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avalaughs2021-04-01 12:00 am
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TEST DRIVE MEME ⚔️️ 6
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of mossatees to help rescue any wayward new arrivals. Mossatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plant life growing on its back. While some are fully green, many sport blooming flowers or fairy circles of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
Unfortunately, due to a bee infestation and massive amounts of rain, the hot springs of the Red Springs are not available this month! Instead, an underground salt cave is offered as a way to relax and unwind. Gather around in the rejuvenating, dimly lit caves and breathe in the relaxing effects of salt crystals. Feel the sand between your toes, or if you don't like sand, try one of the many pools with tiny garra rufa for a fish pedicure. Or, lie down in a recliner and stare up at the "stars"-- magic sparkles in the ceiling that move to spell out single-word concepts you may be experiencing. (Maybe you're relaxed? You might get something like "Chill." Find your relaxation buddy hot? Just be careful to look away before the stars spell "Thirsty" to the whole room.) The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do. A ⦿ Couchless Co-Op
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage. B ⦿ Arthurian RP in your Arthurian RP
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner. C ⦿ It Figures...
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall... ![]() A ⦿ Keep Your Vines to Yourselves
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone! B ⦿ Selfies with Selkies
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him. The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone... C ⦿ The Answer is No
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge. What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • You can have any animal-style poncho you want! They are themed, not made from actual animals. No animals have been harmed in the making of these ponchos!! • TIMELINE: The resolution to the third prompt will be in April's event! The first two prompt sets will be during the first week of the month. The doppelganger problem and obnoxious traveling and research will be occurring for the second and third weeks of the month. • People with green magic may be able to fill something off about the doppelgangers, but may not be able to identify what it is right away. Blood mages will be able to feel that their blood feels the same as the original as they are essentially copies. Cognitive people will be able to use their magic normally except for hypnotic suggestion- the doppelgangers are immune to it, so while you may be able to find other ways to out them, hypnotizing people to tell the truth won't work this time. Doppelgangers are made from the essence of the person, so they will be able to access their phones and accounts. Note that the Cereus de Anima and doppelgangers are not fairies and cannot be contracted with. If a Death Mage attempts to possess a doppelganger, it will technically come in contact with the doppelganger's vine and may end up with more than one doppelganger depending on how many times they try it. Siphon magic can be used to destroy a doppelganger easily, however, the essence that was stolen from the original's soul may be destroyed in the process so it is not recommended as the original may start to feel as though they are no longer a whole person. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. Make sure to read the Red Spring section on this month's even if you're normally familiar-- the springs are closed this month, check out the alternate prompts! • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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[Slipped out eventually, but he means well. He wouldn't let anyone just fall over if he could stop it.]
Hrm... Her gown isn't that heavy, but the material isn't good in water. Wouldn't dry fast either...
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[Either oblivious or just. Ignoring that he called her cute, apparently. Still, she gives a nod in understanding when he explains. Dresses tended to have a lot of fabric, at least so they probably did take a while to dry out.]
Well. I can try help keep an eye out. I don't have a change of clothes with me, but once we get back to Camelot at least. She could borrow something of mine if it fits. If she had to.
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Thanks. It's one thing to have wet clothes, but if she got sick so soon somewhere new? Not the best way to start a new experience.
[Not to mention how he might freak out. Were colds the same or different?]
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[She offers. But whether Zidane would want to or if he would prefer to stay just in case his friends show up, that's up to him. She doesn't mind either way if he wants to stay with her or get himself settled.]
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We'll get to Camelot [Odd name for a place, but okay.] eventually, but I already offered to help you look for your friend. I can't just leave right now.
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[But either way is fine with her. As long as he isn't too miserable about drying off still, or doesn't get sick from this damp introduction to Camelot and all. Colette gives a shrug as he agrees to wait, settling herself down to sit near the edge of the lake to see who might show up. If anyone might need help. If there might be any familiar faces.]
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I'll be fine. I'm not in the water anymore, and it's not that cold here.
[If he catches something, that's on him. He already made the offer and wasn't going to just back out. So, walking over to her, he plops down beside her and stares out at the lake.]
So, how often do people just drop into the water like this?
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[Not every day, certainly. Not every week either. Colette shifts in hugging at her knees, her legs bent in front of her as she watches the water for anyone else coming up out of the lake. Colette isn't sure if she really wants the others here. Stuck away from home and all. But at the same time, she does miss them. Especially Lloyd. And it isn't like they have a choice on showing up or not.]
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[He wouldn't mind hiking down this way every few weeks. He'd be getting to know the land a little better too this way besides looking for his friends if they appeared.]
