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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8

✨ Greet new players on the OOC intro while apps are processed HERE! ✨



{ QUICK NAV }
Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary

⚔️️ Top-Levels Only ⚔️️




SUMMARY: New arrivals drop into the lake and have to climb up a cliff to the Rent a Ride, where they are given their device and some headphones and can retrieve their personal materials. They travel to Camelot, which is a multiple day journey, so they stop at the Red Springs along the way and stay at an inn there.

A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that.

    If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.)

    *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds (the supplier was out of the regular ones) and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.




SUMMARY: Merlin has a Plan B in case Camelot failed the trials: raise a sunken ship and offer it to the Elphame Traders on their way out in exchange for permission to travel their waters. Characters prepare for ritual magic to raise a sunken ship and travel underwater at the empty Camelot docks to gather ritual ingredients for it. After they've done all they can, Merlin sets up a little beach party with a bit of master magic for anyone who came along for the trip.

After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.

"Lucky me, we've got a decent group. Celliwig's out of our hands now, but what isn't is a back-up plan. Vote was close enough I figured we'd have enough people to get a head start. Celliwig is closer and much less dangerous to deal with, we'd be able to communicate much faster with the faeries' queendom. They're not big on internet. Big followers of the Old Ways. T-L-D-R, we can't just text the queen and ask if drop-bys are on the table. We'd never make it past the leviathans without permission, so here's the plan: There is a... fixer-upper of a vessel sunken about a hundred yards from shore tossed out from Bermuda. We tried to build docks here forever ago, but you can guess the Bermuda triangle spitting out stuff in the lake all the time didn't go great. We just keep it up for visitors now, but there's plenty to explore in the immediate area that we can magic back into business."


    A ⦿ Shipwreckers
      He goes on to explain that the fairies value items that were once lost and refound, so step one is exploring the shipwreck with fellow magic users to find what amounts to a scavenger hunt list of items from the ship. He sets everyone off with a quick spell that essentially transforms their clothing into swimsuits that best fit their preferences and personality-- that means no one's going to get a swimsuit that makes them horribly uncomfortable, he's not harassing anyone. After that, magicians will be directed to use their magic to get down to the ship. It's not as convenient as underwater breathing and not as easily sustainable, but there's definitely different ways to go about it. Light magic users will find they can create a forcefield above the surface of the water and go under the water, though they may run out of oxygen quickly. Elemental users can find they can create a similar bubble by pushing water out of the way, though may run into the same diminishing air without a more advanced elemental user already in the game who can pull oxygen out of the water or an alchemist who can create chemical reactions to generate oxygen. Animal mages may be able to convince local lake life to help push bubbles along, and healers will be instrumental in healing oxygen deprivation if anyone stays under too long! (Note: If two characters can't create a bubble, you can put in a third NPC to do the bubble while your characters handle other roles during the search.)

      No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages!

      *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else!


    B ⦿ Hoist the Flags
      Once all the ingredients are gathered, the ritual is underway! With the mementos from the ship, swim to a protective circle formed at the top of the water by Merlin that will keep the Fuath out. There, you need to take whatever item you gathered from the ship and try to find someone with a similar item. This "sister" item will allow you to pull the essence of the item up from the ship. It takes a load of people to raise a whole ship, but pouring your magic into the item and chanting the spell will cause the ship to resurface and restore itself to its original state before the crash, using residual memories from all the different items on the ship. Of course, finding a partner with a matching item while swimming around could be a challenge, especially if you don't get along-- it may take a while for everyone to get on the same page.

      It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship.


    C ⦿ Beach Episode
      Once everything's said and done it.. really only took a couple of hours, so the whole group is done around 4pm. There's plenty of time left for dinner and a good time at the beach a short walk away from the docks and the sun doesn't go down until around 9pm. Before Merlin leaves everyone to themselves, he conjures up a buffet-style table with loads of fresh food and drink, watermelons and bats for smashing. The swimsuits provided earlier wear off at midnight, though you'll probably want to leave before then since it still gets chilly in the evening, especially if you're all wet from playing with the chest full of waterguns or the beach balls distributed around the beach. The docks are nearby, so feel free to call your friends over to come hang out with you, even if they didn't help. It's a beach party, enjoy it!




SUMMARY: Unseelie faeries and unseemly humans have teamed up to kidnap a small number of otherworlders in the chaos of the trials to fight in an underground fight ring. Play as a victim or be part of the squad to put an end to it if you're more good-leaning, or villains can choose to participate as audience and pay for "gifts" to be given to their favorite fighters during matches.
CW: These prompts contain kidnapping, illegal and forced fighting, and inhumane treatment of fighters.

Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.

