avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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"You can call me Two. Or, um, Lady Two, but I guess that you're not one of my subjects," she reconsiders, "So Two is just fine. Oh! What do you think of the lord of this place? Is he treating you well?"
no subject
Rolling her shoulder, she looks off into the distance towards the castle, and Camelot proper.
"Arthur knighted me last month. He's treating me well enough, I think. He's a good man, and a good king. He's been doing what he can to make all of this right."
no subject
"Well, I'm glad he's treating everyone here well. I might have a little experience in taking care of lords who don't treat their subjects well. What else are they supposed to be good for if they don't take care of their own?" Two had some pretty strong opinions on monarchy, but really the important part was yet to come. "He's making sure you all get good food on the table, right? You can't do anything with an empty stomach.
no subject
"Yes. He's doing his level best. I...actually, do you come from a world without legends of King Arthur?"
It's a real question. Maybe outlandish, but she's learned that there a lot of worlds where Arthurian myth exists, and others that don't. So, maybe it's reasonable to ask, figure out what Two might need catching up on, and what she might already know.
no subject
"I don't think so. I don't remember anything like that. As far as I know, before my sisters and I came along, the Lords were just in power and had been for... oh, nearly a thousand years. And I don't think any of them were named Arthur. Is he kind of a big deal?" she asked with a curious little laugh.
no subject
Claire laughs, waving Two over towards a bench and giving her another one of those appraising glances. The outfit was beginning to be a little...distracting. Not at all in a bad way, but it was so outlandish compared to what she was used to that she couldn't help it. She does her best not to stare. Mostly.
"...Also, aren't you cold? Or...I guess dressed for the beach?"
no subject
And yet, she was still speaking like she was proud of it. "It's not much, but it's home to me. And if I tried to wear those heavy robes like some of the wizards or necromancers, I'd sweat myself into a puddle!" She laughed, leaning forward a little in interest and for no other reason. "So tell me more about this once and future king."
no subject
And different sensibilities. Not that Claire is complaining. It's a good view, and she's going to enjoy it if there's no objections. Plus it makes sense, sands and stuff. Robes probably weren't a good idea. She...can't help but make her glance obvious when Two leans in, and the blush probably spoils any attempt she can make at playing it off.
So, she coughs, and does her best to maintain eye-contact. With tremendous effort.
"Ah...well he's a king from a prophecy. The high king of England, or Avalon, now. He built a great kingdom, and when he died, it was said that he'd return. Y'know, like he has now. When he was most needed."
no subject
"Wow, that's quite the prophecy," she said, hanging on every word and squeezing her hands between her knees. "So does that mean all of us are once and future kings, too? I mean, he's the one who brought us all here, right? And it sounds like there's a pretty big need!"
no subject
"There is a big need, yeah," she nods. "But, ah, no I don't think that makes us once and future kings. Arthur was the one true king, but he did have a court filled with heroes and champions. The Knights of the Round Table were his men, and now I guess we're his men and women? To...find a way to fix reality."
Here she sobers a bit, memories of seeing the void coming to mind.
"That's all true. I've seen the calamity site. It's...well, it's not pretty."
no subject
"Well, if it's something like trying to bring the world back from ruin, I'm pretty okay at that, I think," she pondered out loud. "And I might have only just met you, but if you trust King Arthur then I think I can trust him too. He doesn't expect us to handle all of these problems on our own, though, right? Even back home I had a disciple to help me with..." She trailed off, because how could she possibly describe everything that Cent did for her? Without being kicked out of the training grounds for public indecency?
no subject
"You've got experience with repairing worlds, then?"
Just, because that phrase sticks out and that's what she gets out of it. She may as well ask, because if she doesn't, then she'll be left wondering.
"...and no, he doesn't. He's been rebuilding Camelot, the city, and working on keeping order and making treaties with the local fae. Some of the fae are a little hostile, but I think we're getting them to come around."
no subject
"Together we all managed to pull together and make a world that all the people in it could be happy to live in, so I really think that if we all band together, we can do anything here. Even deal with some faeries that definitely love making problems for people." She was just. So on board with the idea of companionship and helping people and... well. Maybe this time would be different if she just willed it to be. "I mean, my sisters and I are just from one world, but you're from somewhere that's probably dealt with its own set of problems, right?"
no subject
Claire has to laugh at that. She doesn't really know what to say about lords and ruins and stuff. But she's definitely aware of the bazillion problems facing her own world right now. Or, well, when it gets back to where it was.
"We were in the beginnings of an apocalypse, it feels like. But I think it's a solvable one when we get enough people aware. The problem is one we caught early."