just... Normal. He’s not going to be rude about it!!
He notices she’s looking at the meditation tents, and he hesitates for a moment before speaking up.]
Are you interested in the synchronization magic?
[Because it looks like it...]
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[Klaudia straightens, like she wasn't just skulking about the place, her tail whipping back and forth once like a cat's might.] Yes, I am. Are you interested in it, too? I need a partner for this, but I don't have one.
[She waits expectantly for his answer. Say yes, say yes, say yes--]
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He blinks, before nodding.]
Yeah, it's not a kind of magic I'm familiar with, and it seems like a big deal, so...
[He trails off, before brightening.]
I could partner with you?
[Sure nothing can go wrong!]
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Perfect! Let's do it! [She all but shoves him into the tent in her haste, pulling the tent flaps closed after them. For privacy and all. If they have to get real personal with this, then they don't need an audience to worry about, too.]
Okay--Where do we start... [She's already moving to look at the body paint, excitably chattering to herself.] Here's the paint, and they already have the incense going, so that's good. We just need to make the markings with this, and then we can start...
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Before Kaede can even think of protesting, he finds himself in the tent. Well. Okay. Someone's a little enthusiastic, he supposes.
He's pretty sure she's talking more to herself than him, so he stays quiet as he looks at the offerings on display in the tent. He picks up a cup and sniffs it curiously, and whatever it is smells incredibly soothing. He looks back over to Klaudia, holding the cup close to his chest.]
You mean with the dancing?
[Which is such a funny way to cast a spell, he thinks.]
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[He can call it that if he wants to.]
Hold still. [The command comes suddenly as she approaches with the paint, already reaching up to start creating the marks that she remembers seeing.]
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cw vague suicidal ideation i’m sorry he’s so sad
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[spoilers from here on probs]
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[spoilers]
Re: [spoilers]
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