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avalaughs2021-04-01 12:00 am
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TEST DRIVE MEME ⚔️️ 6
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of mossatees to help rescue any wayward new arrivals. Mossatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plant life growing on its back. While some are fully green, many sport blooming flowers or fairy circles of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
Unfortunately, due to a bee infestation and massive amounts of rain, the hot springs of the Red Springs are not available this month! Instead, an underground salt cave is offered as a way to relax and unwind. Gather around in the rejuvenating, dimly lit caves and breathe in the relaxing effects of salt crystals. Feel the sand between your toes, or if you don't like sand, try one of the many pools with tiny garra rufa for a fish pedicure. Or, lie down in a recliner and stare up at the "stars"-- magic sparkles in the ceiling that move to spell out single-word concepts you may be experiencing. (Maybe you're relaxed? You might get something like "Chill." Find your relaxation buddy hot? Just be careful to look away before the stars spell "Thirsty" to the whole room.) The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do. A ⦿ Couchless Co-Op
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage. B ⦿ Arthurian RP in your Arthurian RP
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner. C ⦿ It Figures...
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall... ![]() A ⦿ Keep Your Vines to Yourselves
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone! B ⦿ Selfies with Selkies
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him. The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone... C ⦿ The Answer is No
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge. What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • You can have any animal-style poncho you want! They are themed, not made from actual animals. No animals have been harmed in the making of these ponchos!! • TIMELINE: The resolution to the third prompt will be in April's event! The first two prompt sets will be during the first week of the month. The doppelganger problem and obnoxious traveling and research will be occurring for the second and third weeks of the month. • People with green magic may be able to fill something off about the doppelgangers, but may not be able to identify what it is right away. Blood mages will be able to feel that their blood feels the same as the original as they are essentially copies. Cognitive people will be able to use their magic normally except for hypnotic suggestion- the doppelgangers are immune to it, so while you may be able to find other ways to out them, hypnotizing people to tell the truth won't work this time. Doppelgangers are made from the essence of the person, so they will be able to access their phones and accounts. Note that the Cereus de Anima and doppelgangers are not fairies and cannot be contracted with. If a Death Mage attempts to possess a doppelganger, it will technically come in contact with the doppelganger's vine and may end up with more than one doppelganger depending on how many times they try it. Siphon magic can be used to destroy a doppelganger easily, however, the essence that was stolen from the original's soul may be destroyed in the process so it is not recommended as the original may start to feel as though they are no longer a whole person. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. Make sure to read the Red Spring section on this month's even if you're normally familiar-- the springs are closed this month, check out the alternate prompts! • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Caravan B2!
She spots Eustace after he's approached the dog. A quiet moment, interrupted by...
...well, that sudden bundle of charging energy. Adelle runs up just after Eustace, her sudden movement a contrast to his slow approach and watchfulness. And she exclaims, loudly:]
A dog! Aah, and she's a cutie, too~!
[...she might scare the dog off at this rate.]
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His eyes brighten a little, his expression softening more as the dog seems to relax and is about to brush its head against his hand........
When there is suddenly LOUD.
Immediately Eustace stiffens as the surprised dog yelps and runs off, leaving him crouching awkwardly on the ground with hand now touching nothing but air.
So...so close...
It takes another moment before he slowly turns his head to look towards the girl, a cold, silent glare in his eyes.]
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[But no, the dog is rushing off. Adelle sighs, her head hanging for a second... and then she looks back up. Her eyes meet Eustace's; she blinks once. Twice. She takes a second to register.
Oh, he's glaring at me.
She laughs, in that sort of "self-assured but knows she did wrong" way.]
...maybe... I came on a little strong, huh?
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Yes.
[Blunt as always, but it doesn't end there. Prepare for a lecture!]
Unless you know the dog you shouldn't run towards it yelling like that.
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[Adelle at least manages to not groan. She puts a hand to her forehead and rubs at it. She doesn't quite protest more... because at the end of the day, she is the one who sent the dog running.
It's telling that she doesn't quite meet his eyes because she feels that frostiness. She sighs, after a moment's hesitation.]
Sorry. I got a little excited. I haven't seen--I didn't expect to see a dog here.
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After another moment of silence, he lets out a small breath that's close to a sigh but not quite.]
As long as you remember next time. Now I need to find it again... I think it might be lost.
[His brows furrow as he remembers how shy and skittish it was, and more importantly, the girl had made a point he also noticed and one of the reasons why he approached the dog to begin with (and not just because he wanted to or anything like that, cough): what was it doing all the way here?]
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She's quiet as he mentions that he needs to look for it. She considers for a second -- reaching a similar conclusion -- and puts a hand on her hip, as she looks in the direction that the dog ran off in.
Then she nods.]
We should go look for it. ['We?' Like she's passing up this opportunity!] If it's lost... well, that could be bad. Poor thing!
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I can handle this on my own.
[Nope, she's still in the negative and he'd prefer working on his own even if she had had more favorable standing. That said, she might catch a break regardless as she'll have the advantage of being able to see a flash of a familiar looking dog tail trembling from behind one of the caravan wheels some distance behind Eustace.]
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[Her voice catches on that last word. Adelle's eyes turn, eyes shifting, and then she quiets down. She looks back at him, then she points.]
Look! [Her voice is hushed.] By the wheel of that wagon. Let's go fetch him.
