avalonmods (
avalonmods) wrote in
avalaughs2021-04-01 12:00 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME ⚔️️ 6
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of mossatees to help rescue any wayward new arrivals. Mossatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plant life growing on its back. While some are fully green, many sport blooming flowers or fairy circles of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
Unfortunately, due to a bee infestation and massive amounts of rain, the hot springs of the Red Springs are not available this month! Instead, an underground salt cave is offered as a way to relax and unwind. Gather around in the rejuvenating, dimly lit caves and breathe in the relaxing effects of salt crystals. Feel the sand between your toes, or if you don't like sand, try one of the many pools with tiny garra rufa for a fish pedicure. Or, lie down in a recliner and stare up at the "stars"-- magic sparkles in the ceiling that move to spell out single-word concepts you may be experiencing. (Maybe you're relaxed? You might get something like "Chill." Find your relaxation buddy hot? Just be careful to look away before the stars spell "Thirsty" to the whole room.) The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do. A ⦿ Couchless Co-Op
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage. B ⦿ Arthurian RP in your Arthurian RP
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner. C ⦿ It Figures...
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall... ![]() A ⦿ Keep Your Vines to Yourselves
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone! B ⦿ Selfies with Selkies
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him. The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone... C ⦿ The Answer is No
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge. What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • You can have any animal-style poncho you want! They are themed, not made from actual animals. No animals have been harmed in the making of these ponchos!! • TIMELINE: The resolution to the third prompt will be in April's event! The first two prompt sets will be during the first week of the month. The doppelganger problem and obnoxious traveling and research will be occurring for the second and third weeks of the month. • People with green magic may be able to fill something off about the doppelgangers, but may not be able to identify what it is right away. Blood mages will be able to feel that their blood feels the same as the original as they are essentially copies. Cognitive people will be able to use their magic normally except for hypnotic suggestion- the doppelgangers are immune to it, so while you may be able to find other ways to out them, hypnotizing people to tell the truth won't work this time. Doppelgangers are made from the essence of the person, so they will be able to access their phones and accounts. Note that the Cereus de Anima and doppelgangers are not fairies and cannot be contracted with. If a Death Mage attempts to possess a doppelganger, it will technically come in contact with the doppelganger's vine and may end up with more than one doppelganger depending on how many times they try it. Siphon magic can be used to destroy a doppelganger easily, however, the essence that was stolen from the original's soul may be destroyed in the process so it is not recommended as the original may start to feel as though they are no longer a whole person. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. Make sure to read the Red Spring section on this month's even if you're normally familiar-- the springs are closed this month, check out the alternate prompts! • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
no subject
[She's not even embarrassed about it, either.
Throughout this whole thing though, her eyes were scanning the skies and then scanning the horizon as if she were looking for something and she frowns when she doesn't find it.
When her hair is as dry as she can make it, she drapes it over her shoulder.]
Nope. [Though was this place even real or was it a hypno attack? She seemed oddly unworried about all this though, not even when she turns back to ask him,] Hey, you're not part of Black Phantom, right?
no subject
[ He's not with Black Phantom. He's never heard of Black Phantom. But he's focused on getting information right now, not giving any of it away. ]
no subject
Yeah, you're definitely not working for that weirdo with the caterpillar eyebrows who dresses like a groom.
[Since you're not cackling and talking about how she fell for your trap. Look, espers under Black Phantom's control definitely lack subtlety.
Then she stands up and stretches.]
All right, then! Then all I need to do is find the ECM then this big sister can fly us both back to land! [She says that confidently but she...actually has no idea where the ECM even is.]
no subject
The slap to his back isn't enough to make him lose balance, but he straightens up all the same, slightly offended (but mostly just not knowing how to deal with someone like this).
He assumes this "ECM" she's talking about is something like the hook the commanders use in the Battle Room, to manipulate gravity. But... it would have to be even more advanced than a hook, in order to function outside in the open like this. Regardless, it's in his interest to get to land, so they'd better find it soon. ]
What's the ECM look like? I'll help you look.
no subject
Though it's fair to not know how to deal with her. A lot of people she meets doesn't know how to deal with her.]
Hm, well, I don't think you need to know what it looks like. One that would work on me would have to be huge so it should be pretty visible.
[But there's no ship on the horizon and no airplane in the sky. Not even a helicopter. What the hell...
And then more muttering to herself:]
...they can't be hiding it using hypno. They'd be in range of the ECM...
no subject
Meanwhile, the manatee starts slowly drifting towards shore, trying to be helpful. ]
The only huge thing around are those cliffs over there. Maybe what you're looking for is up there?
no subject
[When the mossatee starts moving she's reminded that, oh yes. They're standing on a living thing.
She leans over and pats it on the head (back???)]
I don't suppose you know where it is?
