avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





no subject
[ Even if Yuzu uses her animal magic to change herself into something that can breathe underwater, she still can't maintain something like that forever. ]
Maybe I can help? What kind of magic do you use?
no subject
[ She could probably use it for a burst of rapid motion at this point, but anything sustained or precise ...? ]
What about you?
no subject
[ Though that might not be too easy to do... Yuzu wouldn't know though, since she doesn't have that kind of magic. ]
I have healing and animal magic... so I'll probably be helping people out if they end up with oxygen deprivation. Still, I do have something I can do with my animal magic.
[ Hm... but she can only transform herself into something that can breathe underwater. ]
no subject
[ Though perhaps she didn't have a better option than simply making the attempt ...
[ The other girl's suggestion has her attention, though. ]
What do you have in mind?
no subject
[ She's not sure how effective that would be, but it's something, right? ]
Plus, if you run out of air, I'll be able to swim you back to the surface faster than normal, and I can heal you as well... though if we run into a Fuath we might have to run. I don't have much that can deal with them...
no subject
It might not deal with the problem of the Fuath, but it would expedite the process of searching the ship. If you're willing to attempt it, it seems like a viable plan.
no subject
[ Now that that's settled, Yuzu will take a few steps back to get some running distance, take a deep breath, and then run past Mitsuru on the dock and dive into the water. It's mostly a blur, but while she's midair... something changes and her legs are gone before she hits the water.
When she resurfaces, her legs are gone, replaced with a large pink tail with large frilly fins that she also has on her arms and on the side of her head. If you looked closely, you could even spot small pink scales on her shoulders as well.
Basically, it was mermaid time. ]
no subject
[ She was impressed, though. ]
Quite the transformation. [ She says with a little smile from her spot on the dock. ] I can only imagine the practice that it took.
no subject
[ Seriously, it did take a lot of practice getting partial transformations down. Still, this form would work well since she'd have her hands available for whatever happens down there, and she does have gills on her neck like this that will let her breathe underwater. ]
I won't be able to keep it up forever, but I can keep it going for a while. I'll get some of the animals down here to push some bubbles along to you, so whenever you're ready!
[ With that, she'll dive under the water—though still visible from the dock due to how brightly-colored she was, since she's not going deep. She's just gathering up some of the wildlife while she waits for Mitsuru. ]
no subject
[ Mitsuru nods and dives off the edge of the pier with practiced enough form to suggest that she's done this a few times, disappearing beneath the waves for a few seconds before resurfacing. ]
Ready.
[ And, as soon as Mitsuru receives an affirmative, back beneath the surf she goes. ]
no subject
Alright, they agreed to help, so let’s go!
[ She’ll dive under with Mitsuru, her gills allowing her to breathe underwater while numerous kinds of underwater wildlife follow after them. Whatever kind of bubble Mitsuru’s made, she’ll get some more time out of it thanks to the animals doing as Yuzu asked. ]
no subject
[ Besides, with the sealife Yuzu has summoned to help replenish her oxygen reserves, it should be sufficient for a few minutes.
[ ... Something that was still, admittedly, just a tad surreal. She'd lived a strange life by anyone's standards, but exploring a sunken ship alongside a mermaid, escorted by a shoal of aquatic animals was a very different kind of strange than what she was used to.
[ Still ... there was a fanciful part of her that was enjoying the experience.
[ However, they still had a mission to complete, and the shipwreck was steadily growing closer. ]
no subject
Yuzu made sure to stick close to Mitsuru, even if her current form allows her much faster swimming speed, as they approached the shipwreck. It's fairly easy to find a way inside, though Yuzu's not exactly sure what to take back from it. She supposes that she'll just... grab whatever catches her eye. ]
no subject
[ She kept it in mind as she searched the ship, periodically looking back to Yuzu just to confirm that the other girl was alright, and after a minute or two, she seemed to find something that fit.
[ A silver-colored locket, wedged between two of the floor boards. ]
no subject
Unlike Mitsuru, she doesn't have a bubble around her head... but the water on her eyes hardly stung at all—or even blurred her vision for that matter.
When she looks back to see that Mitsuru's found her object, she holds up the ring she found. Sight and breathing aside, that doesn't mean sound travels well underwater. ]
no subject
[ She ... she was a little embarassed by that, but she recovers quickly, and points back up towards the surface. A wordless request to see if they're ready to ascend. ]
no subject
Yuzu would like to keep it that way, since she doesn't have much in the way of offensive magic... well, besides maybe using Animal Magic to turn into some kind of dangerous sea creature, but since the Fuath were intangible... it might not go very well.
Yuzu nods and swims over, moving just past Mitsuru. ]