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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8

✨ Greet new players on the OOC intro while apps are processed HERE! ✨



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Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary

⚔️️ Top-Levels Only ⚔️️




SUMMARY: New arrivals drop into the lake and have to climb up a cliff to the Rent a Ride, where they are given their device and some headphones and can retrieve their personal materials. They travel to Camelot, which is a multiple day journey, so they stop at the Red Springs along the way and stay at an inn there.

A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that.

    If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.)

    *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds (the supplier was out of the regular ones) and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.




SUMMARY: Merlin has a Plan B in case Camelot failed the trials: raise a sunken ship and offer it to the Elphame Traders on their way out in exchange for permission to travel their waters. Characters prepare for ritual magic to raise a sunken ship and travel underwater at the empty Camelot docks to gather ritual ingredients for it. After they've done all they can, Merlin sets up a little beach party with a bit of master magic for anyone who came along for the trip.

After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.

"Lucky me, we've got a decent group. Celliwig's out of our hands now, but what isn't is a back-up plan. Vote was close enough I figured we'd have enough people to get a head start. Celliwig is closer and much less dangerous to deal with, we'd be able to communicate much faster with the faeries' queendom. They're not big on internet. Big followers of the Old Ways. T-L-D-R, we can't just text the queen and ask if drop-bys are on the table. We'd never make it past the leviathans without permission, so here's the plan: There is a... fixer-upper of a vessel sunken about a hundred yards from shore tossed out from Bermuda. We tried to build docks here forever ago, but you can guess the Bermuda triangle spitting out stuff in the lake all the time didn't go great. We just keep it up for visitors now, but there's plenty to explore in the immediate area that we can magic back into business."


    A ⦿ Shipwreckers
      He goes on to explain that the fairies value items that were once lost and refound, so step one is exploring the shipwreck with fellow magic users to find what amounts to a scavenger hunt list of items from the ship. He sets everyone off with a quick spell that essentially transforms their clothing into swimsuits that best fit their preferences and personality-- that means no one's going to get a swimsuit that makes them horribly uncomfortable, he's not harassing anyone. After that, magicians will be directed to use their magic to get down to the ship. It's not as convenient as underwater breathing and not as easily sustainable, but there's definitely different ways to go about it. Light magic users will find they can create a forcefield above the surface of the water and go under the water, though they may run out of oxygen quickly. Elemental users can find they can create a similar bubble by pushing water out of the way, though may run into the same diminishing air without a more advanced elemental user already in the game who can pull oxygen out of the water or an alchemist who can create chemical reactions to generate oxygen. Animal mages may be able to convince local lake life to help push bubbles along, and healers will be instrumental in healing oxygen deprivation if anyone stays under too long! (Note: If two characters can't create a bubble, you can put in a third NPC to do the bubble while your characters handle other roles during the search.)

      No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages!

      *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else!


    B ⦿ Hoist the Flags
      Once all the ingredients are gathered, the ritual is underway! With the mementos from the ship, swim to a protective circle formed at the top of the water by Merlin that will keep the Fuath out. There, you need to take whatever item you gathered from the ship and try to find someone with a similar item. This "sister" item will allow you to pull the essence of the item up from the ship. It takes a load of people to raise a whole ship, but pouring your magic into the item and chanting the spell will cause the ship to resurface and restore itself to its original state before the crash, using residual memories from all the different items on the ship. Of course, finding a partner with a matching item while swimming around could be a challenge, especially if you don't get along-- it may take a while for everyone to get on the same page.

      It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship.


    C ⦿ Beach Episode
      Once everything's said and done it.. really only took a couple of hours, so the whole group is done around 4pm. There's plenty of time left for dinner and a good time at the beach a short walk away from the docks and the sun doesn't go down until around 9pm. Before Merlin leaves everyone to themselves, he conjures up a buffet-style table with loads of fresh food and drink, watermelons and bats for smashing. The swimsuits provided earlier wear off at midnight, though you'll probably want to leave before then since it still gets chilly in the evening, especially if you're all wet from playing with the chest full of waterguns or the beach balls distributed around the beach. The docks are nearby, so feel free to call your friends over to come hang out with you, even if they didn't help. It's a beach party, enjoy it!