    A ⦿ Cursed Kidnapees
      Kidnapping victims will find themselves suddenly blinded by a spell, and then chloroformed by a floating cloth pressed against their face. (Smart kidnappers don't touch their victims if they have magic, you know!) When they wake up, they'll find themselves in a dungeon with at least a dozen other people. There's definitely not room to lay down, and sitting down as you had been propped up immediately starts you with a potentially uncomfortable view. Don't worry, someone's peeks in from a window at the top of the room-- an extremely handsome-looking man with long, wavy hair and pupils slitted like a cat's.

      "Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!"

      It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.)


    B ⦿ Audacious Audience
      Maybe you're a less scrupulous sort and saw an invitation to this event hidden on the dark web, or got invited by a particularly sketchy friend. Either way, you've got cage-side seats close enough to chat with either fellow audience members or interact with the cage fighters. As a bonus point, audience members can spend some of their G on betting or on purchasing "boons" for their favorite fighters, such as weapons or enhancement spells. They can also bid against other audience members for special sabotages that make it harder to fight-- foot weights, strange masks, roller skates, hinderance hexes.. get creative with it! It's the biggest fight show that you can interact with your wallet... newbies may find it's a very lucrative way to make a pretty penny very fast. (As always, remember to communicate with anyone you're helping/sabotaging so you don't go past anyone's OOC comfort level.)


    C ⦿ Roaring Rescuers
      Thankfully, the fae who want nothing more than to sow discord and the greedy humans who joined in their venture are a bit disorganized. Even the beginning-level heroes among us will be able to track them down and topple them with a little bar hopping to gather information from the locals. Eventually, one of them will give up having overheard some "scary looking fellows" talking about which of the patrons of the bar looked like they'd be good in a fight before getting extra hush-hush.

      Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds.





MOD NOTES:
• All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible.
•If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
• The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
intonings: (🌸 047)

slams in here late with a wildcard

[personal profile] intonings 2021-06-05 12:56 pm (UTC)(link)
( based on overgrowth quest, hope it's ok ♥ )

[ Zero isn't the type to help people deal with their shit—she's managed to establish that much back in her world but people around here still think that it's fine to approach her in the streets and make requests. No matter how loud she's yelling, there's always some idiot who didn't hear and will ask for something.

This guy was the same. She lost interest after he said something about a baby. If this guy can't deal, that's his problem. Thankfully, it doesn't take longer than a minute of some flowery language to make him back off.

The thing is...fate has another surprise for her. Without realizing it, she ends up in the vicinity of the man's house and it looks like the baby kraken really enjoys picking up people with its tentacles and shaking them like a rattle. ]


You damned pussy monster!

[ Unfortunately, being offensive isn't effective against this monster—it's reaction is only turning Zero upside-down and shake her even harder. ]

Tentacles off me!!
conciliant: (187)

perfect 🥰

[personal profile] conciliant 2021-06-07 06:31 pm (UTC)(link)
[2B, on the other hand, is more than happy to take up the requests! Her innate sense of duty doesn't really allow her to do otherwise—she was made to protect them, after all, so when she receives word that someone is in need of help, she wastes no time in getting there.

She's not sure what she's expecting from the word 'kraken' when it's given to her, besides what Pod has already explained to her on the way, but what she's expecting even less than that is to have a girl suspended in the air, upside-down and being rattled like a salt or pepper shaker.

Halting, she reaches back for her large sword, eyeing the beast with disgust. Ew...]


Let her go!

[But that only angers it more, and it raises Zero further up from the ground, reeling its tentacle back as if it's preparing to slam her against it. She isn't going to let that happen, and so she darts forward, sword in hand now, and slashes at the tentacle, managing to slice it clean from its body with Zero along with it.

Hope she's ready to break her fall, because 2B isn't going to catch her...!]
intonings: (🌸 039)

[personal profile] intonings 2021-06-08 06:33 pm (UTC)(link)
[ This whole situation is embarrassing, but she'll take being saved by some girl passing by over being a toy to some stupid baby octopus monster any time of the day.

It almost got even more humiliating since Zero was quite close to falling flat on her face rather than on her feet. Still, she manages to do a flip in the air and lands somewhat safely, even if not as gracefully as she'd like to. Whatever. ]


Thanks...I guess. [ Without wasting any moment, Zero withdraws her sword and points it at the kraken before gazing in 2B's direction. ] You up for some raw meat?

[ Oh, Zero... ]
conciliant: (165)

[personal profile] conciliant 2021-06-10 12:56 am (UTC)(link)
So this is a kraken, huh...

[2B is caught in a disgusted sort of awe for a moment before the glint of Zero's sword reels her back to reality, and the way that the broken tentacle is still twitching and squirming on the ground near them. She's seen a lot of shit, but this is something else.

She tightens her grip on her sword, stance turning to mirror Zero as another one of the beast's tentacles breaks through a window of the house while the rest of its body threatens to consume the building whole.]