So, you mentioned Lloyd's your best friend. How long have you two known each other? [Might as well fill the silence with some more conversation.]
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[That and they all knew Colette as the Chosen of course. So they all knew her regardless. But it was true that she pretty much barely if actually recalls a time before Lloyd was in her life. Him as the first and only one to really get to know her. To know her as Colette, rather than just the Chosen.]
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[Makes it all the more reason they should keep an eye out for Lloyd.]
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[Because. Well. She's kept Lloyd in the dark on certain parts regarding her Journey. Specifically on her fate and what she has to go through during it. He already figured some of it out but still. She is trying her best to not have him worrying about her the whole time. And she still isn't exactly necessarily sure on his father either. Not having clicked about Kratos yet.]
What about you and Garnet?
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[While she has that, Zidane shakes his head.]
We're nothing like that. See, the thing about Garnet is she's the Princess of the Kingdom of Alexandria - er, was went we met. Meanwhile, I've lived with a theater troupe my whole life in Lindblum. Two different worlds that crossed by chance.
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[She guesses? She isn't sure how else it might have happened. Not like her with Lloyd with meeting through school and such growing up together in the same town once Dirk found him and all. Colette glances between him and the lake, in constantly checking who might be showing up, if they need help, as they talk.]
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[He's keeping an eye out too. The lake's pretty big - people wouldn't be dropped that far from shore right? Were there boats to rent in case?]
There was a bit of a commotion during the show though and we ended up escorting her back to Lindblum in order to see the Regent.
[A half-truth's okay, right? Since that commotion is kinda all on them...]
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[So being hired for something like that is probably a big deal? Right? As far as she could guess anyway. Colette isn't so used to the idea of royalty exactly at least outside of stories perhaps.]
Commotion? Oh no. Your performance -- ?
[It was interrupted? Ruined? So sad!]
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[But that was Alexandria. The Regent had never had a huge party like it, buuut... well, there are reasons.]
It's fine... We made it up to her at her next birthday and actually got to finish the show.
[There's more to it, but he's not saying.]
So what's Iselia like?
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[Not like the situation probably was for anyone else. From what she gathered with say, Lloyd or Genis having a birthday. Or anyone else in the village she grew up in. But that's just part of being the Chosen, she tells herself. It wasn't like she didn't still get things like cookies from Genis or necklaces from Lloyd. They tried. To make it more normal as best they could, anyway.]
But that's good. I'm glad you got to make it up to her. Though....well. Iselia was just one of the small villages around Sylvarant. I grew up pretty sheltered, not traveling like you did. It was peaceful but only because of the agreement we had to leave the nearby ranch alone....
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[No if's, and's, or but's about it, they're gonna have to fix that. Hm... how best to spread the message and get more people on board...? Maybe a bulletin board? Meanwhile, he noted her mention of a 'Journey' and it sounds like something that could use further explanation.]
Leaving a... ranch alone? They... weren't raising livestock, were they?
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[Yup. Sylvarant is kinda messed up. Zidane is rather getting something of a crash course in those darker aspects. Colette doesn't mean to throw all this at him though. In bringing down the mood and possibly making him worry. She flails a little, fidgeting with her hands after instinctively reaching for her Cruxis Crystal at her neck as she bit her lower lip.]
Ah, but. Um. With my Journey, that should help. Help deal with the Desians and all.
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[Oh no no no, what is it with worlds thinking playing around with lives was a good idea? If anything, destroy the ranch and move elsewhere. His tail is whipping against the ground behind him a bit more as his brows furrow.]
Desians...? And who would they be?
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[But they didn't have a choice. If they wanted a chance against the monsters they fought, against the Desians, to get through this with Colette's Journey, they had to rely on the Exspheres. Lloyd didn't throw his away like he had wanted to at one point because of that.]
The Desians are the half-elves in charge of the ranches to create Exspheres.
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[But if it was... he's kind of at a loss and eyes her Cruxis Crystal. How many people made that if an Exsphere is 'lower level'? And if that's really the only way to fight back, it's a have to make due. Ew, he hates that thought.]
Okay... how does the Journey stop the Desians?
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[It's. Complicated. But it is how she feels. That those hosts should be able to help somehow as well. That they could do their part. That they would want to. When they were going up against the likes of the Desians, Cruxis, they needed that support. Those enhancements and advantages offered from the Exspheres. But especially for Lloyd when his was his mother and all.]
Maybe someday we might not need them. But for now....
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... But seals can break.
What happens to you after the Journey's over?
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