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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8

✨ Greet new players on the OOC intro while apps are processed HERE! ✨



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⚔️️ Top-Levels Only ⚔️️




SUMMARY: New arrivals drop into the lake and have to climb up a cliff to the Rent a Ride, where they are given their device and some headphones and can retrieve their personal materials. They travel to Camelot, which is a multiple day journey, so they stop at the Red Springs along the way and stay at an inn there.

A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that.

    If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.)

    *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds (the supplier was out of the regular ones) and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.




SUMMARY: Merlin has a Plan B in case Camelot failed the trials: raise a sunken ship and offer it to the Elphame Traders on their way out in exchange for permission to travel their waters. Characters prepare for ritual magic to raise a sunken ship and travel underwater at the empty Camelot docks to gather ritual ingredients for it. After they've done all they can, Merlin sets up a little beach party with a bit of master magic for anyone who came along for the trip.

After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.

"Lucky me, we've got a decent group. Celliwig's out of our hands now, but what isn't is a back-up plan. Vote was close enough I figured we'd have enough people to get a head start. Celliwig is closer and much less dangerous to deal with, we'd be able to communicate much faster with the faeries' queendom. They're not big on internet. Big followers of the Old Ways. T-L-D-R, we can't just text the queen and ask if drop-bys are on the table. We'd never make it past the leviathans without permission, so here's the plan: There is a... fixer-upper of a vessel sunken about a hundred yards from shore tossed out from Bermuda. We tried to build docks here forever ago, but you can guess the Bermuda triangle spitting out stuff in the lake all the time didn't go great. We just keep it up for visitors now, but there's plenty to explore in the immediate area that we can magic back into business."


    A ⦿ Shipwreckers
      He goes on to explain that the fairies value items that were once lost and refound, so step one is exploring the shipwreck with fellow magic users to find what amounts to a scavenger hunt list of items from the ship. He sets everyone off with a quick spell that essentially transforms their clothing into swimsuits that best fit their preferences and personality-- that means no one's going to get a swimsuit that makes them horribly uncomfortable, he's not harassing anyone. After that, magicians will be directed to use their magic to get down to the ship. It's not as convenient as underwater breathing and not as easily sustainable, but there's definitely different ways to go about it. Light magic users will find they can create a forcefield above the surface of the water and go under the water, though they may run out of oxygen quickly. Elemental users can find they can create a similar bubble by pushing water out of the way, though may run into the same diminishing air without a more advanced elemental user already in the game who can pull oxygen out of the water or an alchemist who can create chemical reactions to generate oxygen. Animal mages may be able to convince local lake life to help push bubbles along, and healers will be instrumental in healing oxygen deprivation if anyone stays under too long! (Note: If two characters can't create a bubble, you can put in a third NPC to do the bubble while your characters handle other roles during the search.)

      No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages!

      *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else!


    B ⦿ Hoist the Flags
      Once all the ingredients are gathered, the ritual is underway! With the mementos from the ship, swim to a protective circle formed at the top of the water by Merlin that will keep the Fuath out. There, you need to take whatever item you gathered from the ship and try to find someone with a similar item. This "sister" item will allow you to pull the essence of the item up from the ship. It takes a load of people to raise a whole ship, but pouring your magic into the item and chanting the spell will cause the ship to resurface and restore itself to its original state before the crash, using residual memories from all the different items on the ship. Of course, finding a partner with a matching item while swimming around could be a challenge, especially if you don't get along-- it may take a while for everyone to get on the same page.

      It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship.


    C ⦿ Beach Episode
      Once everything's said and done it.. really only took a couple of hours, so the whole group is done around 4pm. There's plenty of time left for dinner and a good time at the beach a short walk away from the docks and the sun doesn't go down until around 9pm. Before Merlin leaves everyone to themselves, he conjures up a buffet-style table with loads of fresh food and drink, watermelons and bats for smashing. The swimsuits provided earlier wear off at midnight, though you'll probably want to leave before then since it still gets chilly in the evening, especially if you're all wet from playing with the chest full of waterguns or the beach balls distributed around the beach. The docks are nearby, so feel free to call your friends over to come hang out with you, even if they didn't help. It's a beach party, enjoy it!