[She wasn't expecting a response but she gets one anyway, I've never heard of an ECM before.
That's when she jerks back. She...didn't sense that this mossatee was an esper!? She looks to him.]
Did you hear that?
no subject
I didn't hear nada. [ The only thing he heard was her asking the manatee a question like an idiot. ]
1/3
...really? But this manatee definitely--
2/3
If they're under the effects of an ECM, how would this manatee, if it were an esper, use telepathy...?
But she clearly did hear something!]
3/3
Okay. Shit. [And then because there's a child here she adds,] Don't repeat that and if you do I didn't teach it to you. [That's important!
Then she turns to the manatee.]
Are you an esper too? Or are you using something other than telepathy?
cw: genocide
What the fuck is an esper? And what is an ECM?! You don't make any stinking sense, lady. What kind of greeyaz are you spouting about telepathy and talking manatees, anyway?!
[ Is he swearing just to be spiteful and prove a point that she doesn't need to baby him just because he's a little kid? Maybe. But look, he's had a long day. A long series of days. There would be times when he would be satisfied to play the part of the dumb, know-nothing kid, to gather as much information as he can before analyzing it and choosing where to go from there, but today is not one of those times. He's tired. He helped wipe out an alien planet, knowing that he was sending his soldiers out to die, and then he had to be the one to break it to his friends that everything they did was real. He's done playing along. He needs answers. ]
no subject
[Because that's important but at the same time she hears the manatee say, I'm just talking. You have animal magic?
What the hell is animal magic? What is this 'You're a wizard, H***y' bullshit?
She takes a deep breath. All right, she can be the adult here.]
Look, if you didn't know what I was talking about you should have asked. What are you shouting at me for?
[...which is probably not the most mature way to handle things but she's trying. She's going to ignore the manatee for now.]
An esper is someone with psychic powers. I thought everyone knew that... [Where she's from...but where she's from she's pretty sure she can't talk to animals. She paused and thought about it a second. Magic...falling into water when she was supposed to be heading back to the Catastrophe...her powers not working despite no ECM in sight.]
Damn it, not this again.
no subject
[ He's just ranting now, which is pointless and frustrating. He sighs, going into his calming routine in his head. ]
Not what again? What do you know?
no subject
Still, she's old enough and wise enough to know that it wasn't really her he was mad at.]
Well, we're both not sure how we got here so that makes two of us.
[She drew a circle in the air as she tried to explain.]
I don't know for sure but this seems to be one of those weird...alternate or other world bullshit where people end up in another world. Maybe? I mean, it's only happened to me once...twice, I guess but the other time really doesn't count. It's like... [She paused for a moment, her brows creasing.] If that is what's happening then I still have no idea how we got here though.
no subject
So this has happened to you before. How'd you get back that time.
incoming infodump.
Ah, why can't Minamoto be here to explain things? He's so good at that.]
Um. I know you said psychic powers don't exist where you're from but they're real where I'm from. There isn't a large amount of them, but espers are becoming more and more common as time goes on. Though only about 3% of espers are Level 4 or higher. [Pause.] Ah, psychic powers are ranked by levels depending on how strong they are. One is the lowest and six is the highest that can be measured by current instruments. Anything higher than that is considered Level 7.
Anyway, hypno is a psychic power that controls the chemicals in the brain to make someone experience an illusions. It's pretty powerful stuff!
[Ugh, that should cover everything, right?]
If it's hypno we just need to break out but...I don't think that's it? I'm an esper too and I should be able to feel if we're in a hypno attack.
As for the other time...well, it's complicated and it's probably not going to help us in this situation.
I welcome it.
He decides to operate on the assumption that if "psychic powers" are possible, they're probably achieved through some kind of genetic experimentation, and/or advanced technology. After all, the Formics communicate telepathically. Maybe some rogue scientist somewhere found a way to replicate Formic abilities in a human brain.
It's probably not right, but it works as an explanation for now, so Bean moves on. ]
"Complicated and probably not going to help" is better than "we have literally no emossin' clue," so you may as well give it to me.
Sorry for the lateness!
[She says in the exact same tone of voice someone may say, don't say I didn't warn you or even you asked for it.]
I have a friend whose power is teleportation. We. Um. Combined all our psychic powers in addition to Igou's to jump into an alternate dimension.
[Pause.] Igou is the preserved brain of an esper dolphin.
My turn to beg for forgiveness for being late (feel free to drop if this is too old...)
You're right. That wasn't very helpful.
[ Except for the tidbit about how apparently animals can be "espers" too.
Bean looks down at the moss covered manatee beneath them. ]
Do you think this thing is an esper, too?
It's never too old!
[She's not too mature to say that.
She tilted her head a little as if trying to hear something, then she sighed and patted the manatee.]
No, I don't think so? I'd be able to tell if they were. Besides, they say they're not.