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avalaughs2021-04-01 12:00 am
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TEST DRIVE MEME ⚔️️ 6
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of mossatees to help rescue any wayward new arrivals. Mossatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plant life growing on its back. While some are fully green, many sport blooming flowers or fairy circles of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
Unfortunately, due to a bee infestation and massive amounts of rain, the hot springs of the Red Springs are not available this month! Instead, an underground salt cave is offered as a way to relax and unwind. Gather around in the rejuvenating, dimly lit caves and breathe in the relaxing effects of salt crystals. Feel the sand between your toes, or if you don't like sand, try one of the many pools with tiny garra rufa for a fish pedicure. Or, lie down in a recliner and stare up at the "stars"-- magic sparkles in the ceiling that move to spell out single-word concepts you may be experiencing. (Maybe you're relaxed? You might get something like "Chill." Find your relaxation buddy hot? Just be careful to look away before the stars spell "Thirsty" to the whole room.) The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do. A ⦿ Couchless Co-Op
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage. B ⦿ Arthurian RP in your Arthurian RP
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner. C ⦿ It Figures...
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall... ![]() A ⦿ Keep Your Vines to Yourselves
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone! B ⦿ Selfies with Selkies
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him. The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone... C ⦿ The Answer is No
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge. What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • You can have any animal-style poncho you want! They are themed, not made from actual animals. No animals have been harmed in the making of these ponchos!! • TIMELINE: The resolution to the third prompt will be in April's event! The first two prompt sets will be during the first week of the month. The doppelganger problem and obnoxious traveling and research will be occurring for the second and third weeks of the month. • People with green magic may be able to fill something off about the doppelgangers, but may not be able to identify what it is right away. Blood mages will be able to feel that their blood feels the same as the original as they are essentially copies. Cognitive people will be able to use their magic normally except for hypnotic suggestion- the doppelgangers are immune to it, so while you may be able to find other ways to out them, hypnotizing people to tell the truth won't work this time. Doppelgangers are made from the essence of the person, so they will be able to access their phones and accounts. Note that the Cereus de Anima and doppelgangers are not fairies and cannot be contracted with. If a Death Mage attempts to possess a doppelganger, it will technically come in contact with the doppelganger's vine and may end up with more than one doppelganger depending on how many times they try it. Siphon magic can be used to destroy a doppelganger easily, however, the essence that was stolen from the original's soul may be destroyed in the process so it is not recommended as the original may start to feel as though they are no longer a whole person. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. Make sure to read the Red Spring section on this month's even if you're normally familiar-- the springs are closed this month, check out the alternate prompts! • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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[Even if she tries to hide it, Colette's enthusiasm and curiosity are not the most subtle. She's generally a pretty open book, if one gets to know her well enough to tell her smiles and giggles she uses to hide her suffering. She tentatively reaches again for his head, palm gently stroking at the ears and all but lighting up when she does. They're so soft! Just like a dog's ears!]
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Ah...it's been a little while since he's had anyone really pet his ears. Well, relatively. Definitely the first one since he's arrived from this place. He can't help but idly wonder about the others. Even if time is frozen, that's just what he's been told and he's not sure how much if should believe it. There's very little "proof" after all, just their words. It's not like he can see it for himself. It's unnerving, not knowing what's going on especially with everything that was about to happen, but...
As soon as his thoughts drift down those dour thoughts, Colette's touch brings him back out. It's not quite the same as that certain person, but maybe it's because the girl reminds him of Lyria so much he still finds it a bit more comforting than expected.
...Hm...]
Are you the only one from your world?
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[Not that she yet recalls meeting Emil, and even Kratos recalls more than she does. But Colette's not alone. Not like she was initially. Not anymore. She answers easily enough, reassuring him that she isn't by herself as she had been at first when she showed up here. She keeps petting at his ears absently as she answers, glancing down to him when she asks in turn:]
What about you?