SUMMARY: Unseelie faeries and unseemly humans have teamed up to kidnap a small number of otherworlders in the chaos of the trials to fight in an underground fight ring. Play as a victim or be part of the squad to put an end to it if you're more good-leaning, or villains can choose to participate as audience and pay for "gifts" to be given to their favorite fighters during matches.
CW: These prompts contain kidnapping, illegal and forced fighting, and inhumane treatment of fighters.

Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.

    A ⦿ Cursed Kidnapees
      Kidnapping victims will find themselves suddenly blinded by a spell, and then chloroformed by a floating cloth pressed against their face. (Smart kidnappers don't touch their victims if they have magic, you know!) When they wake up, they'll find themselves in a dungeon with at least a dozen other people. There's definitely not room to lay down, and sitting down as you had been propped up immediately starts you with a potentially uncomfortable view. Don't worry, someone's peeks in from a window at the top of the room-- an extremely handsome-looking man with long, wavy hair and pupils slitted like a cat's.

      "Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!"

      It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.)


    B ⦿ Audacious Audience
      Maybe you're a less scrupulous sort and saw an invitation to this event hidden on the dark web, or got invited by a particularly sketchy friend. Either way, you've got cage-side seats close enough to chat with either fellow audience members or interact with the cage fighters. As a bonus point, audience members can spend some of their G on betting or on purchasing "boons" for their favorite fighters, such as weapons or enhancement spells. They can also bid against other audience members for special sabotages that make it harder to fight-- foot weights, strange masks, roller skates, hinderance hexes.. get creative with it! It's the biggest fight show that you can interact with your wallet... newbies may find it's a very lucrative way to make a pretty penny very fast. (As always, remember to communicate with anyone you're helping/sabotaging so you don't go past anyone's OOC comfort level.)


    C ⦿ Roaring Rescuers
      Thankfully, the fae who want nothing more than to sow discord and the greedy humans who joined in their venture are a bit disorganized. Even the beginning-level heroes among us will be able to track them down and topple them with a little bar hopping to gather information from the locals. Eventually, one of them will give up having overheard some "scary looking fellows" talking about which of the patrons of the bar looked like they'd be good in a fight before getting extra hush-hush.

      Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds.





MOD NOTES:
• All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible.
•If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
• The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
foolaround: (ᴠɪᴠɪᴀɴ)

[personal profile] foolaround 2021-06-07 06:38 am (UTC)(link)
[ she shakes her head at that. ]

No, um... three months? It was March here too, when Yukari and I got here. Shinjiro showed up in April.
kirijo: (pic#14896629)

[personal profile] kirijo 2021-06-07 07:11 am (UTC)(link)
[ Mitsuru nods, making the necessary adjustments to the timeline of events that she was constructing in her head. ]

Aragaki-san said that others have come and gone as well. Akihiko and Takaya, among them.
Edited 2021-06-07 07:12 (UTC)
foolaround: (ᴄʜᴇʀᴜʙ)

[personal profile] foolaround 2021-06-07 07:13 am (UTC)(link)
Yeah. Akihiko was ahead, just like Ken, but he remembered... someone else. [ she lets out a breath at that, trying not to dwell on it as she takes a seat on the bed. ] He mentioned a Minato.

Takaya wasn't here long enough to cause much trouble.
kirijo: (pic#14896630)

[personal profile] kirijo 2021-06-08 06:04 am (UTC)(link)
[ This "Minato" ... the blue-haired man that Aragaki-san mentioned, it seems ...

[ As for Takaya: ]


Good.

[ Though her tone suggests that any amount of time was too long. ]
foolaround: (ʏᴀᴋsɪɴɪ)

[personal profile] foolaround 2021-06-08 06:33 am (UTC)(link)
[ yeah, kotone agrees there. she reaches out a hand, hoping for mitsuru to sit with her. this is too awkward otherwise. ]
kirijo: (pic#14896631)

[personal profile] kirijo 2021-06-08 07:17 am (UTC)(link)
[ Ah. Forgive her. She has a tendency to stay on her feet when working through things.

