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avalaughs2021-04-01 12:00 am
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TEST DRIVE MEME ⚔️️ 6
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of mossatees to help rescue any wayward new arrivals. Mossatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plant life growing on its back. While some are fully green, many sport blooming flowers or fairy circles of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
Unfortunately, due to a bee infestation and massive amounts of rain, the hot springs of the Red Springs are not available this month! Instead, an underground salt cave is offered as a way to relax and unwind. Gather around in the rejuvenating, dimly lit caves and breathe in the relaxing effects of salt crystals. Feel the sand between your toes, or if you don't like sand, try one of the many pools with tiny garra rufa for a fish pedicure. Or, lie down in a recliner and stare up at the "stars"-- magic sparkles in the ceiling that move to spell out single-word concepts you may be experiencing. (Maybe you're relaxed? You might get something like "Chill." Find your relaxation buddy hot? Just be careful to look away before the stars spell "Thirsty" to the whole room.) The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do. A ⦿ Couchless Co-Op
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage. B ⦿ Arthurian RP in your Arthurian RP
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner. C ⦿ It Figures...
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall... ![]() A ⦿ Keep Your Vines to Yourselves
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone! B ⦿ Selfies with Selkies
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him. The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone... C ⦿ The Answer is No
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge. What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • You can have any animal-style poncho you want! They are themed, not made from actual animals. No animals have been harmed in the making of these ponchos!! • TIMELINE: The resolution to the third prompt will be in April's event! The first two prompt sets will be during the first week of the month. The doppelganger problem and obnoxious traveling and research will be occurring for the second and third weeks of the month. • People with green magic may be able to fill something off about the doppelgangers, but may not be able to identify what it is right away. Blood mages will be able to feel that their blood feels the same as the original as they are essentially copies. Cognitive people will be able to use their magic normally except for hypnotic suggestion- the doppelgangers are immune to it, so while you may be able to find other ways to out them, hypnotizing people to tell the truth won't work this time. Doppelgangers are made from the essence of the person, so they will be able to access their phones and accounts. Note that the Cereus de Anima and doppelgangers are not fairies and cannot be contracted with. If a Death Mage attempts to possess a doppelganger, it will technically come in contact with the doppelganger's vine and may end up with more than one doppelganger depending on how many times they try it. Siphon magic can be used to destroy a doppelganger easily, however, the essence that was stolen from the original's soul may be destroyed in the process so it is not recommended as the original may start to feel as though they are no longer a whole person. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. Make sure to read the Red Spring section on this month's even if you're normally familiar-- the springs are closed this month, check out the alternate prompts! • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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HUFFFFFFF!!!!!!
BLUSH!
GRRRR!!!
Although, with a deep breath, he wondered if part of it NOW wasn't for Kitsuno's sake. He didn't have regrets, but if he could have a second chance (as he was), he would have certainly tried to drag out every second he could with her. And the only way he would acknowledge the other Demon King version of himself was if he was stronger and therefore better able to protect her freedom and own ambitions -- which it didn't sound like he was! So Oda would just do it himself!
The back of his neck felt hot. "Even you must have ambitions, right? What's yours?" He assumed Adela's was to create a masterwork blade still. "Kimon only seeks to do his job without getting too scraped up. Kind of disappointing for an invincible oni, really." Kimon just rolled his eyes behind them.
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"My ambitions?" He seemed surprised at the question, straightening a little before he tried to think it over, "That's a good question. I like my life as it is right now, and I'm enjoying myself, so I haven't really thought about anything greater. Maybe that's something I'll figure out with a bit more searching."
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"Join my army! You can look after your charge, and help her not collapse while she learns to forge a masterwork here!"
SPARKLE!
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He finally wore an expression other than a smile, a concerned frown as he looked her over, "I still wonder what kind of person she is."
He didn't say it, but that look she gave him earlier bothered him. It was like she saw a monster, which he guessed he understood, but maybe there was more to it than that. He didn't even get a chance to say a word, after all... He'd tell her off for how rude that was later. Maybe.
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"Seems like she's in shock. I guess you don't know much more about her either?"
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A sigh, but he patted her head and seemed almost gentle for a brief moment, "It'll be annoying, but I can wait. I've waited this long to be bonded to someone, and there's no harm in taking a few more days before she's ready."
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Nobunaga nodded. "Others have had troubles between wounds from home, and the dip in the water. Are there more like you here just waiting?"
He'd have asked his oni, but Kimon mostly didn't talk, and only occasionally in dissenting grunts of varying degrees of annoyance.
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JUST... says that. No pretenses or anything! This man...
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He was wearing that impish grin again, wanting to see just how this man would respond, "An illusion so real it takes over your every sense, your pain, and your ambition. It could be all a falsehood."
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He gave over a brightly colored konpeito. "I've heard exercise burns off the sugar quickly. They were worried I might disrupt my pancreas' natural functions and develop a sickness called diabetes here. So in order to maintain my reputation, I mustn't let that happen. They said exercise helps."
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"Surprising though, I had not known sugar could do that. I guess it's not something I've even had to worry about before, but that just tells me I should pace myself and make sure this candy lasts for a good long while-- oh?"
He looked down when he suddenly had to move to keep his balance, and sure enough it seemed like Adela had jostled out of whatever sleep she had fallen into, though he didn't seem bothered even as she squirmed where she was and tried to get back onto her feet, "There you are. It's normally rude to fall asleep in the middle of a conversation like that, you know."
"What..." Groggy, she tried to shake it off as she tried to reorient herself. Now her head hurt more, but her breathing was easier than it was at least, but -- wait she wasn't on the ground, was she? "H-Hey, I can walk just fine..."
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"I am all right. I do not need need help."
Sure, she felt awful still, but she could at least make it to a bed to rest properly on her own!
But... She did take a moment, looking towards the wall because that was just easier then, though that didn't make what she was about to say any less difficult, "... It is easier to breathe now. Thank you, for that."
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"No," he admonished all the same. "It was your misfortune to run into me, rather than someone who could have better solved the situation. Did you only just come out of the fire that claimed your forge?"
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She still wasn't looking at him, less embarrassed and more feeling grim. All of it was still overwhelming, especially with what she knew, but... She wasn't going to be able to go back and solve anything.
Finally she said something else, "I got out before I could breathe in too much smoke, if that is your concern. It will not take long for me to heal. And as you can likely tell, I am already used to being burned."
Leandro sighed, rubbing his temples because he was starting to tell that this was going to be a head ache. What a prideful girl, if she was being that insistent on not showing weakness. Well, apparently getting help was going to be a part of his duty in light of that.
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To Adela (he still doesn't know her name!) Oda hands over her communicator. "This talks to the outside world. I can show you, or you can figure it out on your own. Don't run, I will find you. But you can rest in the carriages if you wish. There are snacks and other refreshments in there as well. Try not to injure yourself with dramatics, it's just more hassle for everyone else."
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But then he started to go on about how it was a hassle for everyone else if she injured herself, and that just earned him a look. He couldn't be serious, there was no one who really cared if she was all right or not. It was still beyond her why this man tried for her sake at all.
"I am not so foolish as to injure myself so easily," Was all she had to say, and she was still sure she didn't particularly like this man. The complete opposite of her familiar, who seemed a little relieved and gave a cheery wave.