Pod, will we be able to kill it from here?

[The floating box behind her answers in a tinny voice.]

"Negative. It is likely that the kraken will regrow its tentacles. Proposal: Unit 2B should attack its main body."

You mean the one inside the house? Great. [She glances across at Zero.] We'll need to get closer.
intonings: (🌸 045)

[personal profile] intonings 2021-06-12 06:24 pm (UTC)(link)
[ The floating box is exactly how Zero sees it. Well, bossy talking floating box might be more accurate. ]

You're taking orders from that thing?

[ She's 🤏 this close to pointing her sword at Pod. Instead, she puts her energy into chopping off a tentacle that's closing on them. Too bad that it's exactly how the floating box said—after a few moments, the kraken's regenerative abilities make it regrow at an alarmingly fast speed. ]

Ah, screw it. Let's kill this asshole.

[ It looks like the window glass is shattered, so that makes a fairly good entry point. ]
conciliant: (094)

[personal profile] conciliant 2021-06-15 12:29 am (UTC)(link)
"Negative. Pod support units exist to advise YoRHa units on—"

[2B growls.]

Enough!

[She doesn't need the two of them to be arguing on the logistics of who takes orders from who right now, because the kraken's regrown tentacle is sliding across the front garden, sweeping away all of the flowers in its midst as it crawls towards them.

Not so gently, 2B nudges Zero towards the shattered window where she snaps off the remaining glass and crawls through...]


Eugh. What is that smell?

[Upon entering, she's (unsurprisingly) met with a large, wet, slimy body that forces her to keep her back to the wall and reeks of something musky and humid, like wet dog but worse.]
intonings: (🌸 046)

where did last week go...

[personal profile] intonings 2021-06-21 04:16 pm (UTC)(link)
[ The strength behind that nudge is a little alarming and unnerving. Well, here's hoping it won't come to a fight between her and this girl. ]

Uh...the rest of the kraken, I guess?

[ She's helpful. Without thinking much, Zero sticks her sword into the slime, wondering if there will be any reaction. It's not the first time she attacks first and thinks second, so... ]

Any ideas, flying smartass?
conciliant: (149)

away, too quickly 😭

[personal profile] conciliant 2021-06-22 03:34 pm (UTC)(link)
[She must mean Pod, and 2B turns to address it, searching for an answer. The sword being plunged into the kraken's slime only makes the smell worse, as if it's set off a stink bomb in both of their faces, and 2B squeezes her nose shut.]

"Proposal: Unit 2B and companion should attack the creature's eyes. Areas with less flesh will likely yield more favourable results."

So where are its eyes?

"Hypothesis: The kraken's eyes will be located on its head."

[ 😐 ]

[She tries to shimmy past the kraken's large body, but it's no good. Unless the two of them want to be coated in the musty, rotting water...?]

The way around it is blocked. We might need to find another route through the house to get to its head and destroy it.

[There are three doors on either side of them.]

Are all houses this unnecessarily complicated?
intonings: (🌸 033)

[personal profile] intonings 2021-06-24 03:30 pm (UTC)(link)
[ Pod...A+ support you've got here. Zero's listening to what the floating metal box has to say with an unimpressed expression on her face. ]

Or we can make our own route.

[ Actually...probably not, considering how Zero's been trying to slash her way through without much success. She's tickling it with her sword at best, it seems. ]

Some people like it complicated, I guess. [ She's done uselessly poking the kraken. ] Oh, fuck it!

[ Her sword might be useless, but it might be different for blood magic. While her slashes didn't do much damage to the kraken, there's a small bleeding cut on one of the tentacles. Thankfully, it's more than enough to form a sword made completely out of the creature's blood. ]

We're not bothering with some shitty door! Take this!

[ Fighting fire with fire turns out to be very effective as she manages to chop off a good chunk of the kraken's body just with one move. If there's something Zero's good at, it has to be getting bloody and killing things. ]
conciliant: (185)

[personal profile] conciliant 2021-06-26 05:35 pm (UTC)(link)
[Well. That'll do it. 2B doesn't have much in the way of useful magic, as far as she knows. Battle tactics are not her strong suit, so when things aren't hack and slash and destroy, that's where 9S always came in with a plan. Zero's magic does enough to damage the kraken as well as keep it busy, and 2B dashes off through one of the doors, disappearing into the hallway.

The house isn't large by any means, so following the hall leads her past some bedrooms and then back around into the dining room and then the kitchen, where she can see the kraken's eyes pressed up against the roof as it tries to force it off.

It hears her coming, footsteps thundering against the hardwood floors, and swings a tentacle at her. She manages to block it with her sword just in time and nicks the end of it off.

Although she can't see Zero, she shouts from the other side of its body anyway.]


If I can cut its arms off, do you think you can do that to its head?