[ When Kotone offers her hand, Mitsuru takes it and sits down next to her on the edge of the bed. ]


In any case, I'm ... I'm glad that you weren't here alone. That you had Yukari, Aragaki-San, Amada-kun, Koromaru ...
foolaround: (ᴏʀᴘʜᴇᴜs ᴛᴇʟᴏs)

[personal profile] foolaround 2021-06-08 07:36 pm (UTC)(link)
[ of course, there's one person she misses most of all.

kotone can't bear to ask how she's taken it.
]

Yeah... me too. If it had just been me, I don't... [ she lets out a breath. ] It's been good, though, you know? I like it here. Even if my new powers aren't as cool.
kirijo: (pic#14896629)

[personal profile] kirijo 2021-06-08 09:01 pm (UTC)(link)
[ Mitsuru gives Kotone's hand a reassuring squeeze. It hadn't just been her, nor was she alone now.

[ That brief flicker of sadness doesn't escape her notice, but in the moment she attributes it to considering those ... darker possibilities. ]


I'm glad.

[ She smiles, but she's still studying Kotone's expression closely. Trying to see whether she truly means that, or if she's trying to assuage any concerns about her wellbeing. ]

Though that begs the question, what sort of magical affinity did you discover?
foolaround: (ᴊɪᴋᴏᴋᴜᴛᴇɴ)

[personal profile] foolaround 2021-06-08 09:25 pm (UTC)(link)
[ it's a bit of both, as ever. it's not as if her smiles and jokes were always fake.

the scrutiny is easy to bear, for once. she thinks she can believe her friends won't cut her loose for being too much.
]

Ina-chan over there, [ and the hare of inaba perks up, ] gave me dark magic and death magic. Guess she picked up on something Ryoji left behind, huh?
kirijo: (pic#14896631)

[personal profile] kirijo 2021-06-08 09:44 pm (UTC)(link)
[ There's ... a pause there, before Mitsuru speaks. A moment where her smile falters, and she can't fully conceal the fact that she finds that revelation upsetting.

[ It makes all the sense in the world, of course. As Kotone had said, she was tied to death on a metaphysical level through her connection to Ryoji. It was a part of her long before she came here.

[ It was just ... a very cruel irony. ]


I suppose so.
foolaround: (ɪɴᴜɢᴀᴍɪ)

[personal profile] foolaround 2021-06-10 01:08 am (UTC)(link)
[ yeah, it's hard to miss that. kotone just shrugs, but glances away, squeezing mitsuru's hand. ]

It's one of my Arcana. It just is what it is. [ and it was always going to end the way it did. ]
kirijo: (pic#14896629)

[personal profile] kirijo 2021-06-10 02:22 am (UTC)(link)
It is. Considering your bond with Ryoji, it makes sense that you'd develop that affinity.

[ Mitsuru's voice sounds a little firmer though, but it's still underpinned by a certain quality ... as though she understands it on a rational level, but she's still working to make herself believe it.

[ It's just that Kotone was remarkable for so much more than that.

[ She can sense Kotone's discomfort, though, so she tries to push past it. ]


My persona's abilities seem to have influenced my own magical abilities. They're primarily elemental, and ice comes as easily as you'd expect.
foolaround: (ʏᴀᴋsɪɴɪ)

[personal profile] foolaround 2021-06-16 06:45 am (UTC)(link)
[ she doesn't fully understand what's going on there, so she just stays quiet. ]

Heh, suits you. [ she frowns, very slightly. ] It's... weird, not being able to hear them. Right?
kirijo: (pic#14896632)

[personal profile] kirijo 2021-06-20 06:26 am (UTC)(link)
It is ...