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As far as I know, yes. However I've only recently arrived so I haven't been able to do a thorough investigation.
[He's considered an open message on the network, but...if anyone can be pulled in, it might also pose risks so he's been hesitant. Besides he only really cares about his immediate group, so he'd be able to sniff them out on his own.]
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[She is of course ever the optimist in trying to look on the bright side. That he could make new friends. And that there's the chance others might show up later, still. For her and for him.]
Maybe I can help you keep an eye out? Though I guess....I wouldn't necessarily know them or recognize them though.
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...It's fine. I'll know if anyone arrives and for now it's easier that I'm the only one.
[There are disadvantages to be sure, especially since right now there's no one he fully trusts that he can rely and fall back on. Eventually he knows he'll have to form those kind of bonds, but... At least for now he can move as he wants without needing to concern himself about what anyone else is doing. He's also used to it, so while it is strange to actually feel that emptiness of not having the others around, he can deal with it.]
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[Probably? He still probably has some he misses. But as he says there isn't much if anything to be done without them being able to control just who shows up? How that works exactly? Colette isn't sure how she would feel on Lloyd showing up here. She just can't help fretting and figuring Eustace is probably lonely at least to some extent, without any familiar faces. Given how it was for her when she first got here and all.]
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Not really. I prefer to work alone, anyway.
[Even if he were lonely, he wouldn't tell her. Though it is a good question... That strange sense of emptiness. Is it loneliness? Hmm...]
Besides, if what they say is true and everything is frozen in time, then I know everyone is safe where they are.
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[That they aren't missing anything back home. That things at least couldn't get worse with those back home wondering what happened to them or anything. Colette gives a nod of agreement though. That she is also relieved that Lloyd and the others were okay back home. At least from what she gathers on what Kratos has told her anyway.]
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So just live how you want here. Since our purpose is to use magic, I'm sure you'll find something to do and that will in turn help your world.
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[Kratos was in fact initially hiding things from her, yes. Colette was initially oblivious to a lot of the machinations behind the real reasons for the Chosen system and such. But she does want to figure something. Some way she could help out somehow or other. It just might take a little to figure and decide, given she hasn't had a job before or anything. Not where she was paid and all. She hasn't given that thought considering her duty as the Chosen and her fate as a result. Or, her supposed fate at least.]
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[She does. She might not be as much of an expert with them as Aerith or others though. But Colette does like flowers and such. She'd just maybe need to study up a little more in at least being aware which would be a bad idea to encourage to grow? Ones that could be poisonous?]
I think something with plants or dogs maybe.....?
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But whatever path you choose, you should start small and train yourself up. Trying different things isn't a bad idea either to gain different experience and see what you end up liking.
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[She's still debating. Still considering yet. In having taken time in settling in some first before figuring all that yet. Colette hasn't been rushing or anything. Figuring she has time to get something sorted and her own place and all. Given she isn't sure on how long she will be here anyway.]
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Are you attending school here?
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[Well. Raine gonna teach. Basically.]
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[Course that's in large part of how while there are school systems, it's not as widespread and he's used to seeing teens already working or something else. ...Hmm.]
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[After all. Raine tried to make lessons for them even during the Journey when possible in still trying to teach them as they traveled and all. Here would clearly be no exception if there's a school available.]
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[Art. That sort of thing. It wasn't the biggest most expensive school but they made do, given their small town of Iselia and all. Colette hasn't had reason to regret the way she grew up, being as sheltered as she was.]
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[He looks at her curiously. Angels...exist in his world but he highly suspects they are not the same.]
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[She's never had someone really ask about it before. Everyone back home knew of the Journey and her role in undertaking it. Or at least, they knew what the Church told them. She isn't sure if perhaps there aren't Angels back home where Eustace is from or something.]
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[Angels and their wings, everyone back home knew of them through the Chosen system and all. But here, perhaps, or back home for Eustace, things were different. Colette needs to remember that.]
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