SUMMARY: Unseelie faeries and unseemly humans have teamed up to kidnap a small number of otherworlders in the chaos of the trials to fight in an underground fight ring. Play as a victim or be part of the squad to put an end to it if you're more good-leaning, or villains can choose to participate as audience and pay for "gifts" to be given to their favorite fighters during matches.
CW: These prompts contain kidnapping, illegal and forced fighting, and inhumane treatment of fighters.

Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.

    A ⦿ Cursed Kidnapees
      Kidnapping victims will find themselves suddenly blinded by a spell, and then chloroformed by a floating cloth pressed against their face. (Smart kidnappers don't touch their victims if they have magic, you know!) When they wake up, they'll find themselves in a dungeon with at least a dozen other people. There's definitely not room to lay down, and sitting down as you had been propped up immediately starts you with a potentially uncomfortable view. Don't worry, someone's peeks in from a window at the top of the room-- an extremely handsome-looking man with long, wavy hair and pupils slitted like a cat's.

      "Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!"

      It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.)


    B ⦿ Audacious Audience
      Maybe you're a less scrupulous sort and saw an invitation to this event hidden on the dark web, or got invited by a particularly sketchy friend. Either way, you've got cage-side seats close enough to chat with either fellow audience members or interact with the cage fighters. As a bonus point, audience members can spend some of their G on betting or on purchasing "boons" for their favorite fighters, such as weapons or enhancement spells. They can also bid against other audience members for special sabotages that make it harder to fight-- foot weights, strange masks, roller skates, hinderance hexes.. get creative with it! It's the biggest fight show that you can interact with your wallet... newbies may find it's a very lucrative way to make a pretty penny very fast. (As always, remember to communicate with anyone you're helping/sabotaging so you don't go past anyone's OOC comfort level.)


    C ⦿ Roaring Rescuers
      Thankfully, the fae who want nothing more than to sow discord and the greedy humans who joined in their venture are a bit disorganized. Even the beginning-level heroes among us will be able to track them down and topple them with a little bar hopping to gather information from the locals. Eventually, one of them will give up having overheard some "scary looking fellows" talking about which of the patrons of the bar looked like they'd be good in a fight before getting extra hush-hush.

      Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds.





MOD NOTES:
• All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible.
•If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
• The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
lakan: (Default)

Troy Dantes | OC | Dark, Siphon + Philippine Eagle

[personal profile] lakan 2021-06-01 02:56 pm (UTC)(link)
Caravan
[ Arriving was a breeze for him after the initial shock has waned. He listened carefully and followed the rules. Though he's here with his power armor, it's rendered kind of useless other than a elaborately designed full-plate armor from the future. It's nothing he can't handle though, so he's taking this sudden change of scenery with ease as he takes to the mini-bar for some refreshments. He finds himself distracted by the choices, humming with approval with some of them as he pours himself a pint of beer. He turns his head at whoever happens to be joining him, giving them an upward nod a smile ]

Hey, you want a sip or you're just looking for the rest room? Looks like they got a self-service thing going on with the bar. But if you want a buzz, might as well get something you'd like. I can fix you up something.

[ He's no bartender, but seeing he's doing quite well for himself with his world-hopping experience, he figured to use his powers for good and help others adjust or cope with their situation ]

Beach Episode
[ Getting magic'd up some swim trunks was a bit weird, but who was he to complain? He showed no shyness as he struts around the beach and meeting new people. His eagle familiar lands down near him, flapping it's large wings before folding it to rest near the stack of full of wooden bats and watermelons, and he took one of the bats and start swinging them for fun, testing the weight and balance of it. ]

Wanna bet that I can smash that watermelon mid-air?