[ Penthesilia, Artemisia ... regardless of the form it took, her Persona has been a constant companion for nearly a decade. It was, in the most literal sense possible, a part of her. Suddenly being unable to hear it's voice was ... upsetting. It created a sense of absence that she was keenly aware of, even during a day as full of emotion and upheaval as this one had been. ]

I don't think I'm going to get used to that any time soon.

[ It doesn't sound as though Kotone has either. ]
foolaround: (ᴏʀᴘʜᴇᴜs ᴛᴇʟᴏs)

[personal profile] foolaround 2021-06-20 07:01 am (UTC)(link)
Yeah... same here. [ her thumb, absently, traces over the back of mitsuru's hand. ]

It was... nice, never feeling totally alone. Even if it was still just me. [ kotone giggles a little, eyes slipping closed. ] I'd hear Orpheus playing the lyre, sometimes.
kirijo: (pic#14896628)

[personal profile] kirijo 2021-06-20 04:47 pm (UTC)(link)
Penthesilea and Artemesia were never so artistic, but when faced with something that required strategy I could always count on their input.

[ A small smile begins to pull at Mitsuru's lips. ]

Outside of Tartarus, they were loudest during fencing meets. Analyzing opponents, guiding me during the matches themselves ...
foolaround: (ꜰʟᴀᴜʀᴏs)

[personal profile] foolaround 2021-06-21 03:12 am (UTC)(link)
Some of mine were like that. Or they thought they were helping when I was hanging out with someone... [ she shakes her head, laughing quietly. ]

A lot of them had things to say.
kirijo: (pic#14896631)

[personal profile] kirijo 2021-06-21 03:36 am (UTC)(link)
I can only imagine.

[ She'd often wondered what it was like. Whether one stayed at the fore of her consciousness while the others remained quiet until called upon, or whether they were all active at once.

[ Mitsuru was quiet for a moment. Her smile lingered, then slowly began to fade. ]


I expect getting to sleep tonight will be difficult ... when there aren't any distractions to drown out that silence.
foolaround: (ʏᴀᴛᴀɢᴀʀᴀsᴜ)

[personal profile] foolaround 2021-06-21 03:59 am (UTC)(link)
[ the former, mostly. though sometimes a particularly insistent persona would speak up even at the back of her mind. ]

You're right about that. [ she grimaces a little, briefly. it sucks so bad, mitsuru. but she can only imagine how much worse it is for her—theyve both seen the dark hour since nearly the beginning, but thanatos and orpheus both had been silent for a decade. ] I guess I should go see about finding a room, soon, huh?
kirijo: (pic#14972081)

[personal profile] kirijo 2021-06-21 04:04 am (UTC)(link)
[ Mitsuru turns towards Kotone. ]

You don't have accomodations arranged?
foolaround: (ɢᴀʀᴜᴅᴀ)

[personal profile] foolaround 2021-06-21 07:01 am (UTC)(link)
[ she shakes her head at that, avoiding mitsuru's eyes. ]

Didn't think that far ahead. I mean, I knew I'd have to figure something out— [ and kotone sort of nudges at her bag with her foot, ] but I just... I needed to see you. I didn't think about the rest of it.
kirijo: (pic#14896632)

[personal profile] kirijo 2021-06-25 01:58 am (UTC)(link)
[ Mitsuru's response comes without any sort of hesitation. ]

Stay here, then.
foolaround: (ᴅᴀɪsᴏᴜᴊᴏᴜ)

[personal profile] foolaround 2021-06-25 02:06 am (UTC)(link)
[ that takes her off guard for a moment, as she looks over the accommodations with a glance... but kotone nods, squeezing mitsuru's hand. ]

Okay. [ she has a feeling that the offer is at least as much for mitsuru's benefit as her own. ]
kirijo: (pic#14896628)

[personal profile] kirijo 2021-06-25 02:28 am (UTC)(link)
[ It is.

[ Regardless of whatever else Mitsuru may be feeling, Kotone's presence was still as reassuring and familiar as ever ... ]


Good.

[ She gave Kotone's hand a gentle squeeze in turn, relieved that she had accepted so readily even if it wasn't particularly surprising. ]