avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





Sora l Kingdom Hearts
Arrival:
[Sora isn't so unused to falling. To water, at least. He just isn't necessarily expecting it, but easily enough swims his way back to shore, glancing and seeing the others heading to the cliff and all. He makes some futile attempt in figuring wringing out his clothes to sort of get them drier at least. And at least tries to figure running his fingers through his hair a bit in getting the worst of the damp to stop it dripping and attempting to sort of tame it some.]
I guess that isn't as bad as getting up the North Mountain.
[He says with a shrug, glancing around almost expectantly in seeing if there were any familiar faces, before following the rest and somehow managing to make it up the cliff. He is at least used to heat, being an Islander boy and all.]
Caravan:
[Sora is of course mostly distracted in finding Meow Wow at the caravan when he is told to check for his things and the like. He coos at the oversized colourful.....cat...thing? That bounces and leaps at Sora, making him giggle and laugh when that tongue licks at his cheek and he falls back to the ground. Thus he can be found petting and reassuring his Dream Eater from home and happily introducing his very friendly companion to anyone that might.....ask about the odd looking creature.
He is at least kind of? Vaguely familiar with phones by now thanks to Chip and Dale's Gummiphone? He tries to figure if there were differences though and he really just knows the very very bare basics in how to use this sort of thing. Given he didn't pay the most attention technology wise in spending so much time back home playing, sparring with Riku, exploring outside or swimming or such. So he might also be found testing out the phone, possibly not using the ear buds in not yet having figured those. Oops?]
Hm. At least this seems simple enough. I knew Magic back home, so...I guess I just gotta figure it here too. And this thing seems similar enough to the Gummiphone. I think....
Shipwreckers:
Finding stuff in a shipwreck? Sure. That seems simple enough.
[Ariel would love this, he thinks, if she were around. Still, he doesn't seem that surprised with the magic changing his outfit. Probably because he's used to the fairies doing it and all. His swim shorts are red and blue, with a little yellow in the design and patterned with a single silver crown motif at the front.
He's an agile and fast, experienced swimmer, given growing up on the Islands and all. And he is quick enough to figure a way to manipulate his magic to make him able to breathe, even if he might mutter something about this being less fun without Donald around and how he misses Atlantica.
If he sees a Fuarth going after someone, he'll quickly swim over, attempting to get between them. Using his feet to kick at the creature while yelling for the other to flee. To get going!]
Beach Party:
[Sora will absolutely be chowing down on lots of watermelon. And having fun chasing after anyone else with a water gun as well in assuming they were keen to play. It's just harmless fun, just water and they were already wet from swimming earlier anyway? He's basically in his element in being raised on the Islands and all. This is totally his scene with the sand and the waves and all.]
Fights:
[Sora is definitely more used to having a weapon. And his magic. He's not keen to do more than simply defend himself when forced into the fight, and that's if the other opponent makes a move against him at all. He's more keen on figuring a way out if possible. Somehow. They were dragged here, there has to be some way in and out.
Though any potential sabotages as a result still might frustrate him to deal with. It doesn't make him any more willing to fight unless he absolutely has to and even then he's probably not aiming to actually hurt the other if he himself makes any sort of move.]
Shipwreckers
But he's reluctant to leave Sora to fight alone.]
Give me a sec...
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Just get back up to the surface with whatever it is you found down here!
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[If that's the case. Between holding what he's got, swimming away, and fighting, one of those has got to go.]
I can come back.
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[He'll be right behind. He just wants to be sure the other gets away safely from these creatures. He keeps kicking in the direction of the creature to dissuade it, to try get it to keep a distance as he tries to hold out till he knows the other has gotten away. Hopefully.]
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Made it. Told ya!
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And you're okay?
Thanks, for that.
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[Not. That he has his same abilities here necessarily but. Well. For all that Sora might not look like much. He is plenty capable. He makes some attempt to wring out his shorts at least, and his hair but it might be kind of futile an effort in his hair's case.]
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R-really? Big monsters like that?
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[Sora's used to it. Fortunately or unfortunately might depend on how one looks at it because he is still just a kid. But all the same, he's managed to figure defeating many opponents.]
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That....that sounds like a lot.
And I thought I had it rough...
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[Having the Keyblade and all. Which. He cannot summon it here though which still has him unsettled a little. But he tries not to dwell on that and focus instead on that Tsuna is alright and all. That's the important thing that they got back fine and with their items they retrieved. He just....now has to apparently find the matching one.]
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[Tsuna is. Suitably impressed and also terrified. Sora doesn't look much older than him. Granted, he's also fought some of his own monsters, but, that creature was a lot different than Xanxus.]
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[Which is still frustrating, but. He's trying. Doing his best in making up for not having Merlin to train with and such and it isn't like this is the first time. He's used to pretty much starting over with his abilities and Magic at this point, really. So this isn't so different in that sense.]
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Do you know what kind of magic you have? You should have two kinds.
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[Because JRPG protag has way too many possibly relevant and fitting options. Clearly. He gives a shrug, not seeming too concerned about it at least. Things always work out somehow or other, most of the time. He'd get the hang of it properly in time.]
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[Tsuna is equally surprised and also kind of weirded out. There are definitely some worlds out there.]
But what do you have here? Like, I have elemental magic and green magic.
Honestly idk I waffle with his magic because damned jrpg protag too many options applicable
[So. Nothing exactly new to him. Not entirely. Just new in the way he applies it and how it works here, is all. Sora doesn't seem too phased about the idea of magic, given he's well used to it by now in having used it for a couple of years or so at this point or close to.]
All the magic!
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caravan
Hi, there! It sure is a nice day today here, huh?
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[He's an Islander boy. He hates the cold. As much as it also fascinates him because he didn't get snow back on the Islands. Not until he ventured to other worlds. To Arendelle and the mountains there. He doesn't seem too concerned about Meow Wow bounding over to strangers, giggling as the Dream Eater licks at the goat creature's cheek when Asriel crouches down.]
Ah, I'm Sora and this is Meow Wow.
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Howdy, Sora! It's nice to meet you and Meow Wow both!
I've never seen a monster like him before.
( Asriel's sibling said that the monsters here were mean, but he seems nice! He can't help but giggle as well when Meow Wow licks him, pulling back a bit to bring a hand to his cheek. Now his fur's kind of wet again... )
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[But at least the other didn't seem to mind how energetic and friendly Meow Wow is. That's something, Sora supposes, as he puts a gloved hand to the creature's head. In giving some sort of attempt in calming Meow Wow more and restraining him sort of. At least. The best he can without a collar on him or anything.]
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( The name sounds cool and kind of intimidating? And Meow Wow is really cute. It reminds him a lot of the some of the Monsters back at home. )
Then -- uhm, he eats dreams?
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[That much is basics but? Hopefully? Simple enough for someone not from home to understand? Sora's not used to being the one to explain. Especially when Donald goes on about protecting the World Order or whatever that they can't say too much to others. But a situation like this seems different to usual? And it isn't like Donald is here to go off on him for it. Plus, with Meow Wow right there, it isn't like he can just ignore it or not talk about his new friend?]