avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





b.
At this point he’s trying to roll with the punches, or else he’ll go fucking crazy. ]
Fine by me. Mind if I smoke?
[ Juzo was not terribly thrilled to learn the rooms were shared. Hopefully his roommate doesn’t have an issue with his vice. ]
no subject
Not at all. Go ahead.
[ Many things may have been lost to the past in Nier's world, but vices are not one of them. Some things simply endure. ]
They hauled you out of the lake today too, I take it?
no subject
Appreciate it.
[ Juzo at least has the dignity to pull a chair up over by the open window before he lights up. ]
That's right. I wasn't exactly planning on goin' for a swim today. [ Or like. Ever. ] Lucky us, huh?
no subject
[ His tone comes off weary, but more inconvenienced than anything else, like this new unexpected turn his life has taken is just another bump in the road. It's...a lot more than that, but hell if he's going to stop and actually reflect on that.
They need his help restoring worlds, right? Then that's what he'll do. ]
Seems like the city we're headed towards is pretty big. You ever been to a place like that before?
[ Because he sure hasn't. He doesn't really know what to expect. This inn alone already is way more crowded than he's accustomed to. ]
no subject
He takes a drag of his cigarette, smoke coiling out of his jaws on the exhale. ]
Sure. I live in a big city.
[ Lived? What's correct here. ]
I doubt this Camelot will be anything like it, though. This magic shit is way over my head.
no subject
[ Given how he can now talk to animals, including the great wolf that still sits on the floor, her head resting on her giant paws, though she hasn't stopped looking at Juzo since he entered the room. New to this world or not, she's already quite protective of the one she's bonded to. ]
Guess we're all in for our own surprises. By the way, if you're hungry, there's some food in that box. [ A nod towards the fridge. ] They've at least made sure we'll be pretty comfortable here.
[ A little too comfortable, maybe. ]
no subject
[ He supposes the level of technology in his own world might qualify as magic, since it can do things that folks could only dream of, but at the end of the day, it’s just just technology. It has a method, a purpose, a logic. Magic… he’s not so sure about.
Juzo breathes a plume of smoke out the open window before turning to regard the fridge. ]
What, do they not have refrigerators where you come from?
no subject
Including little boxes that can store and chill your food. Doesn't seem like there's much room, though... ]
Nope. Not much need. Most of us could only scrounge up enough food to last a few days at best.
[ If that sounds grim, he doesn't mean for it to be. That's just the way things were. ]
I'm guessing these are pretty common?
no subject
[ Hell, if not for the mention of magic earlier, Juzo might think this kid grew up in the aforementioned slums. Just goes to show that no matter what world you come from, some things are always the same. ]
What’s your name, kid?
no subject
Nier. [ Short and simple. ] And you?
no subject
Juzo. [ He tilts his head, gun barrel catching the light, to indicate the wolf. ] And your friend?
no subject
Her name's Angelus, or so she tells me. She also says you smell pretty unusual, but your scent is trustworthy enough.
[ There's almost a hint of teasing in his voice. It's a compliment, really! Nier's familiar is wary enough for the both of them, and even if he hasn't known her that long, he already knows he can trust her judgment. ]
no subject
[ He’s not sure how the wolf can pick out a scent of trustworthiness, whatever that is, under all the cigarette smoke and grease, but he’ll take it. ]
She talk to you or somethin’?
no subject
[ With the hand that still holds the whetstone, he taps the corner of his temple. ]
Not sure if it's my magic or what, but it's like I can hear her thoughts, but only the ones she wants me to. Some kind of mental link, I guess.
Did you get one?
[ A familiar, he means. ]