avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
Entry tags:
TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
![]()
Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





no subject
"Greetings. I am pod support unit 042, assigned to YoRHa unit 2B."
[Surprise! The floating box made up of metal scraps can talk!]
"While I do not have eyes, my scan function works similarly in that I am able to detect organic lifeforms residing beneath the water's surface."
That's how.
no subject
Then again, that goes for a lot of the magic he's seen in Avalon so far. ]
Uhh...right, nice to meet you.
[ He waves in return! Seems like the friendly thing to do. ]
2B? That's you, then?
[ Kind of an unusual name, isn't it? ]
no subject
[She sets her fishing rod down next to her so that she can extend a hand out to him in greeting, although she withdraws it after a moment of deliberation and uncertainty.]
... I'm sorry. This is custom, right? I haven't met many humans yet.
[This is what she's supposed to do to be polite, right???]
no subject
Custom or not, seems like a nice way to make a new friend.
[ Though her words have the wheels in his mind turning. Has she not met many humans in her life? Or...is she not human herself?
Could've fooled him, but it wouldn't be the first time, would it? ]
You...haven't met many humans?
no subject
You're one of the first few. There are no humans left... where I come from.
[Growing more comfortable in her (metaphorical) shoes, 2B's voice takes on a hint of sarcasm and amusement, different from her usual stoniness, and despite the weight behind her news of Earth. She's had to live with it for so long, and say it so many times, that it hardly fazes her anymore.]
Then again, I've met a talking duck. I think anything is possible here.
no subject
Does she...also have a purpose she was created for, one that she can't deviate from?
He shakes off the unbidden thought, instead lift a brow, a slight tilt to his head. ]
A...talking duck? That's definitely a new one. [ Says the guy with a talking book for a best friend... ] I'm gonna feel a little guilty about fishing up some of these fish if it turns out they can talk, too.
[ No one wants a dinner that can talk to them! He's going to soon regret his new abilities with animals. ]
Seems like just about anything is possible here with magic.
no subject
I don't think we'll have to worry about that.
[She thinks she's just made a clever joke and smiles as she sets the fish back on top of the others.]
I've never experienced magic like this. I guess some of it works in a similar way as the chips we're given, but other abilities appear to be... gone. They say it's kinetic magic...?
[She lets her voice trail off in a question, looking at Nier expectantly, wondering if he carries the same kind.]
no subject
[ This is the first that he's heard of that particular brand of magic, but then again, he hasn't exactly spent a lot of time on the subject. He had his own magic to learn, and that was enough to keep him busy, for the most part. And what are chips...?
One thing at a time. He shakes his head. ]
I've got something different. Animal magic. I can...talk to animals, I guess, and turn into them. Haven't really tried to use it much yet, though.
[ Hence worrying about overhearing the fish...but as long as they don't start screaming while he fishes them up, he should be okay. ]
What's kinetic magic like?
no subject
It's nothing special. Not like yours.
[But she demonstrates anyway, by raising a hand at the bucket of fish and lifting it inches off the ground. It tips a little, as she hasn't completely mastered it yet, but she's a quick enough learner that she's been able to pick up the basics.
Some of the fish fall out and flop into the sand.]
But animal magic... [SHE MUST KNOW...] Does that mean you can speak to familiars?
no subject
It's really something else.
As he stoops down to retrieve the fallen fish and return them to the bucket: ]
Not sure, actually. I can talk to mine, but that might just be a special familiar thing. I could try talking to yours, if it's nearby.
[ He hasn't practiced too much, to be honest. ]
no subject
[2B has been thinking about him making friends, whether it's with other familiars or with people, and that it must be awfully lonely being the only moose around here. Drake had mentioned something about play-dates, and the more people he meets, the more opportunities there are!
So, she calls out for her familiar.]
Moose!
[And just like that, a spectral moose appears. It's smaller than the average sized moose, its head coming up just above 2B's, and it grunts low at being summoned before trying to eat her hair. Again.]
His name is Moose.
[She's so creative.]
no subject
...Not that he's thinking about eating her familiar. It's just always part of his thought process when animals are around. ]
Nice to meet you, Moose. Uhh...
[ He pauses for a moment, uncertain. ]
So...what do you think about 2B?
[ ...No answer is immediately given, but Nier isn't sure if he asked it right, or if the Familiar is just being coy... ]
no subject
It's hard to tell what kind of a mood he's in, just from body language alone. Animals aren't exactly the easiest to read without tone expressions. Not that 2B is the most expressive, but... is she comparing herself to a moose now?
She shakes the thought off, and just as she does, Moose sticks his mouth over a tuft of Nier's hair sticking out behind his head like it's grass, and she makes no effort to stop it, instead waiting eagerly for his take.]
What did he say?
no subject
He glances up at the Familiar, resigning himself to his hair getting mussed, before glancing back to 2B. ]
Couldn't say. I didn't hear a thing. Might just be that I need more practice.
[ But that's kind of a let-down of an answer, so after a moment, he adds: ]
...I kind of got the gist that he likes you, though.
no subject
[They're stuck with one another regardless of whether they enjoy the other's company or not! And although she already had a hunch that Moose did, his answer still makes her smile.]
I think he likes you too. [Moose grunts, as if to agree, and she casts a glance around their immediate area, and then out to the water.] What about your familiar?
[She's casting her fishing rod back finally, and it lands with a plop.]