Roaring Rescuers
[ Once he heard of kidnappings, Troy was quick to plunge himself into danger to save others. Maybe he'll actually find a good use for his armor. So he went to the bar with an ally - your character - to start gathering information. It was easier than he thought, so he can't help but be cautious. So now they're finding themselves closer to where the captives are held. A small castle with a tower, with guards no doubt patrolling the premises. This feels more like his wheelhouse, so Troy couldn't help but seem hyped up in getting to kick some ass despite his stoic calm expression.

Once there, it was like business as usual. He managed to sneak in and get to the dungeons where the captives were kept. Whether you're there with him or one of the captives, a voice calls from the shadows to unlocks one of the cages. ]


Hey, relax. I'm Troy, and we're here to help.

[ He says quietly, saying his name to help build some trust while unlocking the cage. Then a sound above gets him looking over his shoulder. He hushes to everyone to stay silent as one of the guards arrive. The light of their torch and the sound of their boot steps growing brighter the closer they got, prompting Troy to hide behind a corner with his knife. Waiting for the right time, he muffled the guard's mouth and ends them precisely with a knife to their throat. ]

Let's get you all out of here. We only got about 10 minutes before they figure out what's going on.

Wildcard
[ Got any ideas that's not included here? Let me know! I'm open to plotting. ]
Edited 2021-06-01 15:27 (UTC)
mithrarin: (smile)

Beach

[personal profile] mithrarin 2021-06-01 09:03 pm (UTC)(link)
[Dust is terrible at the beach. He's steadfastly refused to change into a swimsuit, for one, and doesn't exactly seem good at most social activities. But one that involves swinging anything around like a sword? He's there.]

Sure. I'll take that bet.

[The half of his face visible is confidently smiling, because nowhere in that bet did it specify a lack of interference from another party. It's dirty play, but if there were any real stakes behind it he wouldn't do it. This is all in good fun, right?]
lakan: (Lima)

[personal profile] lakan 2021-06-01 09:55 pm (UTC)(link)
Sweet. We can talk about prizes later. Let's go!

[ He isn't worried about practical jokes or anything, being an easy-going man. So he picked up on of the watermelons and tossed it in the air waiting for it to fall so he can strike it with the bat. Assuming a stance, his hands gripped the handle and prepares to swing once the fruit had reached a certain height upon falling...]
mithrarin: (smile)

[personal profile] mithrarin 2021-06-03 02:01 pm (UTC)(link)
[As soon as the melon goes up, Dust whirls the bat he holds into a foregrip hold, and in the same motion sweeps it through the air to smash the watermelon.]

I think I won the bet.

[Playful, but not malicious, his tone belongs to someone who thinks the other person will laugh too.]
forgeabettertomorrow: (come on trust me!)

ROARING RESCUERS

[personal profile] forgeabettertomorrow 2021-06-02 04:59 am (UTC)(link)
[Having an experienced adventurer along really made this operation run smoothly. In fact, Troy's calm demeanor reminded him of an old friend back home; practically a lifetime away now.]

[In fact, aside from a few scuffles, of which Darin seemed to breeze through without even drawing the weapon at his back, this was all smooth sailing.]


I gotta say, you really seem to know your way around an infiltration. Lemme guess; you a merc?
lakan: (Default)

[personal profile] lakan 2021-06-03 02:31 am (UTC)(link)
Somethin' like that.

[ He says while taking the keys from the guard and freeing more prisoners, passing the keys along to someone else to keep unlocking more cages before telling the most experienced-looking fighter from the collection of prisoners. ]

We've already cleared an armory to your right down that hallway, in there is an exit leading to the treeline about 30 yards out. Go.