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....Hrm. This girl is still insisting to help and he would rather do this alone, but if she's determined it would be better if he kept an eye on her. So he looks back at her and says in a low voice:]
Stay behind me and keep quiet. I'll approach it first.
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[She nods at him. She'll follow -- she's ready to.]
Lead the way.
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By now the dog has noticed their presence and has curled up further against the wheel, but seeing Eustace it at least seems a little attentive. Crouching down a few feet away so as not to crowd it or make it feel cornered, he holds out his hand again.]
Hey...it's me, remember? [His voice is surprisingly soft and gentle as he calls out to the dog. He watches how it looks at him, but then sees Adelle and whimpers. Eustace tilts his head slightly, brows furrowing before he glances back at the girl.]
...No, she won't run up to you again. [He looks back at Adelle and his tone shifts again to something a little more brusque as he waves her over.]
Take a step forward and apologize.
[Yep, this is how it's going to be.]
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She smiles, too. It's surprising -- kind of cute, even -- how he is soft spoken with the dog. But then she blinks, and her expression is a little more sour when he tells her to apologize.
Adelle sighs.
But, she takes a step forward -- and crouches down, a little, to make herself smaller.]
Hey, there, little fellow... it's me, your Auntie Adelle. I'm sorry that I spooked you earlier, okay?
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It's fine, I won't let her scare you again. Come.
[The dog hesitates before it slowly, very slowly approaches. As it does, Eustace once again mutters in a low voice towards Adelle.]
Just wait for it to come, don't make any sudden movements, and keep your voice quiet. I'm still not sure of the details, but it seems like it involved kids and loud noises, and that's why it's run off all the way out here.
[He's still trying to figure out this new ability he's discovered regarding being able to hear animals, but it's still on bits and pieces that he's able to make out, so it's still a lot of guesswork. But he can at least get a general idea.]
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[Adelle sighs again. But she keeps quiet -- glancing sideways at Eustace, then she nods. She can understand that much, at least. Adelle takes a deep breath, then she stays still. That's a little hard. She's a little used to animals just taking a liking to her...
But that's not the case here. She waits, and she slowly holds her hand out for the dog to sniff.]
How did you know about the kids? Did you see some nearby?
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Anyway, he doesn't look at her as he continues to watch the pup slowly come towards them inch by inch, and there's such a long stretch of silence that she might think he's ignoring her before he finally responds.]
...I can...understand what it's saying, somewhat.
[At that moment the pup has reached them and is tentatively sniffing Adelle's hand, tail wagging a little.]
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[She has to wonder. After all... there's new powers she has. And ones she lost, too. Adelle glances sideways at Eustace. Then, she looks back down at the puppy. She gets a smile on her face. But... she moves slowly. Not too fast. She learned her lesson.
She tries to scritch the puppy's ears. But there's no sneaking up on it.]
There, there... that's a good pup!
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[Despite the ears and appearance, communicating directly to animals wasn't something that his race could do. But for now he concentrates as he watches them. The dog relaxes a little more from the ear scritches and even tilts its head slightly to encourage Adelle to reach a certain spot. Really he doesn't need "words" to know the dog is warming up to them again.]
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It seems like it came in handy here, didn't it? We wouldn't have known about the kids, otherwise.
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[Just a small hum of agreement before he slowly reaches out toward the young dog. It looks at him for a moment before it pushes its head against his hand and a very rare, small smile appears as he lightly scratches under its chin.]
It seems calm enough now. Let's move it to somewhere quieter.
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Back to the caravan?
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[He then reaches out to the dog as if to pick it up—but it actually cowers and moves over to Adelle instead! It even whines a bit glancing at Eustace with big pleading eyes before those same eyes go up to Adelle, as if wanting the girl to pick it up and—]
...
...
It wants...you to carry it...
[Yes, that is exactly what it is. It might not be afraid of Eustace, but perhaps having him carry it is still too much. Meanwhile, Eustace's familiar has fallen onto its side, a paw over its eyes and trembling as if laughing at his dumbfounded (and disappointed) expression.
Because yes that is exactly what it is doing.]
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It's a delighted noise. She leans down and gently scoops the dog up in her arms. She even holds him pretty well -- supporting him with the length of her arm.] Do you want your Auntie Adelle to carry you? Of course you do! What a good pup!
[She laughs -- beams even -- and then glances at Eustace's familiar. She looks back at Eustace.
Then gives him an apologetic look.]
Well... maybe we can trade after a little bit?
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HE'S NOT JEALOUS NO. WHAT'S IMPORTANT IS THE WELL-BEING AND COMFORT OF THE DOG......
(he might be a little jealous but he's sadly used to the treatment so he will deal.)]
...I still have more work to do...
[It's just a small, quiet mutter that could be barely heard before his familiar finally stands and steps over to him and bump its head to his hand, as if to say, "There, there. Here I'll allow you this out of pity."
Needless to say, he'll take whatever he can get.
Anyway, back to Adelle.]
No, if it feels comfortable with you then you should hold onto it.
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She glances at Eustace -- and then she smiles, nodding at him. Even if she caught that. More work?
With dogs, or...?]
Don't worry. You've got a way with dogs, I think.
[She winks.]
I'm Adelle.
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oh my god 15 icons is never enough
clearly must get more--
I was in "waiting for the new credit card" limbo, IT WAS THE WORST
but now i see you're free! ALL THE ICONS!!
every icon! ever!
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