avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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Admittedly, Liminal Space only had five of those overlapping, but still.
"Me not dying was literally only because Kotone tracked down my damn watch for me. Otherwise that second bullet woulda gone right through me."
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Once again, she's reminded of what Archimedes had said ... about the people being drawn from across all of time and space.
"You ... you met someone who experienced the other possibility, didn't you?"
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"As for people who met the weird blue-haired guy... that's complicated. Wasn't anybody from Iwatodai."
Not... that he personally talked to, anyway. That was Minako.
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Ordinarily she'd be fascinated by a discovery like this, and she most likely would be once she had time to look into it further ... but right now, it presented a number of complications that needed to be addressed.
"This ... 'blue-haired guy' you keep mentioning ..." Mitsuru says, cocking her head slightly to one side. "Who was he?"
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Enough that she's very clearly wondering if he was some sort of ... alternatve version of Kotone. An individual that fulfilled the same role in a different iteration of familiar events.
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At least Kotone's not outnumbered. The lack of similar-timeline company was... starting to get to Minako, when Shinji finally got to Liminal Space.
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She has more questions, clearly, but ... frankly, she had enough to grapple with before she contemplated delving into the literal workings of the multiverse. Later, when she had her feet more firmly beneath her, perhaps she would attempt to understand the mechanics at work, but it wasn't pertinent to the mission in front of her.
"Is there anything else I should know on this regard? On our teammates, on these ... various timelines?"
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Again, she has more questions. But understanding where they stood and what they had to work with, she'd concern herself with those.
"Allies or enemies that I should be immediately aware of, any significant events ..."
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"I'm not really up on local shit yet. They did polls about some local politics stuff, main thing I know there is 'fuck it, let's go to war' didn't won, which is good." Most of the people who've been dunked in the lake are not soldiers. They shouldn't be forced to be.
"Otherwise, would you believe 'at least two Persona incidents after us'? Both gods decidin' they needed to test humanity, and that's about all I know about one of 'em."
That and 'the Phantom Thieves are KEN'S AGE,' which is alarming.
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That ... that left Mitsuru reeling.
Nyx may not have been destroyed, but with Kotone driving her back into hibernation, Mitsuru had been sure that the threat was resolved. Not permanently, perhaps, but for the foreseeable future.
To learn that wasn't the case ...? That new threats had arisen and others had to suffer through an ordeal similar to what they had?
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So that's something. Not much, but it's something.
"Not sure if anyone who got the Inaba end of things is here other than Risette. As for the Phantom Thieves... the one I know isn't here and she went out of her way to not identify her teammates. At least one of her friends is here, but I dunno how involved he was." (Probably involved, since Akira also knows the talking cat, but still.)
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Interesting ...
Mitsuru mulls it over for a few moments, one hand coming to scratch at her chin thoughtfully.
"I'll have to seek them out. If multiple threats of that scale exist ..."
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(The thought of the kind of power it'd take to stonewall the Kirijo Group that hard is... kind of alarming, really.)
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And that deeply alarms Mitsuru as well ...
The flicker of uncertainty is brief. Her eyes snap back up, meeting Shinji's.
"I need details, Aragaki-san. I want to know everything."
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Now we're cooking with advanced Timeline Bullshit!
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Mitsuru just sighs, visibly frustrated.
"I'm beginning to see why you used such colorful language to describe this situation ..."
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"It's a goddamn mess, yeah."
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"It certainly is."
She's beginning to get the timeline straight in her head, though. And that sort of foreknowledge ... it could prove useful down the line.
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"Me and Kotone are goin' in on a house. I need a real kitchen and I need it last fucking month, and we already know we won't kill each other. She's pullin' Yukari in. Ken... I don't mind if he does, but I don't mind if he doesn't, either." They're working on it, but it's gonna take a while, and if Ken needs space while they figure each other out without his grudge in the way, that's completely understandable.
"You can get in on it too if you want."
(Shinji can't really see her saying no. But also he'd kind of like her to get in on it, and he's so used to not getting things he wants that he's half expecting the no anyway.)
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Mitsuru would be a fool to turn down such an offer.
While she was sure that the pre-arranged living quarters in Camelot would be reasonably comfortable and secure, she'd feel better living among friends for a whole host of reasons -- not the least of which was the sense of familiarity that it would provide while she acclimated to the new world around her.
And that last thought does give her a moment's pause, and cause her smile to falter.
"That being said ... I may need some assistance in terms of finding out how to raise the funds to contribute."
She's ashamed to admit that, but it was the truth. Arriving in Avalon meant that she was effectively cut off from any of the Group's resources, or her own personal funds.
If she was going to avoid becoming a burden to her friends, she would need to figure out an income stream and she ... she didn't really know how to do that on an individual level. She'd never needed to.
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But he will definitely grant that it's gotta be weirder to be in a place where money matters and you suddenly can't access your usual stockpile of it.
He does smile briefly, there and gone in a flash, when she says she'd love to join them in going in on the house. That's the closest he's going to come to admitting he was at all worried she'd say no. Besides, the budget thing is a bigger concern.
"There's a quest app thing, do errands for people and get money. Just... make sure you're not on the dark-web version." They have very good reason to be wary of such a thing, after all (thanks a lot, Takaya).
"Otherwise... ask the network. It's what I did. You got some admin type skills in your corner. Somebody probably needs that kinda help."
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She's sure it will be more complicated in practice, but if enough people rely on the quest-giving app, it should be a viable source of income. And, while most of her knowledge regarding administration was at a corporate level, applying it to a smaller business ... it could prove to be an interesting challenge.
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No, Shinji is not bothering, nor will he.
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