avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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[They may have been dead, but the weird shared-ness they had with Asriel when the monster took their SOUL is something Chara will never forget.
It also takes everything they have to not shove Asriel and say something about how it didn't work because of him. Instead, they're just going to smile.]
I'm surprised to see you here though, welcome to uh... I never did learn this place's name.
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If there was one thing they were truly hoping for then, it was a chance to see them again.
But now that they're reunited, they're in this weird place.... )
This place looks different from your home. I thought it might be the surface, but... is that really it?
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Well, you're kind of right? There are a lot of humans here but it's not home, it's a different world altogether.
[Eh screw it, may as well just be up front about the whole thing.]
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Another world... He should question it more, but he's gone through so many things that no one would have thought is possible beforehand. But, no matter where he is, he's glad to be here with Chara.
He feels uneasy. But... being in another world where he can be himself again? He knows that it's probably not something he deserves after everything, but... at the least, he knows that home is in good hands with Frisk. All the monsters have hopefully found their happy ending. )
W-What? I don't understand. Who... brought us here?
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I don't know? At least I never asked, but we're supposed to save this world or something like that.
[Chara didn't quite pay attention to all the details of why they were brought here, and they mostly didn't care. It beat being dead after all.]
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Can we really do something like that, though...?
( This isn't... home... And now that he's back to the way before, he isn't so sure he has the same sort of abilities... )
B-But.. No matter what reason we were brought here for, I'm glad I could see you again, Chara.
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Yeah well... It's good to see you too, now maybe we should get off the shore and get to the carriages so we can get to like. A populated place.
[And they're turning to head towards the steps up out of here and just assuming Asriel will follow.]
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He does indeed follow behind, making sure to stay close. )
Are there other monsters here?
( Or... was it mostly humans? )
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A little.
They shake their head in a 'no' gesture at the question.]
Not like back home, the monsters here aren't nice.
[So yeah, mostly humans.]
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Then... we should be careful.
( Especially them. They were human. Asriel... isn't sure if they can take seeing anything happen to their sibling again. )
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We've got magic here, and I've kind of got mine figured out a little, so we should be okay.
[They would also point out that Asriel is technically the more fragile of the two of them, what with how Monsters from their world work, but they won't. No need to make him upset.]
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Golly Chara, you have magic now?! Can I see?
( That sounds really cool?? Humans weren't supposed to have magic... How could he not be curious? )
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Mine's not anything flashy or neat, so maybe I can show you. When we're not climbing up a cliff side.
[To make their point they jokingly move like they're going to slip, but catch themselves just in time.]
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Heehee, it's mean to joke like that.
( He teases lightly in return. )
I bet with practice, your magic can be even better.
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[They take the teasing in stride, and continue up the steps in silence unless Asriel has more to say.]
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( Well, that might be different from Chara's abilities, since monsters are sort of made of magic and all... )
But, Mom only really uses her magic to cook.
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[Yeah, Asriel might have a leg up on Chara magic-wise.]
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( Oh, he knows firsthand. )
Uhm... Chara? There's something I want to tell you.
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Huh, okay what is it?
[They maybe have an idea about what it could be, but they're going to act like they have no clue.]
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( It sounds more like a request than them telling Chara to do it. )
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[Then in silence they'll do just that, finish heading up the cliff and they'll even stay in one spot while Asriel gets up too.]
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Where should he start? What should he tell Chara? It doesn't feel right to keep everything that happened after... they failed... to himself. As much as he regrets what he's done, he knows that he can't make up for anything if he can't even tell his best friend everything when he's been given a chance to do it. )
Hahah... I'm not sure where to begin....
( What he has to say first is bittersweet in a way. He had broken the barrier and ultimately changed the world for his kind, the way it had happened -- it was all wrong. )
A while after I brought you back home -- the barrier ended up breaking after all.
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How does Chara even reply to that? It's something that they already know about, considering their deal with one Frisk, but it seems that Asriel isn't aware of their unique situation.
So they're just going to smile a little and...]
That's good to hear, sad to know that our plan didn't work though.
[Just act like they don't know anything.]
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He closes his eyes tightly then, as if willing himself not to cry. It's a sorry attempt. He's always been quick to tears. )
It was the least I could do after everything.... Chara, I've done a lot of really bad things.
( Looking back at it now, he really lost everything that made him himself. )
After we tried to free everyone... I came back to life. But -- I wasn't myself.
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Everyone does bad things sometimes, Asriel.
[And oh yes, Flowey. That's a touchy subject, they assume just because of how Asriel is at this moment.]
Well, like. I imagine anyone who comes back from death isn't going to be themselves for a good bit of time...
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