avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





i see what u did there
I suppose. It's a bit silly to—
[That's when 2B turns and her voice trails off into a confused silence. What she had been expecting to be a human... isn't... and once again, like many of the other people she's met here so far, she finds herself staring a bit too long than what should be considered polite. She's been shy around the humans, but this...?
Is he a...?
Pod 042 speaks up to clarify and to break the awkward silence.]
"While ducks are typically not known to have the ability to speak, this one does. Proposal: Unit 2B should respond accordingly."
[That's putting it bluntly. Thanks for the observation!!!
And of course, 2B's response is to let her mouth fall open, still stunned. This is not responding accordingly!! Apologies for her rudeness.]
You should be able to tell whenever my jokes are nier
At her silence, Drake just looks back at her with a confused smile. And as the robot speaks, he starts to feel vaguely insulted. The woman's continued silence just bothers him even more. He sighs and shakes his head.]
Look, you can talk to me just like any other person. I am a duck, and I'm just as normal as any of you "humans" are. [He's been starting to get tired of this treatment!] Your little floating Waddle Home there could really use an upgrade, because what it's saying isn't the case where I come from!
nier, far, wherever you are
I'm not human either.
[It's all she has to say for herself for a moment, as if it will somehow help the two of them relate to one another, but... Her voice takes on a sharper tone in an attempt to hide her blunder.]
Pod's databases are kept up to date and are regularly maintained. That must mean you're not from Earth, then.
Some lines come Automatically
Sorry, sorry! My, completely my bad.
[Is it polite to ask someone their species?? Drake just doesn't know. At least now he has a name for her little robo friend, 'Pod'.]
As a matter of fact, I am from Earth! ...Just, probably not the same Earth. Still, seems like a handy friend you've got there! [If it has comprehensive databases, something like that would be really useful for crimefighting! Like a floating WANDA.]
😩😩😩
Pod is very helpful. All YoRHa androids are given one to assist on the battlefield and perform regular maintenance and checks.
[Well, there's the answer on what she is! But she keeps going, latching onto what he's said with interest.]
There's more than one Earth...?
no subject
And then he nods along knowingly as she talks about multiple Earths.]
Oh yeah, loads of 'em! I used to think that's the kind of thing that's only true in comic books, but I've seen proof that there's multiple Earths out there in the multiverse! And talking to people here has only been the icing on this cake of confirmation. [Then, a little wearily.] Just, didn't expect so many Earths to be all humans...!
no subject
[Besides the machines, but that's not pertinent to the conversation. Hence why she was confused about there being a duck who could speak! She's only ever seen and heard them quacking on the surfaces of water, and enjoyed watching them while she fished...
Still a bit confused, she lets her head cock to the side.]
... So, the Earth you're from is only... ducks?
no subject
[He rubs at his neck awkwardly as he pictures her homeworld. The phrase "no humans left" really paints the picture. That means it's not just a human-less world; it's one where they've died out.
At her question, though, he's quick to correct her.]
What? No, there's plenty of other birds back home! And pigs and bulls and dogs... There's plenty of variety!
no subject
[If Drake could see 2B's eyes right now, he'd see that they were alight with surprise and awe, but her mouth just falls open in disbelief again.
She... really likes animals...]
And they can talk, just like you?
no subject
[It seems so obvious - to someone who's lived his whole life in such a world. But he guesses that maybe an outsider would find it baffling.]
no subject
To 2B though, the image that projects in her head is one of a world filled with all kinds of animals that can talk and walk, and have conversations with her. It's nothing like the birds, fish, moose, or boars that live back on Earth. Even her familiar can't talk, which is especially disappointing after learning that others can.
Nope. Instead, it grunts at her and nudges the back of her head with its nose, as if it can read what she's thinking, and she can't help a small laugh.]
I'd like to visit it sometime. There isn't much to see on Earth. Not like here, or yours.
[She gives her moose a pat.]
Apologies. This is new to me. I'm sure it isn't so surprising for a lot of the people here.
no subject
[Drake then waves a hand to dismiss any ill feeling.]