[ He gestures with his arm, pointing at the general directions that the captives need to go to arm themselves. Despite the initial opposition to the idea, there are sick and injured people from the captives so the wiser move seem to be get them some medical attention asap. Troy looks to Darin. ]

You and me, we'll keep on going. There's still two people left and they're the main event going on right now.

[ He wastes no time, cocking his head towards the opposite direction to bravely lead the way. It was only then did he brandish his longer, machete-length sword with a unique forward curve, to go in tandem with his knife on his left hand. ]

You got a way to hit from a distance?
forgeabettertomorrow: (Don't fail me now beautiful wings)

[personal profile] forgeabettertomorrow 2021-06-05 09:30 am (UTC)(link)
[Darin, who's never been keen on being a leader despite constantly being thrust into the position of one was more than happy to let Troy take point. He does take note of the blade that he draws...as a blacksmith he's mentally trying to identify the weapon before Troy's words reach him.]

[He shakes himself out of his thoughts and gauges the distance.]


...Nothing that wouldn't draw a lot of attention. Unfortunately, I have healing and blood magic...neither of which make me much of a ranged fighter...
ferrytale: (139)

roaring rescuers

[personal profile] ferrytale 2021-06-02 07:23 pm (UTC)(link)
[ in ledo's mind, a search and rescue operation from the outside was inevitable and he simply had to be patient. enough people kept showing up that he had no doubt at least a few of them would be missed. he lost track of time at some point fairly early on — ledo's neither used to being mindful of it himself nor is his internal clock quite attuned to this world's cycles yet — but ultimately it doesn't matter how long he's been in this place, at least mentally. physically he's feeling it much more acutely, for obvious reasons, but he's still alive.

the sound of the door unlocking rouses him from a state of light dozing and sets him immediately on edge thanks to a lifetime of military training. that would certainly justify being told to relax although it's not going to happen; ledo can't relax by the standards of the average person even when he's not trying to escape from a dungeon. ]


What is the tactical situation? Do you know how many guards may be encountered? All of them will need to be silenced before they can raise an alarm or this will likely become exponentially more difficult.

[ which is to say he really hopes the rest will be handled as efficiently as the first; too many people in camelot are soft by the standards he's used to. and not that he would hold things up to ask his questions, perfectly prepared to do so on the move. ]
Edited (mentioning which prompt would be helpful even if it's maybe obvious lmao hhh) 2021-06-02 19:27 (UTC)
lakan: (Anim)

[personal profile] lakan 2021-06-03 02:55 am (UTC)(link)
[ Troy took the keys from the guard and hid his body, freeing another set of prisoners before handing the keys over to one of them to continue unlocking more cages. Troy faces Ledo, assessing the young man with a cold read before responding ]

Castle of this size, plus the amount of resistance I met on the way here, my estimate would be 300 strong. But the lot of them are upstairs watching the main event go down.

[ Troy didn't linger standing too long, always ready to go as he guides the prisoners out of the place and instructs them to arm themselves by showing them the path to the armory where their weapons are kept along with others used by the bandits. While the captives eagerly head toward that direction, Troy unsheathes his machete with a unique forward curve to go with his knife on his other hand, committed to fighting hundred or so men. ]

There's a treeline about 30 yards outside of the armory doors. You should go with them.
ferrytale: (266)

[personal profile] ferrytale 2021-06-06 07:30 am (UTC)(link)
Three hundred?

[ that surprises him mostly because he's seen little of the actual operation itself for obvious reasons other than the spectators. ]

Knowing this, why should I go and flee with the others? Even if they are merely human or, at worst, faeries, those are still potentially unfavourable odds...

[ especially for someone with... blades? not that he's saying as much — although he probably gives the knife and the machete a sceptical look — but it's what he's thinking. they're just so primitive compared to what he's used to.

he looks in the direction the others are heading, ]


Once I have armed myself again, I can assist.
starshower: (075)

a filipino oc!? yes good 😍 caravan!

