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avalaughs2021-04-01 12:00 am
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TEST DRIVE MEME ⚔️️ 6
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of mossatees to help rescue any wayward new arrivals. Mossatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plant life growing on its back. While some are fully green, many sport blooming flowers or fairy circles of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
Unfortunately, due to a bee infestation and massive amounts of rain, the hot springs of the Red Springs are not available this month! Instead, an underground salt cave is offered as a way to relax and unwind. Gather around in the rejuvenating, dimly lit caves and breathe in the relaxing effects of salt crystals. Feel the sand between your toes, or if you don't like sand, try one of the many pools with tiny garra rufa for a fish pedicure. Or, lie down in a recliner and stare up at the "stars"-- magic sparkles in the ceiling that move to spell out single-word concepts you may be experiencing. (Maybe you're relaxed? You might get something like "Chill." Find your relaxation buddy hot? Just be careful to look away before the stars spell "Thirsty" to the whole room.) The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do. A ⦿ Couchless Co-Op
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage. B ⦿ Arthurian RP in your Arthurian RP
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner. C ⦿ It Figures...
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall... ![]() A ⦿ Keep Your Vines to Yourselves
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone! B ⦿ Selfies with Selkies
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him. The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone... C ⦿ The Answer is No
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge. What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • You can have any animal-style poncho you want! They are themed, not made from actual animals. No animals have been harmed in the making of these ponchos!! • TIMELINE: The resolution to the third prompt will be in April's event! The first two prompt sets will be during the first week of the month. The doppelganger problem and obnoxious traveling and research will be occurring for the second and third weeks of the month. • People with green magic may be able to fill something off about the doppelgangers, but may not be able to identify what it is right away. Blood mages will be able to feel that their blood feels the same as the original as they are essentially copies. Cognitive people will be able to use their magic normally except for hypnotic suggestion- the doppelgangers are immune to it, so while you may be able to find other ways to out them, hypnotizing people to tell the truth won't work this time. Doppelgangers are made from the essence of the person, so they will be able to access their phones and accounts. Note that the Cereus de Anima and doppelgangers are not fairies and cannot be contracted with. If a Death Mage attempts to possess a doppelganger, it will technically come in contact with the doppelganger's vine and may end up with more than one doppelganger depending on how many times they try it. Siphon magic can be used to destroy a doppelganger easily, however, the essence that was stolen from the original's soul may be destroyed in the process so it is not recommended as the original may start to feel as though they are no longer a whole person. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. Make sure to read the Red Spring section on this month's even if you're normally familiar-- the springs are closed this month, check out the alternate prompts! • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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[As she explains her view on it...]
[Nobunaga just sort of re-lowers his assessment. For a moment he was almost empathetic. He's not really one with empathy, because uh... Demon King. But for all he almost understood her plight... it goes RIGHT OUT the window!]
[He is also without his knowledge of the situation; in that he wanted the missionaries to pepper full of questions. His future is ONLY what he MAKES it. So the more people from 500 years to his future tell him that he completed the dream and Japan is great; it only strengthens his resolve that yes, he has to actually accomplish that, or it won't actually happen; but only its own time! It's moot here! NOT knowing everything here, having it all be new and beyond his wildest imagination is the best part, and what truly makes it an adventure, not just a surreal dream!]
[But he does acknowledge it disturbs her.]
[And he can tell the truth in all of that, which is something he still takes for granted. He has no idea what he'd do if he stopped being able to read people easier than books. But then, that's so much a part of what allowed him to survive, there's a reason one of his best friends (in as much as the Demon King has friends, more like allies) is opaque and mysterious to everyone, even Nobunaga! Because he'd get bored otherwise!]
[While she says it's not really like having his gun and sword being missing--]
[He goes back to that all the same.]
When you first started mapping the stars of your world, were you not filled with a sense of a wonder, and ambition, and purpose? Each time you picked up that map telling you the future, didn't you think, this is what you wanted to be doing?
[Because otherwise he has to think of her in terms of the Buddhist monks, and that won't work well for either of them. Besides, she's not lying. So she's probably more like his religious (blood) brothers and a genuine believer, at minimum. And... magic MIGHT be real in other worlds. And that it is real in other worlds might even be WHY there's fiction about it in his own. MAYBE. It's an idea he's still toying with until he can better accept it anyway!]
[He shakes his head, and puts the Tanegashima gun on the table.]
When I first picked up the gun, I was only a child. Barely a teen. It took more arm strength than even a bow for me, in order to keep it steady and handle the backlash. Right away, I could see its possibilities. How it could outclass the swords, even make them obsolete. Everyone said it was impossible. [Even worse, and called him an idiot and tried to kill him, and his mentor killed himself to get Nobunaga to stop playing around -- but it's ancient history to him now.]
[He tucks the gun back into his belt, shifting again to try to find a way to keep his weapons still at the ready.] I met another man here with a much stronger gun, and all I could think of was the possibilities. For even greater.