Hey, don't sweat it. We're both facing things that are new to us. Like the whole 'human' thing in general is completely new to me, and I did accidentally call you one before, sooo... let's just agree that we're both learning!
[A brief pause.]
Actually, did we do introductions? My name's Drake. Drake Mallard.
no subject
[How rude of her! She really needs to get better at remembering human customs, like offering a handshake to introduce oneself, or to offer her name first! Fitting in with the humans is hard work... So, she does what she's learned, and holds a hand out to Drake.]
A pleasure. I'm YoRHa number 2, Type B... but please call me 2B.
[Her familiar grunts at her from behind, and sniffs at Drake's head.]
And this is... Moose.
[The most creative name!!]
no subject
A pleasure indeed! It's good to meet you, 2B! [A smirk.] I guess meeting you here must have been meant '2B'!
[He's a bit startled by the attention from the moose! But he manages to chuckle and tries to carefully pat its snout.]
N-nice to meet you too, Moose. This is your familiar? I'd introduce mine, but he's off doing his own thing right now.
no subject
She places a hand on the animal's head, trying to guide it away from ruffling any of Drake's feathers.]
M-hm. That's what I'm told. He's meant to help me channel this world's magic, from what I understand.
[More new stuff that she can't quite grasp yet... She'll get there.]
Is your familiar a moose, too?
no subject
Yep, they're some kind of magical conduits it seems. Really fascinating!
[He's taken to it pretty excitedly, because it sounds like something out of a fantasy series! Even if Darkwing Duck is someone who gets by based on just normal abilities, Drake can still appreciate some magic and fantasy!]
Mine's actually a bat. I'm actually - pretty sure this is the first moose familiar I've seen! Really interesting. Might be one of a kind!
[An android and a moose... a surprise, but a welcome one!]
no subject
[2B's stance lightens further hearing that. Already a unique one on her own, hearing that her dear Moose is also potentially one of a kind, and that fills her with a sense of pride. But there's something else there, too. Something a little more... lonely in the pit of her stomach that she can't quite place.]
I think it might be nice for the familiars to make friends, too. What do you think?
no subject
[He says with a little smile. Moose tend to stick out, and he's not sure he's ever the animal version of one in person before! He thinks he can see what she's getting at with her inquiry given the timing too, so he nods along.]
I agree. I'm sure that even familiars can appreciate some good old-fashioned friendship. We'll have to introduce ours! Maybe send them on a play-date. ...Do familiars... do play-dates? [He wonders that aloud.]
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What's a play-date?
[It's a silly question to ask, she's sure, but she's had to ask a lot of them lately.
There are so many things that humans do and say that she's never heard of before, and she's trying to understand. She wants to understand. As much as she wishes to fit in with them, there's still so much she needs to learn, and a small part of her feels a bit silly to have to ask.]
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It's pretty much just a get-together for the sake of playing and making friends! It's mostly something you'd arrange for kids or pets, or in this case familiars.
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[She ponders it a moment longer. So it's something that humans arrange for their children or animals, but not for themselves? It seems a bit strange to her, but there must be another word for that.]
I think they would like that very much. But... you and I will not be on a play-date? What do we do then?
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Well we could just... hang out! [And he knows to add.] It doesn't involve any kind of literal hanging. That just means casually spending time with someone else. Like a play-date, but for people! [Sometimes "people" can be an android and a duck.
He also realizes another addendum he should make-]
Oh and if someone just says "date", that can mean something very different, so watch out for that!
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[2B's lips press together, and her head droops, lost in thought for a moment while she processes the information.]
So, if someone asks me for a date, and not a play-date, I should say no.
[That's what she's gleaning from what information he's given her. The "watch out" means it's a bad thing, right?]
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W-well, unless you want to go on one! See, a date is for two people to really get to know each other and get... closer? It's usually supposed to lead to a relationship! You know, like romance? Please, please tell me you already know about this stuff.
no subject
I don't, but this has been very informative. Thank you.
[She looks to her Pod and nods.]
I think I'll be careful should anyone ask me on a "date". But I would accept a play-date with our familiars, if you'd like.
(no subject)
gonna start wrapping!
unfurls the wrapping paper
slaps a bow on 🎀
Done and Presented!