[personal profile] starshower 2021-06-02 07:24 pm (UTC)(link)
[Tifa, on the other hand, is a bartender, but she doesn't say so right away when she wanders up to the bar. She had been ready to fix herself something to wash down her worry and confusion, to bury it under a good drink, but when he makes the offer to do it himself, she isn't one to turn it down. Quite the opposite—she's rather enthused to be on the other side for a change.

With a smile, she props herself against the minibar with a hand, taking a look over the small selection and pretending to mull over her decision.]


Let's go with... Something hard.

[Let's see what you're made of, Troy! She definitely needs it.]
lakan: (Default)

There's a lot more where that came from, too!

[personal profile] lakan 2021-06-03 03:08 am (UTC)(link)
That rough, huh?

[ He grins with a slight nod, acknowledging and respecting her choice for a strong drink. He opts for something simple and something familiar... He takes some whisky, and some beers with a couple of shot glasses and a couple of pint glasses ]

Not exactly the hardest of drinks, but still enough to knock you on your ass... It's more about personal nostalgia with this choice though.

[ He fills each pint glass with a bottle's worth of beer each, and filled both shot glasses with whisky, putting two shots of it in each pint of beer. One shot he poured down, and the other shot he dropped the glass into the beer to create a layer of foam. Mostly for fun. He takes his pint and slides Tifa her's, raising his slightly while leaning against the counter]

After a hard day's work. This is me and the fellas back home like to sip on. Comforting but not too much. They still wake up the next day feelin' like they got kicked by a horse.

[ It's certainly still a strong drink, especially with the two shots of whisky. But the cool beer makes it refreshing. ]
starshower: (136)

[personal profile] starshower 2021-06-03 03:44 pm (UTC)(link)
[Ah, she knows where he's going with this the moment he gathers his choice of supplies.

She watches him whip up the drinks, listening with an air of fondness at his explanation. It reminds her of what people would tell her back at Seventh Heaven—about why they liked to go there so often. After a hard day's work, people just wanted to relax with their friends, so this hits a little closer to home than he might expect.

Of course, those days are over, but that doesn't mean she can't still enjoy a good drink. So, when she accepts it, she clinks it against his raised glass before going for her first refreshing sip. Foam coats her top lip, but she wipes it away with a giggle.]


Not bad. [It's really good, actually.] Sounds like the fellas have a hard time holding their liquor!
lakan: (Dalawa)

[personal profile] lakan 2021-06-04 01:14 am (UTC)(link)
Yeah they suck.

[ Bluntly said with a hint of laughter, he then takes a big swig of the drink, finishing the entire thing in one gulp. The shot glass inside the pint slides and bumps his nose, leaving a bit of foam on the tip of it. Like Tifa, he wipes the foam off with a chuckle, putting his glass down the counter with a gentle slam. ]

Now that this place has taken my powers away, I might actually suck at holding my drinks like they do. Back home, I was unable to get drunk, so they kept trying to figure out what cocktail would finally do the trick to get me to feel tipsy. At least I got a demonstration on how to prepare some drinks from all those times they brought me to the bar.
starshower: (Default)

[personal profile] starshower 2021-06-04 02:24 pm (UTC)(link)
That's a pretty impressive superpower.

[She's not even sure that the best SOLDIERs could hold their liquor that well. Not that they ever wandered into her bar, but she wonders about that now. Could she have gotten Sephiroth drunk if she tried? Huh!

Tifa halts her train of thought, grounding herself again with a sip of her drink, this one bigger than the first.]


Most people don't drink for the taste...
konpeito_aji: (Say that after you win a round)

Beach

[personal profile] konpeito_aji 2021-06-03 10:25 pm (UTC)(link)
Hello there. What's your name? [He asks... the eagle, of course, because he's an asshole. Nobunaga is crouched down, and offers some meat as a treat to the familiar.]

[To Troy - but without even turning around to look at the man:]
Anyone can do that, it only counts if you do it while blindfolded!