You keep seeing what is missing, but you're missing what is here. New charts, new stars, not being well-known, new magic. You called them misfortune, but I wonder. Even running into the vines double; led you to me, did it not? [Yes. He is REALLY that arrogant that he thinks chance meetings with him is good luck. At least if he doesn't kill the person. Well, he killed her double. You know what, forget he brought that up!]
When you picked up astrology, why was it?
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[
When she picked up her first map, it had been her teacher who instructed her to learn. The woman were concise in her teachings. Mona's heart however, inevitably sought for something more earnest in the principles of human belief. When she were afforded kindness by those who were of lesser in circumstance, or held hearts full of such evil that they would still act kindly. These were subjected flavors of the world that were not spoken of within the stars. Mona herself, broke off from her teachers design. Wishing for the truth of her own, even if it meant she would live her life pursuing the value of this questionable Principle.
When she first started mapping, there was no sense of wonder. A sense of beauty perhaps - when she looked at the stars. She saw nothing but their colors and the fury that were behest their existence. The lights that beguiled her - with their beauty. Did not incite wonder at first. What their meanings were, held little pretense toward her. It wasn't until she dove deeper into her studies, and began to question the holes in everything that she learned. After all, what was the reason for the girl who lived in poverty. To take up the Maps of astrology that she did, and look into the stars to find the meaning of Truth? That was her teachers intention, but the desire of seeking beyond what the Stars foretold. Was her destiny, and wonder.
Ambition.
His comment does not go without the caustic look of the jaded Astrologer. She minds her manners, seemingly white colord orbs. Flitting over toward the male proud and rightfully prideful of what he were. He had told her a story, about his life she presumed. Unfortunately, whether there was truth to it or not. Was to be decided, but as it were Mona felt no reason the other had to lie to her. Further, she was certain in his own way this was his rallied attempt at siphoning her mind into the new world.
It had worked, ultimately. He was right, and she did not ignore that. ]
A gateway, into my Destiny. So that I could find the truth of the world, and the universe therein. It is a tool, my tool of Science. Where I will figure out on my own.
What it is the universe wishes to hide.
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Then aren't you still on that mission, even more, here?
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That I am, after all I am the Greatest Astrologer known to Teyvat and now - I'll be the Greatest Astrologer known to all of Man!!!
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[Since he doesn't know any real astrologists, he'll consider her the best he knows. At least she's enthusiastic!]
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[He still doesn't believe in destiny or that stars can tell anything, but he delights in being shown more about existence than he could even imagine, so hey, prove him wrong!]
Is the food here much like what you'd expect in your world?
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[ She states, trying to act better than what she were. It wasn't the truth, frankly she just could not afford to eat and often were extremely poor. ]
However, the food here smells absolutely delicious so I will give it that. What of yourself? Are these delicacies different on your world?
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[Ugh. Not the abstaining from sweets again! Damn you Buddhism! LET PEOPLE HAVE CANDY!!!]
World, no. Island, yes.
Japan in my time is secluded from the rest of the world. Everything here is more akin to Northeastern Europe. [Hehe northeastern = bad luck and why he named his oni familiar Kimon! Not... that nearly anyone gets it. Mitsuhide kind of, but Mitsuhide is a special case on everything in regards to Oda. His reactions are generally the same, and Mitsuhide has no tastebuds so candy and foreign food is utterly lost on him!!] Usually we'd eat outside. And you're never supposed to wear shoes indoors. [Head shake!] Like I said, we don't have chairs like these. And there's no grand tea ceremonies here...
Ah. Part of being the Demon King... I wanted to know everything about Europe, even though it was oftentimes forbidden or looked down upon. The priests call them heretics, or barbarians, and want to keep out any foreigners. [Shrug and arrogant smirk.] I was the opposite. Guns come from them, my favorite candies, they proved the world is round, and told me about the other continents. A lot of Japan was hopelessly fractured by infighting and the monks wanted everyone to focus locally, not bigger.
But my guides to the outside world... I know now I asked a lot of wrong questions. [A small laugh and a headshake.] I always asked about the economics, the governments, the trade, the production...
Have you ever seen a sheep before here? [Listen, he had priorities. Just not sane ones. It was candy, and seeing a sheep. To be fair, the sheep thing was to do with production because wool, and food, but still!] We don't have them in Japan. So no wool, and not as food. And we don't have wheat. Everything is rice. Rice balls, rice flour, rice noodles, rice with fish. We don't have sugar either! Konpeito, a confetti candy, was a gift from the missionaries to my land!
[His dream... to let Japan become so prosperous everyone could have konpeito all they want and the monks and bandits, corrupt lords, and fear of offending the spirits, couldn't stop people from enjoying life.]
A woman told me of pies, like Chinese mooncakes. Only they use pie for everything here! Sheep pie, fruit pie, nut pie, root pie!
It's very different from what I'm used to. Nothing I had my whole life.
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[Nobunaga didn't really "eat out" either before, on account of the danger of being poisoned. He had a poison tester since childhood, and that made his candy stashes all the more precious!]